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It sounds like the same nonsense Blizzard spewed in response to the fact that Diablo 3 had no randomly generated levels.
"We can make a more hand-crafted story experience"
In a game where nobody plays it 28 times over for a linear story.
It's a shame, i was kinda interested in this game despite the bad fuzz. After playing the demo again i got used to it, it ain't all that bad.
But no randomly generated maps? Instant no-buy warning flag for me. I don't care how good a game like this is, if i can't randomly generate maps i have no exploration, no discovery, no surprises, no replayability value. It's Diablo 3 all over again. Different genre, same fatal mistake.
The man speaks the truth. Moreover, when they release said DLC they announce it like this :
- a whole new campagn - what they don't say is that it is 2 maps only (instead of 4 as in the original campaigns) and your hero starts at lvl10 and mows anything in his path because of that.
- new artifacts and set items - what they don't say is that these are only for the DLC and you will never see them again, ever, on any other map. No RMG helps in this regards as well.
- new bosses - plural because it is more than one, but what they don't say is that it is exactly two, and some of them are reskins of other models in the game.
- new skirmish maps - what they don't say is that these maps are the EXACT same maps you play in the actual DLC, so worthless.