Might & Magic: Heroes VI

Might & Magic: Heroes VI

Bubbles 30 Thg12, 2013 @ 12:44pm
Major bugs you need to be aware of
Quote from another forum:

"- unequip any staff with a magic school affinity before you either save your game, or end your turn. otherwise, when you reload/start a new turn, it will PERMANENTLY SUBTRACT 5 points from your effective magic power for every day you leave it equipped. This is hidden; you won't see it in your stats sheet when you look at your magic power, but you WILL see it in how much damage your magic troops do, and how much damage your spells do (also affects summoning!). ruined two characters like that, and had to restart an entire campaign to fix it

- In the 4th map of the stronghold campaign, in the first week, Airini's earth elemental spell produces fewer elementals when cast each successive day. So, on the first day it was 22, the second, 16, the third 12, 4th 9, 5th 6! Restarting the mission without using Batu's Totem does not result in the strange gradual reduction of earth skills. Conclusion: BATU'S TOTEM IS BUGGED

- occasional bug: if you unequip and re-equip a set-artifact then the set-bonus stacks up

- In the barbarian campain on map 2 it gets to month two and mid week the game crashes (solution: finish map quickly!)

- It looks as though luck with Infernal is really bugged; almost like they take on the reverse of whatever luck they should have.
When I am not playing Inferno, and I have a combat against inferno neutrals, they act with the value of luck MY troops have, not based on the luck value in their descriptions. When I play WITH inferno against other neutrals, my Inferno troops take on the luck value of the NEUTRALS, and are not anywhere close to the luck value stated in their description. When playing inferno, the description often shows me values of luck over 60% for my troops, yet if I am facing a group of neutrals with luck values of say, 7%, then that is what my troops will act with - I have measured this over 100 combats now. Interestingly, this does NOT apply when I am facing off against an enemy hero, in those battles, regardless of faction, luck values work normally.

-Pathfinding skill is still broken (actually adds movement PENALTY, instead of bonus on hard terrain!). I assume it was fixed for the normal campaigns, but not the expansions?

--improving scouting levels does not improve scouting range to any apparent extent.

- Souldrinker's Lifeforce (or whatever it's called, gives +3% to health) works for both sides (not only for weapon holder, but also for his opponents).

- "Anathema" (blood skill -haven might) instead of LOWERING enemy damage, actually RAISES it.

- Set a game with "Aggressive AI", for example. Save the game and when you load it again, the difficulty is "normal" instead of "custom".

- Sometimes, for no apparent reason, heroes simply stop earning reputation points.

- bonuses from visiting weekly shrines are often lost on reloading a saved game

- Buffs after wait command: general weird behavior - buffs expire differently in some cases, like buff->action won't have the same result as wait->buff->action. Especially annoying with guardian angel

- Hourglass of Asha (special of Nec town) gave a -15 ini penalty to both teams, in field battle in AoC. Should be: neither. only in siege defense should it work!

- On map wasting grounds decreases health and damage not for all enemy creatures, but also for yours too, if they're not undead. Do not know about city version - need to check it.

- Inferno campaign, map 2: Increasing magic power levels does not increase damage for magic-damage based troops, nor does it increase damage for spells (possible solution: it seems unlikely, but this is also the only campaign I chose to start with the dynasty trait "fanatic")

- - Cleave+morale+wait: if stack gets morale bonus, and with the second action gets a kill that activates cleave, then issuing the wait command will give the stack 2 more actions afterwards (total 4 actions in 1 turn: regular->half power->regular->regular. Not sure about if last one being regular, only happened few times. Maybe it's half power too). So in this case wait gives one extra move.

- The Azkaal Inferno fight became impossible thanks to what I assume are bugs. First, Mark of Consumption doesn't actually increase ensuing fire damage. Second, the Ill Blood (frenzy) move doesn't work on enemies that are not adjacent to anyone (in the past, this would keep the enemy from moving for 2 turns). As a result, the fight went from insanely difficult to literally impossible.

- Necromancy II does not work in Necro Campaign. This bug appears after every battle in the arena (for example, near the 2nd city on the 1st campaign map) by default necro hero (Anastasia).

- To use the faction trait in a campaign, you have to have it selected from the start of the campaign. it doesn't work to add it after you have completed the first map of a campaign.

- there appears to be a bug with the "merchant" dynasty skill where sometimes after a month or so, it will start reversing its effect, and make it like there are two LESS marketplaces you own instead of two more. if I quit the game (to the desktop) without saving, and then restart and reload my last save, the problem disappears.

- Siege Master 2 does not work in the Necro campaign. When facing living enemies behind walls that I am besieging they are not poisoned. Apparently works in custom game when playing haven.

- Gauntlets of Khan and Emerald Yumi bow (maybe all such), don't seem to give their +x to might damage really. Yumi bow does show but doesn't do. Khan doesn't even show.

- dynasty weapons do not level up on non official maps

- The building that is supposed to boost rage to level 1 in town and over the town's influence range does not work at all. anywhere.

- The weekly effect that decreases the cost of mana for spells by 25%, ALSO decreases the spells effectiveness by the same amount!

