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One more idea: Maybe on easy you could try to wait a few weeks so you can recruit new troops, if you are lucky you then slowly outnumber the wolf as his troops might grow slower on easy. But I'm not sure about that one.
I don't claim to be a very pro HOMM gamer but at least I have played most of them and some experience.
The AI sends out 2 different heroes ontop of gerhart which you must defeat before gerhart pops out of hiding. (I waited pretty long on the map to try and grab as many items as I could). I stationed my main hero right before gerhart's endbase and kept chainkilling his other 2 heroes everytime they came out (this gives you experience and it also drains the main hero's minions while doing so. I kept funneling new minions to my main hero using a train of heroes I bought myself so I didn't have to move my main hero at all. This worked pretty well for me, until I was strong enough (and him weakened enough) for a relatively easy kill. Picking perks that increase your speed on land also helps.
Perhaps this isn't the best way to go at it but it worked for me :)
-xxx-
I'm a long time HoMM player (since the first), and it was never this unbalanced.
Just focus on the main quest at first, otherwise the game becomes impossible.
the skills you chose makes all the difference in the world also, so maybe you need to adapt your gameplay a little.
I would say it's important to learn to use the defensive skills and spells as they are very usefull.
the thing is I use the restart button after a battle very very often to make sure I loose as few units as possible, I am usually able to finish every battle without any loss.
the game can get very difficult below level 10, after that it gets easier. you should save up as many skill points as you can before you hit level 15 and imediatly pick up the new tier spells and skills, it makes the game much easier.
at lvl 25+ your heroe are so powerfull it get very easy even on hard difficulty.
I kind of like it, otherwise I think the game would be way too easy and boring.
it took me a while to understand and find good strategies though, so I can understand the frustration many seems to experience with the game being a little too hard during the first steps, I think the dev did a poor job at making the game easy to learn while playing.
* Always pick up xp from treasure chests, u wont need gold for this scenario. Also never let monsters escape when given the option, u can just autocombat often with no losses and gain free xp.
* Dont fight neutral monsters for resources. Save ur troops.
* Try to rush killing the 3 wolf heroes (red flag) then gather some troops and head as quickly (although safely) to the necro town.
* After u capture ur second city the only thing left will be the duke himself and by then u will own 2 cities and he will only have one so ur units production is higher so its really only a matter of time until u have enough units to beat him. You are also a stronger hero than the duke but if u feel that hes stronger by the time u reach him, just pass a lot of turns, couple weeks or even a month, upgrade everything, get ur troops together and go fight him.
* Optional hint: if u are having issues with the siege, split ur troops into a lot of 1 unit until u fill all ur empty troop slots and make it attack the gate cuz the dmg to the gate(or wall) is the same regardless of unit count or power.
Hope it helps
I am player since Kings Bounty and HoMaM 1 and I agree with your hints :)
I will just add this (copy paste from other topic with almost same name :))
Game is not that hard once you get to understanding that support spells and abilites rule in this game
Unless you play on hard do not spend any ability points on 1st map of campaing and use them on start of 2nd one to get better abilites (On Hard you need Heroism to survive :D)
Those are
[Might, Tactics] Reinforcements Rank 1,2 (you need lvl 5 to get Rank 2)
[Magic, Earth] Regen Rank 1,2 (Even on might hero this is great spell to have, rank 1 is usually good enough to keep your XBowmen or Maidens alive without losses (Maidens Tier 2 are great cause they can resurrect your units in battle and disable enemies for 2 turns)
[Might, Paragon] Ambush
[Might, Warfare] Archery Rank 1
[Might, Paragon] Logistic Rank 1 (after you get all above maybe with exception of Regen Tier 2 if you do not get at least 75 mana capacity to use both of them in one short battle)
Last point is up to you, good abilites are stormwind, stormarrows (both air magic), mass stone skin or Tactics (this one is especially usefull even on rank 1 it helps reduce casulties a lot by using terrain). Tactics may be worth getting before ambush but its not that usefull on those low levels, you will find great use from it in later campaings though.
For playing on low level dynastion (or without any dynastion bonuses at all) might heroes are much more powerfull. Especially in campaings where conserving your units and minimising looses is the key to victory.
Btw capturing necropolis city is easier than to get any from Duke !!! At least on hard :)
If you want hints how to play high level heroes feel free to ask
One last thing, do not play EASY ever, if you want just create custom dificulty with easy AI but in game EASY is actually sometims harder than HARD difficulty cause of low unit populations = low xp = low neutral allies = underleveled hero = no road blocks for huge AI heroes armies
Other thing, you can level up your hero by attacking first the slow-melee enemies. Protect and use your archer until they reach your side.