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it's well reviewed because no one else feels that way
This is a game for the next generation dude, the people growing up right now who need to learn this stuff. It's kind of tailored to their tastes...
you do you, friend. peace.
Also this is unrelated but my favorite novella is Harlan Ellison's 'I Have No Mouth and I Must Scream' and I find its portrayal of the main antagonist to be not very intimidating and think it detracts from the story. There's criticism to be had everywhere and it always stems from subjectivity but it is almost always valuable.
That's true. There is criticism (and hopefully most will be contructive like this) everywhere. But I still think your missing my point. Your case about the characters not being representative of real life people of their ages is idealistic at best. Their banter is juvenile in many cases, and I stuggle to find any college age adult who won't fall into this category nowadays if they are comfortable with the people aroud them. The characters are representative of young adults trying to make sense of this world without the resources of a higher education, or in the case of Mae, without the ability or conviction or even the emotional capability to carry out these plans. Who do you think are the individuals who'll notice this game, empathize with their sistation,and play it then?
The lack of substance that you observed in certaint scences, the consistant talking and talking and talking without saying anything meaningful, have you ever read "Waiting for Godot" by Samuel Beckett? (And no this is just me trying to give an example in order to explain the games purpose. Not a claim that this game is as good as that play).
This game is about this existenital crisis that I keep mentioning. Looking at reality as you know it and realizing that in all of your life, there is basically nothing. Nothing. At. All. The "mid-life crisis" is no longer happening in people's mid-lives. It's happening in the sudden thrust the young adults of this generation must face into the real world, consisting of "You use to be able to get a job and a house and a family, Now you are in debt trying to get through college. Trying to escape your small and insignificant town. You just want to die anywhere else, but you can't."
So they shut it all out. This isn't a new phenomenon. Shutting down to the world when you are faced with something that you are afraid of. That not the right anwser to this problem, by god no, not at all, but it must be taught that this isn't the anwser. I mean, there are quite a few choice scences in the game in which the characters will finally lift this protective veil of emotional indifference in order to lay their worries out on you all at once. If you don't feel as though these scences are genuine, then I can't really change that. Cause that only means that you aren't one of the many young adults starting out in the world, where these fears are very real to them. And as such they don't just empathize or relate to the characters. They become devoted to these characters, these shapes, because they are so alike. The only difference here is that these characters are fictional, and as such be forced into opening this veil for the observation and benefit of the player. And once they reach the end, once they are shown how the value of life is create by you, that kind of reassurance is a huge weight of anyone's shoulders.
I find it interesting that you took what you did from the game and from what you describe it sounds like a very positive experience, but as a young adult who is on the brink of starting his own life, I feel that the experiences I had in my youth forced me to adapt to the "real world" earlier than most and I truly cannot sympathize with the disassociative behaviors that the NiTW gang demonstrates. I felt everything then. I still feel everything now. Perhaps those that feel disillusioned with society by the time they've reached that age don't truly know how blessed they are. Maybe I can't say anything valid about the themes that I couldn't relate to because my uncommon experiences are so ingrained into my mind. Regardless, I feel as though my experience clearly just wasn't the same and it never could be. You've provided me with plenty of insight as to the common census of this game and I'm glad someone could offer me their reasoning as to why they liked it. Thank you.
I'm not saying that the game is perfect and that it doesn't have any shortcomings. But I just don't see why you not enjoying it means that it will be a terrible experience for everyone, because the aformentioned praise and adoration for this game is clear evidence to the contrary.
Personally, I found the dialogue to be refreshingly realistic. Perhaps your idea of good writing is that which is focused on informing the reader and progressing the story. This game encourages world exploration, so naturally a lot of conversations aren't going to necessarily contribute to the plot, or even be intelligent, but I'd argue that they give the reader a sense of the community. I found it very immersive: a rather effective simulation of the small town experience, seeing the same people all the time, and talking about nothing in particular.
I've met plenty of people who are uncomfortably vocal with their feelings when they're in the moment. It's unclear to me why you consider that poor writing. Perhaps it feels like a cop out to you, but the way sentences were phrased felt very natural to me. When people speak, it's often not in perfectly structured sentences. Traditionally, sentences are trimmed and carefully worded in scripts to provide the reader with clarity and understanding, so maybe you're using that standard to judge the quality of the dialogue?
I will say that the plot itself fell short for me. It got a little muddled and vague during the climax, and I still felt confused by the supernatural stuff by the end. If you take issue with that, I'd say I agree with you. But I found the world itself to be immersive, and character interactions felt solid in my opinion. Additionally, the game brings to light not just coming-of-age issues, but also the struggles faced by small towns built on an industry that's no longer profitable or relevant. Small inclusions like a 60-year-old's resume left on the library computer, Mae's dad's constant comments on his past and present working conditions, Selmers' poem given at the Poets Club, were all great thematic details weaved between Mae's personal crisis.
This got long (whoops), but I hope it maybe helped you understand the hype a little better.