- when you upgrade Seraphs/Celestials, the sword of Mercy/Epiphany is on the wrong version of the unit.

- a bug with Guardian Angel ability where instead of making you invincible for one turn it actually makes you invivncible until your stack attacks another stack. Afterwards this stack can be targetted casually.

- I found at last free time to play 50SoP campaigns and Necropolis one is bugged under version 2.1.1 - quest progress scripts (from mission 2 and 3) often don't work and even loading game not always help.
Usually when I done quest objectives, game acknowledge it not right away but in enemy turn, and if some unit/hero need to move to my hero, he doesn't and game freeze. Not to mention that sometimes even this not work and even if quest is completed, it still marked as grey (not green) in quest book.
For example - in second Necro map, at the end you need to defeat two dungeon Library Guard factions to open gate. I have done that, but even when game has "2/2 defeated" in log, quest still wasn't complete and gate was closed. After few loads it worked eventually.
Same problem with mission 3 and those gates. Mission 1 and Dungeon campaign seem to be fine.
Also in Dungeon mission 4 I choose Blood path for Raelag but I get secondary quest for Tears hero - rebuild Trening Centre (+100 Tears points). I can't complete it and I didn't see any +100 Blood points quest there.

- When Crag Hack finds the captains hat in his campaign, finishing that quest is supposed to give him +5 leadership, but it does not.

- The Sigil of Arkath in the 1st underground area near the entrance cannot be accessed. some sort of clipping glitch it looks like.

- pressed attack is cancelled if cast on a centaur, because the move action counts as an action towards pressed attack. so you only get one.

- when a stack in their bonus "morale" turn dies before their second action (from Agony for example), the next stack (usually, my[​IMG]) gains that turn (means - 50% of full turn damage, speed) instead of normal. Pretty sucks, especially if you're playing ranged build.

- Staff of Crystal Roses does not provide creatures with the +5 Initiative bonus

- In the custom map "rise to power" all EXTERNAL DWELLINGS for PLAYER 1 are locked to Dungeon

- multiple bugs in Skype intergration

- The "Eightfold Lotus" special ability that is supposed to allow retaliation, "no matter what", does not enable retaliation if the unit is under siren song.

- time stasis does not prevent pretorian shield bash from working.

- dark embrace buff for liches does not work

- Dreamwalkers Sky and Earth and Sky and Earth, Mass are dealing damage to flying creatures, despite the spells description saying only non flying creatures

- Jaguar Warriors War Fury should only make the creature immune to harmful mond influence, but makes the creature immune to all kind of spells (Heroism, Heroic charge, Pressed Attack,...)

- Jaguar Warriors Feral Charge and All-around Slash are not benefiting from Heroic Charge

- Cleave: does not work when the first enemy creature stack is killed in retaliation or if the second attack granted by Malathua’s Cleavers Wrath of the Orcs kills an enemy stack.

- Belketh's morale can increase during leveling up (unlike normal Necro heroes).

- When Kirin moves during combat, just when it comes to receive a ranged attack, the game freezes. v2.1.1, the problem still occurs.

- The nemesis sword dosen't stick in the 2nd necroplis campagin. it dosen't even show in the inventory"
Lần sửa cuối bởi Bubbles; 30 Thg12, 2013 @ 12:48pm
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Ocean Guy 10 Thg01, 2014 @ 12:48pm 
Nguyên văn bởi Jacomo:
Haven't encountered any of that, you lying harpies.
Play the Necro campaign and equip the Soulreaver Staff as soon as you get it and keep it equipped for the entirety of the campaign. Also, make sure to save and load your game a lot, and get as much magic power as possible.
By the time you get to the third level, believe me, you will notice the bug (even though you will be able to win the level, but you will deal no damage compared to your enemies, whose ghosts, liches and fate spinners also will deal more damage than yours).

Off topic:
Nguyên văn bởi ahfm:
That list of bugs is ridiculous long. DONT BUY HEROES 6 ONLY IF YOU ARE ♥♥♥♥♥♥(IQ65), THEN YOU WONT NOTICE ANYWAY.
Good and constructive. I am happy that you are a part of this community. Keep up the good work!
Forrest Gimp 10 Thg01, 2014 @ 3:56pm 
Nguyên văn bởi The_Dude:
Nguyên văn bởi Jacomo:
Haven't encountered any of that, you lying harpies.
Play the Necro campaign and equip the Soulreaver Staff as soon as you get it and keep it equipped for the entirety of the campaign. Also, make sure to save and load your game a lot, and get as much magic power as possible.
By the time you get to the third level, believe me, you will notice the bug (even though you will be able to win the level, but you will deal no damage compared to your enemies, whose ghosts, liches and fate spinners also will deal more damage than yours).
Hmm, that's strange, I recently finished Necropolis campaign with Anastasia, equipped Soul Reaver as soon as I found it, till the last map my liches, fateweavers and specters were doing twice more damage than regular enemies, anyway I didn't notice any difference in damage from when I play ordinary Necropolis mages heroes in skirmish.
Ocean Guy 10 Thg01, 2014 @ 5:06pm 
Nguyên văn bởi Sir Schwanzhart:
Nguyên văn bởi The_Dude:
Play the Necro campaign and equip the Soulreaver Staff as soon as you get it and keep it equipped for the entirety of the campaign. Also, make sure to save and load your game a lot, and get as much magic power as possible.
By the time you get to the third level, believe me, you will notice the bug (even though you will be able to win the level, but you will deal no damage compared to your enemies, whose ghosts, liches and fate spinners also will deal more damage than yours).
Hmm, that's strange, I recently finished Necropolis campaign with Anastasia, equipped Soul Reaver as soon as I found it, till the last map my liches, fateweavers and specters were doing twice more damage than regular enemies, anyway I didn't notice any difference in damage from when I play ordinary Necropolis mages heroes in skirmish.

