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The laser rapier is way better than the wrench, but it does use power. I tend to base my exploration around where the power stations are. If you're a player who wanders around most of the time with no power then the rapier won't do you much good. That said, it's not as good as it was in the original game since in the remake I feel you get shot up a lot more on the approach.
Sounds like my experience in OG SShock, haha. Maintenance was scary back then :(
The laser rapier certainly works, but the fact is that this is probably the best use of both gas grenades and dragon's breath ammo, so that's still pretty efficient.
I find launched gas grenades are decent against virus mutants too. But yeah, limited utility.
https://www.youtube.com/watch?v=9nJ3YI89Jfg
Oh, there's actually a surprise bonus you get with the cyborg mutants. They will take the time to move out of the damaging AoE of a gas grenade before starting to attack you again. With their lumbering speed, that gives you time to take them out or even chain gas grenades so they keep shuffling without fighting back.
That works pretty well, but I just usually found that sidestepping back into cover means you could use pretty much any weapon.
- Even if you haven't spotted other signs, you can scan a hallway using target identifier if you suspect one is down there
- Less efficiently, you can take a shot and the hit indicator will light up
- Vision patches will highlight them
- Like most other enemies in the game, you can hear them if they're close
And also:
- As with other enemies, they'll investigate your location if you trigger a camera alarm. This is important when you first enter Maintenance, since you can get ambushed by mutants on one side and star wars bots on the other
- There's one room, from memory, which apparently has an explosive cannister next to the door. Even if you dodge the mutant's weird blood attack, you can still get exploded!
It's in Storage, in the Sec-1 Bot Hell room near the plastique