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I've been meaning to the same thing for quite some time, except more exhaustive noting every little quark, exploit, and fun fact since I've played this game way too much (if my wife asks, I accidentally left it on when I went to work...a few dozen times) and many of them mentioned in the forums while extremely helpful, aren't quite accurate. But I'll try to limit my remarks to ones that make you uninstall.
Bug #4 (Worst one IMO) All Magic Hero Dynasty weapons with light, dark, etc, even prime [Element] Affinity will actually reduce your spell power in that respective school.
Solution - Never save the game with one equipped (or load that save anyway, every time you do, it won't load your hero with the increased spell power diminishing it by 10%/load in that school). I want to also say going Might is a solution since it's without exception, tactically/objectively superior to Magic in this game but I suppose that's another post =)
Bug #5 Necropolis Campaign, Necromancy becomes grayed-out/unusable. This one is a bit complicated and just plain terrible but there are several reach-arounds =). The bug will only affect one of the four ranks (if you have the bug it will always be that same rank disabled but which of the 4 ranks that is disabled throughout your campaign seems random)
Solution - #1- The best and easiest, if it's rank one you'll notice right away, simply restart the campaign. Similarly, you can detect right away if it's rank two; when your hero is level 1-4 it should only reach rank one, if it shoots past rank one to rank two when you're lower than level 5 you have the rank two bug and when you reach level 5+ rank two will gray-out, restart.
Note - There are other posts that speculate that Dynasty traits cause this bug, possibly the Fanatic trait in particular. Personally I've simply restarted the campaign with no trait changes and no more bug, and of course I had Fanatic, that trait is fantastic, nay, essential for Necropolis. Please see Bug #6.
Solution - #2- The rank 3/4 bug is far more problematic/rage inducing since you've already spent hours and made it through a lot of the campaign but there are some neat tricks I've learned. One obvious yet sub-optimal solution is to reach the next rank provided it's not rank 4 and your hero level allows you to reach the next rank. Note that equipping the Pendant of Mastery artifact (if you happen upon one) will enable you to to reach one rank higher to circumvent this. Another great solution I've noticed is if you click on Auto Combat, the AI will actually use the ability when its grayed-out! You'll have to be willing to accept that it will intentionally use the ability in the stupidest way (i.e. rez one Ghoul rather than 20 Arch Liches)
but it is the first thing it will do, so if you enable your ninja reflexes and click Auto Combat again quickly enough you can prevent it from doing other stupidest things =)
Bug #6 The Fanatic Dynasty trait doesn't/stops working.
Solution - If you equip this trait on the first map of the campaign and never remove it on subsequent ones it will work as intended throughout all the maps, including the final/5th. If you remove it, or do not equip it on the first map it will not work.
Note - In the Haven Campaign you'll be able to build a single add-on in a single town to grant the exact same effect as the Fanatic trait so don't bother wasting a Dynasty trait slot on it.
Very interesting, iv'e never had this bug#3, but I have noticed a very related exploit but there's already way too many words in this post and I'm sickuh typing. Happy hunting =)
EDIT: damn dude i tested it out, yea my agony AT LEVEL 1 haha went form 39, to 35 to 32 dmg sheesh that's nuts... but can safely end my turns at least
Now i realized that even if you use that "reload ...i know where i messed up"-button in a battle it will create an autosave just before the battle only to, ofc, reduce your spell power in case your hero carries one of the magic affinity dynasty weapons. I was routed by this now too because i didnt consider that my "fix" (playing a magic hero i tried to circumvent this bug by only equipping that dynasty weapon right before a fight, unequipping it right after, before i do a quicksave or press the end-turn button) will not prevent the bug in this case. So dont use that reload-button in a fight using a magic affinity weapon.
Thank you for kindly taking the time out to share your experience, I will now lock this thread to prevent further updates. If you encounter further trouble I would advise to open a new thread.
Many thanks,
- Ubisoft Support