Silent Hunter 5: Battle of the Atlantic

Silent Hunter 5: Battle of the Atlantic

Stanley May 7, 2019 @ 3:44am
Help aiming torpedoes
Help! Is there some other way of auto targetting besides using the 3 dots and manual tdc?

How do people auto aim from medium - far distances when dots are useless?
Originally posted by [IFC]Mjollnir:
An old page already, but the info is out here:
http://www.subsim.com/radioroom/showthread.php?t=165015
It explains how to use the torps (and hit) without using the dots, basically just like it worked in SH3...
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Showing 1-11 of 11 comments
japp_02 May 7, 2019 @ 8:15am 
To have realistic play, also the solution finding and aiming of your torpedos, you would have to mod the game having at least the TDW_NewUIs_7_5_0 mod installed. Better have the complete WoS mod installed, it doesn't take long to do. After that, you can play in Real Navigation and Manual TDC which will require that you calculate your torpedo solutions using the tools that the mod provides.
The game becomes much more challenging with these mods.

But modding the game is not easy at all, just to give you an idea here is my long modlist (some mods are not downloadable and hand-made):

---------------------------------------------
Generic Mod Enabler - v2.6.0.157
[C:\Games\SilentHunter5\MODS]

Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Dark_Observation_Scope_from_TWoS
SteelViking's Sky Banding Mod
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
Equipment_Upgrades_Fix_v1_4_Patch_1
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files v2
MightyFine Crew Mod 1.2.1 Stock faces
STOCKGAME_ADJUSTED_Stormys DBSM SH5 v1.3 Basemod
STOCKGAME_ADJUSTED_Stormys DBSM SH5 v1.3 additional crew sounds beta6
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_Sjizzles_Charts for NewUIs from TWoS
NewUIs_TDC_7_5_0_FIX_Message_English_XOTDC_Auto_Manual_TDC
NewUIs_TDC_7_5_0_New_radio_messages_German
Automation Scripts for Stock Game
IRAI_0_0_41_ByTheDarkWraith
IRAI_0_0_41_Inertia_Damage
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally Tutorial - All v0.2(for OHIIv1.3)
TDW_No_Contact_Colors_1_1_0
TDW_No_Contact_Tails_1_1_0
TDW_Waypoint_Contacts_No_Symbols_1_1_0
Map_Tools_ADJUSTED_from_TWOS
IO_StrategicMap_7_5_0_for_TDWv750_ADJUSTED
IO_MapCourseLine_normal pencil_mod
Campaign Start_VIIB_UFlaK_from_TWoS [OPTIONAL]
------------------------------

Last edited by japp_02; May 7, 2019 @ 8:20am
Stanley May 7, 2019 @ 8:29am 
Originally posted by japp_02:
To have realistic play, also the solution finding and aiming of your torpedos, you would have to mod the game having at least the TDW_NewUIs_7_5_0 mod installed. Better have the complete WoS mod installed, it doesn't take long to do. After that, you can play in Real Navigation and Manual TDC which will require that you calculate your torpedo solutions using the tools that the mod provides.
The game becomes much more challenging with these mods.

But modding the game is not easy at all, just to give you an idea here is my long modlist (some mods are not downloadable and hand-made):

---------------------------------------------
Generic Mod Enabler - v2.6.0.157
[C:\Games\SilentHunter5\MODS]

Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Dark_Observation_Scope_from_TWoS
SteelViking's Sky Banding Mod
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
Equipment_Upgrades_Fix_v1_4_Patch_1
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files v2
MightyFine Crew Mod 1.2.1 Stock faces
STOCKGAME_ADJUSTED_Stormys DBSM SH5 v1.3 Basemod
STOCKGAME_ADJUSTED_Stormys DBSM SH5 v1.3 additional crew sounds beta6
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_Sjizzles_Charts for NewUIs from TWoS
NewUIs_TDC_7_5_0_FIX_Message_English_XOTDC_Auto_Manual_TDC
NewUIs_TDC_7_5_0_New_radio_messages_German
Automation Scripts for Stock Game
IRAI_0_0_41_ByTheDarkWraith
IRAI_0_0_41_Inertia_Damage
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally Tutorial - All v0.2(for OHIIv1.3)
TDW_No_Contact_Colors_1_1_0
TDW_No_Contact_Tails_1_1_0
TDW_Waypoint_Contacts_No_Symbols_1_1_0
Map_Tools_ADJUSTED_from_TWOS
IO_StrategicMap_7_5_0_for_TDWv750_ADJUSTED
IO_MapCourseLine_normal pencil_mod
Campaign Start_VIIB_UFlaK_from_TWoS [OPTIONAL]
------------------------------

I just want a better auto-aim solution, I'm not ready for manual TDC
japp_02 May 7, 2019 @ 9:58am 
I also want a lot of things...They are not there.
The author of this thread has indicated that this post answers the original topic.
[IFC]Mjollnir May 7, 2019 @ 10:23am 
An old page already, but the info is out here:
http://www.subsim.com/radioroom/showthread.php?t=165015
It explains how to use the torps (and hit) without using the dots, basically just like it worked in SH3...
Stanley May 7, 2019 @ 12:29pm 
Hey thanks
[IFC]Mjollnir May 7, 2019 @ 1:56pm 
You're welcome... used it many times and after you get the hang of it, it works like a charm...
Stanley May 8, 2019 @ 11:54pm 
Its actually easier than the dots by alot. Lock then unlock then fire. Able to shoot ships at more than 5k distance.
Last edited by Stanley; May 10, 2019 @ 5:57am
[IFC]Mjollnir May 10, 2019 @ 2:29am 
Just as a sidenote: don't give your torpedo man -any- special abilities like faster torps, the system will only calculate for the standard torpedos. It is mentioned on the page I linked, thought I point it out again, just to make sure ;-)
Stanley May 10, 2019 @ 5:57am 
Originally posted by IFCMjollnir:
Just as a sidenote: don't give your torpedo man -any- special abilities like faster torps, the system will only calculate for the standard torpedos. It is mentioned on the page I linked, thought I point it out again, just to make sure ;-)

yes i checked about that long before as it's the most known bug i guess
Rev. Tea Sep 1, 2021 @ 4:57pm 
Originally posted by IFCMjollnir:
Just as a sidenote: don't give your torpedo man -any- special abilities like faster torps, the system will only calculate for the standard torpedos. It is mentioned on the page I linked, thought I point it out again, just to make sure ;-)
does this count for the damage perk too or just the speed one?
I can conferim the Auto aim works by Locking on and unlocking. Just aim wher you want to hit. ALSO DO NOT UPGRADE TOPEDO MAN IN ANY WAY!
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