Might & Magic: Heroes VI

Might & Magic: Heroes VI

Monica 14 ENE 2015 a las 13:57
why bad reviews?
why so many bad reviews on this game?
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Mostrando 1-14 de 14 comentarios
Talkon 14 ENE 2015 a las 20:38 
because people hate Uplay
Monica 15 ENE 2015 a las 3:09 
so jut because of uplay people is not going to play a great game lol then ur missing out on the game
Fendelphi 15 ENE 2015 a las 5:08 
At release the game itself was somewhat unstable. It can still have issues with certain graphic cards, and Uplay is still unreliable/quirky.
This has led to a fair amount of dissapointment and bad reviews, and that is understandable.

But on the whole I agree. The game is good and I enjoy the different factions(not a single faction that I dislike which is the first time ever in this series), the unit designs and the combat a lot.

Here is to hoping that MM:H VII will be less unstable, but keeps some of the cool stuff that we got from VI.
Monica 15 ENE 2015 a las 7:38 
even with the bad reviews do a lot of people still play this game ? also i have this game but i cannot put it on steam why is that?
TheGreatCicero 17 ENE 2015 a las 8:06 
Mainly due to Nostalgia... same phenomenon is seen in WoW and CoD where people don't like to change something they've became good at...

Second, the hate of UPLAY itself (3rd Party DRM) with which you should've had no issue if your connection is stable. Majority of issues with UPLAY people have is due to their connection sucking badly and blaming UPLAY for it.

If you want to play online (A VS game skirmish) I'd be more than happy to play. Add me up, recently getting back to the game after burning out on WoW.
Última edición por TheGreatCicero; 17 ENE 2015 a las 8:07
russroc 24 ENE 2015 a las 11:28 
Or Uplay does not work at all ? since the first time i played this loved it but I couldn't reaccess after Uplay first came onto it , the recently reinstalled logged into Uplay tried to load up game and still Uplay fails me keeps crashing and ive tried all the nomal steam problems all possible firwall issues is there some sort of fix for Uplay to make it work ? would love to know. also i would imagine some hate how ubisoft brought out a great heroes game but the whole Uplay side ruind for so very many , that and no offline mode lol
TheGreatCicero 24 ENE 2015 a las 12:44 
There's an offline mode, you just have no access to the Conflux goodies or the UPLAY bonuses, the only iffy part is you need to frist get online to turn UPLAY into offline mode (See: http://forums.ubi.com/showthread.php/704164-Starting-Uplay-in-Offline-Mode-Forums ). I'd recommend reinstalling Might and Magic, however prior to that uninstall anything associated with uplay drm. When installing Might and Magic, launch it prior to downloading uplay. If UPLAY fails, try to uninstall UPLAY that was provided with HoMM and reinstall it through their website.

To be honest, those are the steps I would use. Never had a technical issue with UPLAY.

Also: in order to prevent UPLAY from forcing you online, turn off auto-updates for that program. It'll provent it from rolling to default settings (ie: login online prior to offline mode.)
Última edición por TheGreatCicero; 24 ENE 2015 a las 12:47
Monica 25 ENE 2015 a las 0:17 
why people compain about offline mode doesnt every one have internet by now? ive never met a person who doesnt have internet if u dont then dont play a online game ;p
Fendelphi 25 ENE 2015 a las 12:30 
Publicado originalmente por TheInfectedOne:
why people compain about offline mode doesnt every one have internet by now? ive never met a person who doesnt have internet if u dont then dont play a online game ;p
Not everyone have a mobile internet connection. So if you are somewhere else(laptop) you might not be able to connect, or have limited/bad connection.
The problem is when certain features are cut off due to no connection.

Also, sometimes, you might lose the internet connection for several days(when the company is doing maintainence or repairs). Or maybe Uplay is put off-line for a time due to maintainence.
In either case, you are then cut off from said features.
dynatierchen 28 ENE 2015 a las 19:40 
looks good at the start and is fun for quite some time. but u will quickly realize it gets boring bcause it gets repetetive. u have like 4 units or smth and u dont get more later in the game. even with another race, the units are often the same ,just different skins/minor changes. i liked it very much at the start and later i was very disappointed. i heard a lot of oldschool players that they left out many features... thats prob why it feels like that.
Fendelphi 29 ENE 2015 a las 3:38 
Publicado originalmente por guiltyaSsin:
looks good at the start and is fun for quite some time. but u will quickly realize it gets boring bcause it gets repetetive. u have like 4 units or smth and u dont get more later in the game. even with another race, the units are often the same ,just different skins/minor changes. i liked it very much at the start and later i was very disappointed. i heard a lot of oldschool players that they left out many features... thats prob why it feels like that.
Every faction has 7 tiers of units(Just like in HoMM V and HoMM III). Exaggeration does not really count as an argument.

Yes, you do not have the option of choosing between 2 differnt upgrades(HoMM V, which required an expansion btw), but even then, you would stick to certain units every time you played, because they were simply better(even if they were only marginally different from the other upgrade).
The novelty of having 2 upgrade options quickly wore off, and simply made it harder to use diplomacy due to a larger creature diversity(you could still only have 7 creature stacks in your army).

Each faction plays very differently, more so than in V. There is a pretty big difference in how you use a Wanizame compared to a Praetorian or Maniac.

They have reinstated just as many "oldchool" features(HoMM III) as they have left out, compared to V. In other words, they have gone back to some of the systems from HoMM III(most notable the same initiative system), while changing other things(like how you level up), just like HoMM V changed some things(broken initiative system).

The biggest reason why "oldschool" players have stopped playing the game, is due to Uplay and no random maps.
Última edición por Fendelphi; 29 ENE 2015 a las 3:40
Jäveln 17 FEB 2015 a las 8:46 
have you even played this? this is so much worse than the already half assed homm5 but homm5 leeveling up and magic and recruiting felt rewarding this is just a bore i decided to finish the vein campaign but it is just so boooring i dont feel any interest unless its a cutscene or talk with sandro involved and even him is half assed in this game

that and the insane amount of bugs and glitches

and the feel like you never really get anything from the artifacts

and the stupidity of leveling up is annoying

so either get 2 +luck or destiny they desided to be artsy
or get a spell why should that even be a choice?
why even remove mage guild?
Última edición por Jäveln; 21 FEB 2015 a las 1:22
XMrNiceguyX 12 MAR 2015 a las 7:50 
UPlay isn't the only problem. The main problem is that in trying to make the game more competetive, they removed pretty much all the random elements of the game. The biggest random swings you see in this game is Week of the Plague in the overworld or a low roll on an attack roll / good luck hit in battle sequences.

By removing all this randomness and severly trimming in overworld locations, recourse variety and adding forts and zones, the game becomes stale really quickly.

The most fun I had in the previous HoMM games was getting random spells in the mage tower and deal with the map using the toolls given to you. Similarly, the random skills and abilities you got every level up made every hero and their playstyle different. The fact that you can spend your level ups on spells and abilities in HoMM6 means you can pretty much create the same cookie-cutter build for a every hero.

Additionally, since you can now convert forts, dwellings and cities to your faction, there is absolutely no reason to ever use minions not of your faction. Especially relevant considering you are penalized if you do due to the way heroes work. For example, you can never hire a haven hero if you started as inferno and since gating does not work on haven troops, you are unable to use your racial ability gauge anywhere during battle.

In short, the game was made to be stale and repetitive by removing aspects of randomness and removing any incentive to use anything else than your starting faction.
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Publicado el: 14 ENE 2015 a las 13:57
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