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Also wow, that voice over from that video is awful, jesus christ how can you stand that. No wonder you hated it.
It came out a lot more accusative than I meant it to be. But still, I'm referring to you stating in your original body post that the game has lousy writing and poorly written characters, even going so far to call it a badly-written coming-of-age story, which it is neither, really.
dingdong is a bad example cause you can make any "Good" story sound like ♥♥♥♥ if you read it like you hate it, a lot of people this is their first time seeing the game so theres probably a few who wouldnt mind the game if they played it themselves or saw it somewhere else first
Not liking generally liked games can be weird. It can make the discussion really polarized, and people might assume you're just a contrarian. Night in the Woods was one of the best games I've ever played for a few reasons. Basically everything about Mae fits me like a glove. Story felt more like a candid window into the characters lives instead of scripted perfection. Relaxing music and atmosphere, really cared about the characters wellbeing too.
But if it didn't click for you, thats fine. It doesn't mean the game is bad, but your opinion is still valid. I can see why this style of dialog and story pacing would rub someone the wrong way, but it felt really great to me.
Second, I'll just answer your questions in the post.
1./2. I can't speak for everyone, but for me it was. The art style plus the style of the dialogue would make it extremely hard to convey emotions in the art rather than in the dialogue, rather than something like Pokemon Mystery Dungeon. While I do agree that announcing feelings blatanly isn't good writing in the slighest, I do think this game is well-written, because there is character development and some obvious/not obvious hints towards emotions beforehand. It's never THAT blatant anyway, with them maybe just discussing what they do or events to describe how they feel.
3. Not sure how to properly answer this, but a lot of kids/young adults today do use familiar terms and are use to repition. The game's not too repititive itself when compared to stuff like Don't Starve (Which is still a fantastic game). That's all I can properly say.
4. Your concerns are 100% valid and I get it. I don't think the story and characters are shallow, however.
PHEW that got long, I hope you have time to read it, and if you want to hear more of what I think I'll write a review and link you to it.
I do get where you're coming from. While i do somewhat enjoy the mediocre writing and don't mind the direction mistakes that was made in the dialogue, I'm pretty thankfull that other story-driven games aren't like NITW.
I guess the reason why i think that the game is getting so much approuval is because of how artsy the game is and how enjoyable walking around/exploring the town is. Along with the familiar dialog and how open the characters are. And, imo, there is indeed some moments in the game that are pretty wacky and silly, which is what i was expecting of the game. Paranormal, not too serious of itself.
But you know, i might be wrong. i found the dialog not too bad. I wasn't expecting an extraordinary dialog and writing direction, but just enough to tolerate. And to be honest I just like exploring the town and just finding what i missed in my first playthrough.