Anno 2070

Anno 2070

SamsWrath Nov 6, 2015 @ 5:19pm
Getting 100,000+ Population
I'm pretty sure its possible but, its going to be a tight fit. I'm up to almost 30,000 Tycoons on a single island (total map population is just under 60,000). Shooting for 100,000+ population probably would have been easier if I ONLY built one faction but, I like having all three factions and all the building options.

When I finally hit the 100,000 mark I will have three large islands completely built out with nothing but houses, monuments and emergency/public buildings (police, fire, hospital, information). Together, those three islands should have 85,000-90,000 population. I'll need to build houses on a couple of my production islands to pick up the final 10,000-15,000 in population needed to break the 100,000 mark.

To support such large populations I use six +25% production modules for each final good produced in a production chain (except fish, liquor and tea). However, even on the largest size map size I run out of islands that can use all six item slots for additional goods production because I need to use the slots on some islands for additional energy production or a mix between disaster reduction and energy production. For that reason I've had to combine final production of a few goods on the same island (three slots used to boost production of each final good produced on those islands instead of six). For split production I selected the goods with the lowest number of end users--Jewelery and 3D-Projectors share one island and Service Bots and Bionics Suits share another.

The other issue I faced in building up such a large population was the space needed to build all the production buildings. To save space, every island that has agriculture also has 500+ ecobalance. Doing this saved a ton of building space but, ramped up the need/cost of electricity. The key here was using the right ecobalance building and ARK upgrade--the Guardian 1.0 with the Converter upgrade (-40% energy use and -40% influence area). The Guardian 1.0 Converter upgrade saves me 100 energy for each Guardian 1.0 I use (currently saving me 2200 energy).

Even with 3 Mile Island (my nuclear island) producing almost 13,000 energy (currently about 5500 surplus but that will disappear as I build out my eco and tech islands), four islands with hydroelectric plants producing at 280% and four islands with geothermic power plants producing at 190%--Energy production is a real problem. As a last resort, when I started to run low on energy, I swapped out my Seismic Pressure Regulator (-30% chance of accidents for geothermic power plants) for Energy Supply Act (-2% energy use of all buildings in the sector). That switch got me over the hump and now it appears I have enough excess power to complete the 100,000+ population build-out. I suppose I could spam a ♥♥♥♥-load of off-shore wind parks but, I don't want to clutter up the shorelines on my islands. I could also build more nuclear power plants but then I would lose valuable island real estate where I could build houses.

Current ARK Upgrades:
***Eco-neutral diffuser technology (-50% ecological effect, +40% energy production)
**Natural water head optimization (-40% ecological effect, +30% energy production)
*High performance Turbine (+20% energy production)
***Extended Sensoric Interface (-50% probability of accidents, -30% maintenance costs)
**Soundwave-based sensor system (-40% probability of accidents, -20% maintenance costs)
*Energy Supply Act (-2% energy consumption for all buildings in the sector)
***Guardian 1.0 Converter Upgrade (-40% energy consumption, -40% influence area)
**Exploit nature Conservation Catalog (-10% ecological effect for all buildings in the sector).
*Depot Expansion (+20 storage capacity)

Based on the information I provided, if anyone has any tips that might help, let me know!
Last edited by SamsWrath; Nov 6, 2015 @ 5:37pm
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Showing 1-8 of 8 comments
timmonsisold66 Nov 6, 2015 @ 8:19pm 
Screen shots to share?
T3hSource Nov 19, 2015 @ 11:44am 
> I don't want to clutter up the shorelines on my islands. I could also build more nuclear power plants but then I would lose valuable island real estate where I could build houses.

Unless you're talking from an aesthetic standpoint you can stuff the shores with Wind Parks and have the ships trade by Clearance Terminals.
And why lose house space for nuclear plants, don't tell me they're on your inhabited islands instead of a dedicated energy island supplied by Uranium Converters from the plateaus. Or did you run out of space there as well?

PS: ♥♥♥♥♥♥♥♥♥, THAT INCOME! Well, you literally can support anything, you just need whatever space left for energy.
Last edited by T3hSource; Nov 19, 2015 @ 11:48am
SamsWrath Nov 19, 2015 @ 1:18pm 
I had to change up a lot of my original layout to make those 3 islands work. I am running unmodded off-shore winsparks around all 19 of my regular islands. I also swapped all my 3 star ARK mods for the mods that prevent fire, crime and disease.

I was using a nuclear island but, even that has its limitations as the island I was using had just over 13,000 power to share but I could only use up 9000 of that power even after transfering it to the 4 islands with the highest energy use/demand.
T3hSource Nov 19, 2015 @ 2:04pm 
Damn. Regardless, you're even making Anno 2205 players eat their hats with this achievement.
SamsWrath Nov 19, 2015 @ 6:06pm 
The problem now isn't a need for income or energy but, for space. I have very little underwater island space left which, means I won't be able to further expand the Tech population unless I remove all the underwater platinum metal converters and convert that part of my productions chains to land.
iarobot88 Nov 20, 2015 @ 10:43am 
every noob can biuld large cities in anno 2070 , try to biuld beautifull and large city
SamsWrath Nov 20, 2015 @ 10:52am 
If the beauty affected citizen happiness I might care.
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Date Posted: Nov 6, 2015 @ 5:19pm
Posts: 8