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I agree that autosave must be significantly improved to become a reliable feature. Hitting F5 every time before opening a door is immersion-breaking, IMO.
100% I just lost all motivation to continue playing because of it. Maybe ill pick it back up if they add a better auto-save function or something. I am a big SciFi nerd and this game has always caught my curiosity but having to replay an hour of game play just immediately turns me off of playing it anymore.
But autosaves can be as immersion breaking as needing to hit F5. About to walk in a room, and it autosaves...hmm, I wonder what that could mean? Perhaps something bad is about to happen.
Besides, if you activate at least one revival station on any level, barring Mission 3, dying doesn't even force you to load a save anymore save for certain story situations; you just continue straight off from where you were.
And since this game gives the player an extremely easy way to circumvent not having super aggressive autosaves, a mere press of F5 now and then, not having autosaves is hardly a crime. Rather, as this is a resource management/survival game at heart, autosave can screw you out of resources.
The only difference more aggressive autosaves would make is not losing progress for half of level 1 and the last two levels. The game gives you a ton options that just render even more autosaves a waste of effort.
I rebut with as someone with not as much time or patience as I did as a child added to memory problems "Just pressing f5 every now and then" is a much bigger ask then you would think. Plus havign to do that is literally just manual autosaving.
like I said would be nice to have the option to something because I totally understand wanting to keep "The authentic experience". As for the problems with autosaving, many other games have mostly solved that issue, "oh dang the auto save screwed me because X Y or Z, wlel good thing the game loops 3 auto saves" so if one puts you in a crap pot, you reload the previous one.
I just dont have the time, motivation or want to replay an hour+ of the game because of it.
Thats literally auto saving with extra steps... I really dont get the push back on this.
The only difference is I have to remember to do it constantly and as I stated I have memory issues that make that WAY harder to do.
Having to constantly F5 F9 is manual auto saving.
But the bigger thing is this game has a mechanic that, for the most part, overrides this more aggressive autosave mechanic. Once you activate a revival bay, even if you die, you aren't loading an autosave—you spawn at a checkpoint with no progression lost, just distance and need to walk back. To top it off, it atuosaves when this mechanic is used, even. This greatly limits the usage of autosaves to prevent progression loss to just unexpected crashes and about half of Level 1 (since odds are you'll trigger autosaves here and there already). Once you get most of level 1 done, whether it autosaves or not won't make much difference.
So it's not that you have to constantly hit F5, although having backup and redundant saves is definitely recommended (for everything, not just this game). And you'd be surprised at what you can cut down an "hour of progress" to on Medical.
Incidentally, what ended up killing you on Medical? I was thinking it was proximity mine since those are the usual culprits.
You must have issues reading, where did i say you cannot request it.
That last part wasnt really directed at you, i mean the community at large, sorry if you took it that way
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