System Shock

System Shock

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nixos Jun 27, 2023 @ 4:36pm
2
i finally finished modding system shock remake !
as a pc user, it is possible to tailor a videogame, to customize it to making it feel more funny to play.

it is NOT necessary to mod every game, but some games benefit from some little tweaks.

here is what i changed about the game, while i was playing it:

the first thing i remember is, having no idea about the junk items in the game, i ignored them, but later i found out that you can convert them in scraps, to obtain coins to gain ammo, drugs and weapon mod kits... so i tried to make the process less tedious.

all items now stack, so you have to use the vaporize action less times... you can collect all books then vaporize once.

scraps were stealing too much inventory slots, i made them stack to 300, 3 stacks now give 90 coins and you save 6 inventory slots !

i increasing the max stack size of all items, most of the times i doubled it (from 10 to 20) so they occupy half inventory slots, for the ammo i went to 20 times the unmodded magazine size: railgun is 1x, instead of 10x max stack, it is now 20x

i realized later in the game that you cannot carry all weapons with you like with heretic, quake2 or doom3 to i decided to add 24 extra inventory slots, enough to carry 3 extra weapons !

+12 extra starting slots, and +6 extra slot each time an inventory expander item is used

i also made a monster in research drop a third copy of inventory expander (only the first 2 copies have an effect, the third time you pick up the item nothing happens)

i wanted to start expanding the inventory early in the game, to make room in inventory for the new guns, also now you do not need to solve the chess puzzle to fully expand your inventory, and you can fully expand your inventory as soon as you hit storage deck

i realized that i could not jump on desks to pick up some items out of range, so i boosted the jumping and walking speed, it is now possible to feel agile while exploring the citadel station, i can casually jump on top of beds and desks to check if i missed an item and pick it up.

i felt that the 10 hour time limit (on hard) was too thin, so i doubled it and then created another version with a 24 hours limit, i felt it was nice to start the game with a timer ticking 23.59.59

i felt that respawning at half life was annoying, after all there were only 2 or 3 medical beds in the whole game, but plenty of energy stations with the ability to recharge energy to full... so now respawning heals to 100% on all difficulties

i wanted to loot more, instead of finding plenty of empty bodies, so i forced the game to at least gift 1 item, if the monster can drops items.

to balance it out i reduced the quantity of ammo that a monster can drop, now every monster drops a limited quantity of ammo, but it drops them often

i didn't like that human corpse could drop a sparq gun, once you have one of it you do not need more, and there are 4 of them in the medical deck !

now human corpse drops reflex aid patch instead of sparq gun

i also decided to make human mutant drop reflex aid patch instead of berserk, since i ended with too many berserk patches, and those are useful only while using melee weapons.

i decided to change stamina patch in order to make it give out more hitpoints as heal, it now gives half the hitpoints you would gain from using a medpatch, but you gain them instantly

i decided to double the duration of berserk effect, to make it similar with the duration of reflex effect, while also halvening the detox effect, since you cannot use other patches while detox effect is active.

i reduced the energy consumption of the cybernetic upgrade, they still contribute into draining energy, but at least now you can keep light on and radar on without running out of energy very soon.

i made the energy weapons more energy efficient in every weapon setting, i also took into consideration the effect of weapon modkits: you now are not penalized for choosing overcharge or for not choosing it, with overcharge you need to hide and waiting before being able to shoot again

it becomes convenient to move from sparq to ionrifle, the same way happening from pipe/wrench to laser rapier

the energy weapons can be discarded once the plasma rifle is found, toward the end of the game, saving inventory space and still keeping a weapon type that uses energy as ammo

the plasma rifle projectile speed in now slowed down, to avoid the crazy pinball effect that ends with a suicide and its damage is boosted greatly.

the railgun now can 1shot even very strong enemy, since waiting for reload is kinda painful... also it is now possible to 1shot the strongest enemies of the game as long as you score 1 headshot

gas grenade area of effect and damage is improved, to be able to dispatch even floating enemies

proximity mine damage is boosted, since that weapon is rare, it feels better to make each use of it really count: instead of 5 of them to kill a target now you only need 1 or 2 of them

i changed bullet damage for the scorpion gun, to mimic the same damage of the minipistol, after all they use the same bullet types

i also boosted damage of the shotgun to make it feel more like a shotgun, as it happens in other videogames

i boosted assault rifle damage, since its burst fire mode didn't pack enough punch and also made its ammo type drop more often

i boosted damage of the plasma rifle energy mode to almost double, now you can use it to kill monsters instead of just scratching them... killing 1 strong monster consumes about the same energy gained from a battery item.

i doubled damage of the cyberspace weapon, to remedy from the frustrating parts full of cyber mines, cyber space still feels challenging... but now monsters and mines pop in half the time

i gave a huge boost to the exclusive weapon used in the last level of the game, since the end fight was more boring than anything else... now at least it wastes less time

remote hacking was one of those feature pointless to use: a bullet is faster and cheaper.
so i reduced energy consumption and dramatically lowered hacking time... it is now a gimmick that saves the time to swap to an energy weapon or to the minipistol/scorpion weapon

i didn't like helmets being 2x2 items, while a skull is a 1x1 item... so helmets are now 1x1 item in inventory, before doing this change i placed 1 crewcap into the lifting storage, and i confirmed that the item spatially occupies only 1 slot.

the spotlight found on puzzles can be blinding, and make the puzzle solving phase annoying... so i reduced its brightness intensity.

https://www.nexusmods.com/systemshock2023/mods/28?tab=description
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Showing 1-15 of 19 comments
ZylonBane Jun 27, 2023 @ 4:44pm 
The title for your mod for the System Shock remake is "System Shock Remake Mod By Nixos"?

