Might & Magic: Heroes VI

Might & Magic: Heroes VI

KronosKairos Mar 21, 2015 @ 4:00pm
I can't even beat the tutorial campaign, am I missing some source of units?
Hi, got this game at the ubisoft sale on steam a couple days ago. I was having fun at first but now I'm very frustrated. I'm playing the campaign where you need to kill Duke Gerhart, it's one of the first.

My difficulty is that I can't seem to get enough units to beat the end guy. I get some each week at my towns, but there's not enough. The enemy spawns a bad hero every week too, so when I accumulate enough and head to get the bad duke, I get whittled down by his roving hero and then by the time I'm outside his gates there's no way I could win.

One thing I don't understand is the resources. I have SO MANY resources but there's no way to spend it, as I've already upgraded and built all of the buildings it will allow me to. (It holds me back at like one level two building for this campaign, don't know why).

Also, my heroes are almost always at full mana. Maybe this is because my Duke Slava mostly uses battle cries and so forth, but it seems like I'm missing something.

This is getting very frustrating. The difficulty isn't on high. Is there a beginner's walkthrough so I could see if I'm missing some key element?
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Showing 1-5 of 5 comments
tiathyme Mar 21, 2015 @ 4:53pm 
Sorry, it's been a while since I did the tutorial and I can't remember enough to make suggestions. But Celestial Heavens has lovely walkthroughs to check out http://www.celestialheavens.com/viewpage.php?id=119
Sam Mar 22, 2015 @ 5:08am 
I also recommend this website: http://lparchive.org/Might-Magic-Heroes-VI/

For the tutorial map #2, though, the biggest hint I can give you is on turn 1 (or maybe it is turn 2), go to your first city and upgrade the foot soldier recruiting place (click on the up arrow in the build screen) so you can get Praetorians. This changes the map from tough for a newbie to much easier. I wish there were a quest or pop-up to let you know you should do this action...but that made all the difference to me!
Last edited by Sam; Mar 22, 2015 @ 5:10am
drake_hound Mar 22, 2015 @ 1:23pm 
This game is unlike the previous one, the AI is in cheat mode.. really huge cheat mode.
So you can´t afford to lose as many units as in previous game.

even on easy level the AI is simply artificial stacked against you.
So good thing AI isn´t as smart as previous one, but still annoying as heck to play.
I wish for once they could make a game without all those cheating spawning crap.

Check some play trough where somebody was playing normally and reduce the AI to 1 unit.
Next turn his hero has again some massive amount of units.
Trinimilitia Mar 23, 2015 @ 3:06pm 
I have some tips but bear in mind that my playstyle is for the tears alignment and not the blood one.

1.Never take the gold from treasure chests take the experience.

2.If an enemy flees let them.

3.Check to see if the helm you recieved in the underground portion of the first missionis part of the same set as the war horn,if not this is a bug and you should restart the map to spawn it.This is important as that set increases the troops available every week.

4.There are only 2 skills and 2 skill points available during the first mission,don't spend all just get the defensive one as the movement one is generally useless.

5.Before you start the second mission go to your dynasty tree and spend some dynasty coins I recommend the heroic trait that increases creature production as the defaut tarot deck and bonus resources are not helpful except at the start.

6. Always have your dynasty weapon equipped.

7.I recommend you get the negotiation skill that increases the chance of recruiting mobs and decrease their cost,also get the skill that allows you to choose where your troops are placed.the reinforcement skill is also nice.

8.Sisters are not useless as they stun enemies and kill undead easily,the AI tends to focus on them as well so use them as a distraction well buffed with defense spells.
nobrien Mar 25, 2015 @ 12:51pm 
One thing that noone here has mentioned is time, the longer you take the more powerful the army of your enemy gets, in some cases i have taken key buildings to try to stop that but it seems irrelivant for the AI how many buildings it actually owns it gets X amount of troops each week, were as we can get nerfed with - critter production ect.

I have had to start 2 new games because i could not get over the AI power of certain bosses after week x so i had to painfully predict each move to time me getting there when the boss was yellow or lower.

As a MIGHT hero you must choose blood in the end games maps the returns on esp first strike and counters is insane you can litterally atk 3 times with some melee stacks b4 the enemy gets a go at yours greatly reducing the losses you take, esp handly in fights were lotsa summons type mobs with high move rates, { IE i had some fights that didnt last turn 2 because when they try to atk after my atks my units get to atk first that includes any bonuses they get }.
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Date Posted: Mar 21, 2015 @ 4:00pm
Posts: 5