Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When I finished the game, it didn't really feel like an actual ending. It felt like I just finished some chapter and was taking a break before playing another one. I think that's just the intention of the developers. When something big happens to you, the world doesn't stop. The life goes on, everyone else around you has things to do, there is no great story to finish.
Life not always has closure, but there is hope.
For people who want the more standard story of heroes rising up to take down the bad guys, the story doesn't really even start until part four, and then it ends abruptly, practically on a cliffhanger.
For people who want a purely slice-of-life story, the game is fine up TO part four, and then all this other weird stuff comes out of nowhere and the game suddenly decides to end on that note.
For me, I think the game is largely slice-of-life, but I still think the ending fits into that because the game also has a running theme of using supernatural elements to make a broader point about what the average life can feel like. The game is a collection of short stories centered around different people's lives, and then it uses the ending to make a broader point to help tie all those stories together.
I think stories should be met on their own terms, as it were, and I feel like the people who refer to the ending as a disappointment wanted the game to be something that it was never trying to be. I'm not saying that to criticize what anyone wants out of their stories--if you don't like the game, or if you don't like some parts of it, I can respect that, and I can understand the sense of disappointment that comes from the game not being what you were hoping it would be. But I don't think the ending itself should be called a disappointment for that reason alone, because I don't think the ending fails at doing what the creators wanted it to do.
I think everything that's in the game has a reason to be in it, and I think the game succeeds at providing closure to everything it brought up as needing closure. Every story in the game that had a beginning also had an end. Everything else is just life, and is portrayed as such.
Like what?
Maybe I just wanted to be sure that Mae was going to improve her life...And stop being an eternal teen with no responsibillities.
I think this is another common complaint, and one where I definitely see where people are coming from on it.
For me, though, whether you take Gregg or Bea's route, both routes are about the two of them learning to grow up in their own ways, and both routes are about Mae looking at them growing up and acknowledging and accepting how they're doing it. So in that sense, I do think a large part of the story is about Mae learning what growing up means--and combine it with what she goes through with her mom, and I think she can put two and two together about what she'll eventually have to do.
But in addition to that, I think Mae's personal story is more about how she's not ready to take that level of responsibility yet, because there's something holding her back. She's paralyzed by a fear of what the future holds for her, so much that she's trying to prolong her current state of life for as long as she can. But I think the ending is about her facing and overcoming that fear, which is what gives her room to finally move forward. She doesn't actually move forward yet, since that's not the kind of thing that can happen in a single day, but I think the implication is that she'll learn to do it eventually.
I really enjoyed the game otherwise.
and "quick and cheap political punches"??? that stuff is built up throughout the entire game, and is woven directly into the game's fabric.