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My experience was this: Wow cool - then: dafuq? - and then: I think i can like this. A bitt different and new ideas, good. And then i got to the necro campaign (I alwaysed loved necropolis with my army growing after each combat) and i discovered: Necromancy is a combat ability that charges with the amount of damage you do and recieve. I thought: "ok, this probably ballances things out." But it seemed to me that the necromancy ability is much weaker than the immortality ability from the campaign before that, and that was when i first started tasting the bitterness of the game. In this campaign i figgured: "Hey, lets go with dark magic" and it seemed a good idea at the time as it seemed at first that my spells got better and better. But after level 7 or something i noticed that my spells - especially my mass spells had gotten weaker and that gave me a realy ♥♥♥♥♥♥ taste in my mouth. And then all the other bugs in the game just piled up and i could feel rage seething within me so i had to do something. Thats when i wrote this :P
If the bugs in this game had ben fixed I think it would be a good game, but as it stands now I do not think it is any good at all. I have ben waiting a long time for some fixes but nothing has happened and im starting to get the feeling that i wasted my money on this game.
I can see the god things with the skill tree, but it still feels a bit hurried. They could have made the skills of the next tier secret untill you put a point in the previous tier to unlock it and then some choices out from this. (A hybrid between homm 5 and 6 skill systems) I thought it was ok at first, but i started thinking it over and in the end, players will chose the best skills, and those skills will always be he same for every hero in every faction. In homm 2, 3, 4 and 5 one of the things i loved the most was the variety of heroes, how everyone had unique abilities and everyone would get different skills. This is no more.
Thanks for your reply to my post thogh :) Good to haave different points of view ;)
I wonder, why nobody points out the biggest weakness of the game!
The AI sucks like no other in the series ever did with the possible exception of Heroes IV.
I usually play a scenario map either alone or with friends in hot seat.
And I like very large maps with as many AI opponents as possible, that is 7.
These days I played such a large map - Brave New World - together with my lady and we set the 6 remaining AI-slots on "hard".
What shall I say: We conquered 5 of the 6 enemy castles in no time, because they were left undefended by the AI. Their respectively strongest heroes wandered senselessly and aimlessly across the map for seven more turns, never even attempting to conquer their only castle back and then..........they vanished into nothing with the message "..."colour"..player XYZ is defeated"
That is not a strategy game - this is s bad joke, if you ask me.
II am really pissed; no comparison with HOMM III or V, let alone a gem like Civilization V.
For me that´s it with what Ubisoft did to my favourite TBS series!
Max
To all the posters in this thread:which version do you think a beginner should start with? I own HOMM 3,5 and 6 (I skipped 4 and I haven't bought the latest DLC for 6 because I have heard it was buggy).
Graphics don't matter to me...gameplay does.
Thanks in advance.
And there is a game that i cant remember the game of that a friend of mine sugested. He said the gameplay is very similar to homm
If you recall the name of the game your friend was referring to, I would love to hear about it.
Thanks again.
Smply put the game was dumbed down to increase multiplayer game speed and because of the incessant whining of "competative" multiplayers. Randomness of skills/spells was a very important element of replayability for single player HOMM fans (the vast majority of the fanbase) and that was thrown out. Having only one "special resource" (crystal) was another dumb down move that makes it easy to chose what you want to build instead of having to make hard choices and explore for more resources. The market place exchage rate also seems to be very favorable and it is quite easy to hire another hero and immediately give him skills to create ore and wood and make market places even more efficient.
I can't say that has been a probem I've had. Although I'm always very agressive in my expansion. Also, as your dynasty rises in levels you can unlock a new dynasty perk slot for every ten levels and new dynasty perks become available to buy with your dynasty points. Some of those dynasty perks can help out a lot.
Sadly all staffs that are supposed to reduce mana costs end up raising mana costs every time you load a game and possibly in other situations. This bug was introduced in Ubisofts latest patch. I'm hoping a hot fix will fix it soon.
If you have the Asha Eighfold staff that is a great staff for magic heroes. The extra mana and mana regenration can really help out lower level heroes. Of course once you can get meditation at level 15 those bonues become less important. But the level 5 bonus of increasing the power of your first spell cast in a battle helps out a lot.
Earth Elemental, Time Stasis, and Meditation are good picks to get as soon as you reach level 15. Save up a few points beforehand.
Which brings up a flaw in the skill/spell system. For the most part every might heroe will be built the same, regardless of faction, and every magic heroe will be built the same, regardless of faction. That was a decision bowing to the wishes of competitive multipayers as well as a reflection of the poor balance in power between the different skills/spells.
I like the concept of the dynasty weapons though some seem overpowered.
I DON'T like there being no weapon artifacts except for dynast weapons. That decision was a decision made to try to force everyone to play online while still being able to technically claim the game is playable off-line.
Something that will help your main heroe move faster is if you have a heroe tagging along behind him who has the job of picking up all the resources and flagging structures once the main heroe kills the monster stacks guarding them. That saves LOTS of movement points. And of course you should always pick up logistics and pathfinding on your main heroe though that is not an immediate necessity. Get some skills to fight with first then get logistics/pathfinding.
Be careful not to buy all the heroes. You are limited to a total of 44 heroes and if you reach that limit you can never make another custom heroe, according to what I have read. So if you start to approach that limit you want to delete a few heroes that you never intend to use.
Thats messed up...
Thanks for all the great info grumpy :)