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One thing to note is the Techs version the "science forum" provides for needs for the entire island. With every faction if you have the Deep ocean add on.
I would build it just because when you get to that point in the game where you are building a monument you should have a solid 7-15 thousand hourly credits to "waste" and at least a million dollars. Provided you have all 3 factions at their top tier civilizations.
Another thing is this game is almost as much about building cool cities as much as it is goods managemnet. So the monumnets just add to the cityscape. Every time I get a chance i build the corporate headquarters and the science forum.
AS for your second question the fun of the game, at least to me, really begins. Now you get to wage war on the faction and take over the island in order to mine uranium. Depending on who it is will differ on how you go about taking over that faction. War is really fun in this game. Granted it is a bit slow paced but still fun. If you need advice on waging war and tactics just ask. I just hope it is not tori bartok. That pesky asian is a pro at aerial warfare. She has loads of upgrades for her planes and choppers
Also, I was wondering. I just got jewelry and noticed that supplying my city with it didn't result in a population increase or anything, but just an increase in tax income. Is the executive mansion the highest tier of housing there is and all you get after that is more tax income from providing more luxuries? Thanks again.
Edit:
Oh, and I just checked, and the Corporate Headquarters is indeed costing me 1000 credits per interval, not 500. Maybe 500 was for the first tier? All in all, I'm not so sure that it's worth it. It's more convenient for sure, but I would imagine it would be more cost effective to just plan well and use city centers. Idk.
Edit2:
Oh, and one more thing. How do you order a transport to load up on more than one slot full of the same good? No matter what I seem to do, they will only load up on one full stack of the same item even though they have space for 3 stacks. I can get them to load up on one stack of a particular good and a second stack of a different good. But not multiple stacks of the same good unless I do it manually. What gives? Sorry for all the questions!
For each slot, just click the red/green button to load/unload the good you want. In the above screen, the ship will fill up all of its 3 slots with alcohol to bring back to my main island.
Hope this helps!
For the combat, like you said, you Need to first take out the Warehouse on the island to hinder production of depots once you destroy them. Then you destroy the depots. But one thing to note is that even if you destroy everything on the island The NPC can still try to reclaim the island if you do not have depots covering the entire island. The influence circle of the depot is territory you own. Depending on the npc this can be hard or not. That is the easiest way. You can set up a blockade that blocks all ships from coming in or you can destroy a tanker near the island which will set the ecobalance to low and slowly destroy the population. Or you can nuke the island using the missiles which brings me to my next point.
The last tier is in fact the executives fro ECOS and TYCOONS and the Geniuses for the techs. (if you have the expansion) If not then i think just researchers. The last thing you unlock is the missile silos Which are nuclear missiles with their own mushroom cloud explosion and everything. But another product becomes available to build the pharmaceuticals which you may or may not have unlocked yet I forget the exact order. If you are looking for something to do I would start by settling your eco population.
One other thing is research plays a big role in combat because you can create buffs that increase things like attack speed and there are also some pretty nifty items like cloaking devices that hide the ship and hijacking items that allow you to take over an enemy ship and use it for your own. But you may need the expansion for some of those research items.
I was going off of the wiki article that stated the headquarters is -500 tax income, but if you say your game has it at 1000 then it must be wrong. It may be more cost effective to use city centers but the fact that it supplies the entertainment needs for all 4 teirs I find the ease of using it far outweighs the cost. I always leave the Ministry of truth up in order to increase the living space so i can get a higher population, and more income.
Combat, on the other hand, seems pretty bad. I've played a lot of RTS's in my day but I just don't see much strategy being involved in warfare in this game. It seems more like all you can really do is spam more units than your opponent is able to spam. Sure, there's a tiny bit of the standard paper/rock/scissors stuff going on, but not much else. For example, when attacking an enemy island by air, they had tons of AA guns. But I can't see any good way to take them out aside for just mass attacking and accepting losses. Am I missing something there?
I'm not much for combat in general. In most of the Anno games, it is very peripheral to the actual city-building. In 2070, it is at least more colorful. But still, the action elements are not very well-developed IMO. I don't mind because I rarely use combat unless forced to in a global mission/campaign but I can understand it will be disappointing to someone else.
What gives? I invested about 3k/tick in an industry that only has a credit return of .3k/tick? Why are all those extra executives (about a 50% increase over the amount that I had previously) paying so little in taxes? Is it just worthless to fully satisfy their luxury needs? I mean, sure, you need a certain number of executives to unlock all of a faction's tech. But you don't need all that many (about 1250 IIRC) and you can easily hit that goal without resorting to more advanced luxury goods. So did I just waste a lot of time and money or am I missing something?
The reason your pharmacutical operation isn't giving a very good return is probably because your city is puny and/or you are grossly overproducing the pills. You don't just plop down one monument and spam some houses inside its circle of influence and call it a day. You make the entire island a city with 2-4 monuments (filling in the gaps between their circles of influence with community centers); setup factory operations on the smaller islands and pipe in goods on cargo ships.
If you think 13 K income is high you are.. maybe in for a surprise, in my game I have something like 60 K income, around 300 million in banked money, and I'm not even done maximizing my cities. :p I can't remember exactly but I think my tycoon and eco islands each have a container ship hauling JUST liquor or tea to the city because the citizens burn through 200-300 per trip.
But that's besides the point. The top tier luxuries are expensive to produce but are also more "potent". You don't need 15 or 20 phamacutical factories like you do liquor farms so if you have pills accumulating in your supply depots that's your first problem. Either build more housing to get more executives to eat the extra pills, or destroy some factories, or set your warehouse to sell excess pills to the visitng AI ships.
Also, having more poeple isn't going to change anything at all because the ratios are going to remain relatively constant, arent' they? If going from a little over 2k executives to 3.2k only resulted in a total gain of ~3% gross income, then the same is going to hold true even if I have 20k executives and grow to 30k due to the pharmaceuticals. In other words, no matter how big my city is, the cost of pharmaceutical production is always going to dramatically out pace any increase in tax income because more executives means more pharmaceuticals along with other commodities.
Finally, the insane pharmaceutcal costs are only one part of the equation (albeit the most expensive part) because the growth in population also meant that I needed to start producing more goods in other areas (jewelry, convenience food, plastics, etc). All in all, I don't see how top tier luxury goods can ever be worth it.
Long story short, unless I'm missing something, pharmaceuticals are never worth producing. I guess you could argue that they're worth it for the daily quests, but it seems kind of crummy that they'd make such a high tier resource otherwise worthless.