If I am not completely mistaken, you are actually able to see your minions' damage output by looking at them during combat or in your "army viewer thingy". The spell power on the minion represents the minions' damage (for EACH minion, that is). Did you check if your spell power on minions was higher than your opponents? If that's the case, then you don't seem to be suffering from the bug.
old Charlie 7 Thg07, 2014 @ 4:40am 
^bump
Wizu 7 Thg07, 2014 @ 4:53am 
Bump for true justice. Yes, I am on a crusade.
Lex 7 Thg07, 2014 @ 5:07am 
I dunno, I played heroes6 a lot and practically haven't noticed any of the mentioned bugs. I have no idea how old the info is and if it's confirmed. Even if bugs are there, I encountered no single bug that prevented me from completing any campaign.
P.S. I noticed however, that steam updates for H6 are quite buggy, so if you installed the game long time ago and it updated I recommend uninstalling it and uplay and downloading anew.
Ocean Guy 7 Thg07, 2014 @ 6:24am 
The magic power bug with conflux weapons is still there, as far as I am aware (there have been only one or two steam patches since I got the game, and none of them fixed the issue).
old Charlie 7 Thg07, 2014 @ 8:32am 
Nguyên văn bởi Lex:
I dunno, I played heroes6 a lot and practically haven't noticed any of the mentioned bugs. I have no idea how old the info is and if it's confirmed. Even if bugs are there, I encountered no single bug that prevented me from completing any campaign.
P.S. I noticed however, that steam updates for H6 are quite buggy, so if you installed the game long time ago and it updated I recommend uninstalling it and uplay and downloading anew.
you can look into the official forum. hundreds of pages of bug reports. And i only hurried through the official post on the forum, and haven´t seen any response clarifying, that any of those bugs have been repaired. But look into it yourself if you want details. I can confirm the magic-power-bug, the pathfinding-bug and two handfull of broken spells (who knows why). I can´t confirm most of the campaign-bugs, since i realized what this game was about, when i finished the necromancer-campaign.
Lần sửa cuối bởi old Charlie; 7 Thg07, 2014 @ 8:32am
QETC 1 Thg02, 2015 @ 6:52pm 
bump for visibility
Wizu 2 Thg02, 2015 @ 1:53pm 
I am surprised people are still struggling with this! Didnt they fix it yet? o.o
Dodokono 4 Thg02, 2015 @ 6:35am 
Nguyên văn bởi Wizu:
I am surprised people are still struggling with this! Didnt they fix it yet? o.o

TL;DR
No. They never will.



They will never fix it. Support for it was dropped rapidly. almost immediately after the game came out, Ubisoft canned the entire dev team and replaced it with a new cheaper team who didn't know the code. a couple small expansions into it with no attempt to fix the bugs later, and all support has been dropped for this game. There will never be another patch, bug fix, or expansion for this game. The massive slew of game breaking bugs will never be fixed and the smaller still disgustingly numerous bugs will also remain unattended. This is one of my favorite game series out there, and though i have more then the minimum requirements, i cannot operate this game on any computer i have. Also, no refunds because Ubisoft. Steam grants them normally under such situations, but Ubisoft will not. Welcome to video game purgatory.
Wizu 4 Thg02, 2015 @ 8:52am 
There is hell, and then there is Ubisoft hell - atleast we can take consolation with the fact that most of us bought the game with massive discounts! ... didnt we?
Bourbon Kid 4 Thg02, 2015 @ 4:09pm 
Nguyên văn bởi Wizu:
There is hell, and then there is Ubisoft hell - atleast we can take consolation with the fact that most of us bought the game with massive discounts! ... didnt we?

Aye, and happy by that!

As Nvidia user I had to downgrade my graphics driver every time, reading that New World Computing/Ubisoft took distance to that "bug" and gave Nvidia drivers the fault was a lame excuse to me.

After that reading that the producer/publisher stop supporting the game with the last AddOn, I decided to delete that game and I STOPPED SUPPORTING Ubisoft(not bcs of the ubi launcher) and New World Computing!

No more Heroes and I´m pretty sure I wont miss the series anymore - there are better strategy games than this!

jesus christ look at that list...i think i will stop supporting ea after this. that's not just bad it's diabolical
trystan112 19 Thg02, 2015 @ 6:56pm 
Thank you for this. I wondered why I would be attacking retreating creatures and get no Blood Points...
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