Well... technically the truth I guess.
nixos Jun 27, 2023 @ 4:54pm 
Originally posted by ZylonBane:
The title for your mod for the System Shock remake is "System Shock Remake Mod By Nixos"?

Well... technically the truth I guess.

Dear ZylonBane,
you know that i always do this...

you already told me that when i modded prey 2017 !

https://www.nexusmods.com/prey2017/mods/101
The Renderer Jun 27, 2023 @ 11:29pm 
All your "mods" are basically just cheats making the game easier. Which is fine, it's your game, but it's not exactly a great achievement.

Btw, some of the things you mod are unnecessary (like the jumping, it works just fine, you have to do a crouch jump, google it).
NickXX17 Jun 28, 2023 @ 12:14am 
Mate, you should play something else, not to manifest your cheats.
nixos Jun 28, 2023 @ 12:17am 
wow, what a toxic community here...
between "this game is trash"
and
"these mods are just cheats"

i am not sure what is salvageable...
ineedbettername Jun 28, 2023 @ 12:32am 
Yeah nah, hard pass on this. It would make the game too easy and go against the intended spirit of the game. Best of luck with your future mods.
Bullett00th Jun 28, 2023 @ 1:06am 
Originally posted by nixos:
"these mods are just cheats"
Well they are. You may take it personally because it's a product of your time and work, but the end result is just making the game easier all around - not just more convenient. If you enjoy the game more that way - all power to you
nixos Jun 28, 2023 @ 2:15am 
Originally posted by Bullett00th:
Originally posted by nixos:
"these mods are just cheats"
Well they are. You may take it personally because it's a product of your time and work, but the end result is just making the game easier all around - not just more convenient. If you enjoy the game more that way - all power to you

i do not take it personally,
i made this mod because i felt that the game could use a smooth edge
you are free not to use this mod, it is not made for everyone.

also technically this is a collection of minimods, so people can pick and choose which changes they want to have. they are not forced to get all of the changes if they do not like it.

i finished the game unmodded, then i decided to customize it to my liking, and i also decided to share my mod, so that it could benefit other people too.
_Synt3rax_ Jun 28, 2023 @ 4:51am 
Why not play at 1111 Difficulty if all you did was making the Game easier from the start?
The Toblin Jun 28, 2023 @ 5:29am 
Originally posted by nixos:
wow, what a toxic community here...
between "this game is trash"
and
"these mods are just cheats"

i am not sure what is salvageable...
"This game is trash" is just Steam discussions in a nutshell. You get used to ignoring it. That said, your mod is just straight up cheat codes.

And that is fine if that's the way you prefer to play, but you've essentially removed any and all challenge from the game. I would not want to play that way.

But that's the neat thing about mods. I can choose not you.
essitin Jun 28, 2023 @ 5:53am 
You should mod enough booze to Citadel to play at 4444 difficulty.
Rei Johannes Jun 28, 2023 @ 6:15am 
And all i wanted was to get original magnum sound back
nixos Jun 28, 2023 @ 7:20am 
Originally posted by The Toblin:
Originally posted by nixos:
wow, what a toxic community here...
between "this game is trash"
and
"these mods are just cheats"

i am not sure what is salvageable...
"This game is trash" is just Steam discussions in a nutshell. You get used to ignoring it. That said, your mod is just straight up cheat codes.

And that is fine if that's the way you prefer to play, but you've essentially removed any and all challenge from the game. I would not want to play that way.

But that's the neat thing about mods. I can choose not you.

i do not see it that way, i removed the annoying parts.

if i wanted to cheat i would give me invulnerability and unlimited energy and ammo...

if you like to play with a masochistic punishing reward, and unnecessary time waster mechanics... go for it.
ZylonBane Jun 28, 2023 @ 8:08am 
Originally posted by nixos:
Originally posted by ZylonBane:
The title for your mod for the System Shock remake is "System Shock Remake Mod By Nixos"?

Well... technically the truth I guess.

Dear ZylonBane,
you know that i always do this...

you already told me that when i modded prey 2017 !

https://www.nexusmods.com/prey2017/mods/101
And here you are again, having learned nothing. Imagine if EVERYBODY named mods the way you do. People be going to browse, say, Fallout 3 mods, and seeing nothing but:
- "Fallout 3 Mod by Hairylegs222"
- "Fallout 3 Mod by Ilamalamer"
- "Fallout 3 Mod by Beelzebub1"
- "Fallout 3 Mod by AtomicTEM"
- "Fallout 3 Mod by Sternjaeger"
- "Fallout 3 Mod by Gerdion"
- "Fallout 3 Mod by Mememaster8427"

Am I getting through to you here? Can you understand why this would suck?
BigTinz Jun 28, 2023 @ 11:36am 
There is already a good mod scene for SS:R. I just completed a 3/3/3/3 run with extra difficulty, and it was an absolute blast.

So, while I may not use the Nixos mod, I would definitely say "good job" and encourage modding.

The community shouldn't dump on someone modding a game. Even if you don't like the specific tweaks, the knowledge gained during the modding process is important. OP has shared videos on how to mod, and that's fantastic.
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Date Posted: Jun 27, 2023 @ 4:36pm
Posts: 19