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On an unrelated note: Holy hell, air elementals? Started this battle, 4 groups of 6, they immediately spammed lightning on my troops and killed 20 archers and a handful of praetorians. Ow.
Some tips for Heaven: when you haven't healing power (units/magic no matter) DON'T engage enemy that has any ranged units, you might win, but will carry unnecessary losses. Use Wait function ALOT, try to not rush there, where enemy can hit you first. Your Praetorians can reinforce units and land additional counterattack when they stay close to attacked ally. Use Guardian Angel SMART, like when enemy in range of melee attack, put it on your first melee unit, attack, then finish off enemy with you other units, so enemy cannot retaliate for the second time, when he failed to strike back unit under Guardian Angel.
Also despite what affinity your hero has (might/magic), always push Leadership. it will trigger second attacks and fill your racial gauge. On magic affinity heroes go light magic (healing) ASAP.
You might also want to read this:
http://guides.gamepressure.com/mightandmagicheroesvi/
contains lots of useful basic tips for any race.
I have some experience with less strategic TBS games, but most of what I know from other games doesn't apply here because units can move diagonally! It's like I'm getting my ass kicked in high-stakes Connect Four.
One key problem I'm having are that my Praetorians are frequently countered by the AI just moving to attack from a square that's out of range. Another is that when I had a few harpies I couldn't get them to Strike and Return at all. The game just wouldn't let me use the skill, even after I'd click it and my cursor would change to the spell icon.
Anyway, thanks for the words and the link. I'll definitely take a look at that guide.
P.S. When you say to use "Wait" do you mean in the overworld map or in battle? Whenever Iv'e tried just waiting in battle, the game just cycles back to that same unit's turn (so I've just taken to using Guard instead, but in most games "wait" usually lets your turn come around again quicker, so that'd be preferable)