Yu-Gi-Oh! Legacy of the Duelist

Yu-Gi-Oh! Legacy of the Duelist

View Stats:
Element/Elemental Hero Deck Thinning/Advice
I recently started, gave up on, returned to, gave up on again, then returned to and finished a deck centered around the Elements, consisting mostly of Element Archtype monsters and Elemental Hero Archtype monsters.

I wanted to make this deck as competitively viable as possible, even though there are few (if any) "SUPER super powerful" combos that can be achieved with it to my knowledge. Not like the overused and broken Kozmo decks, anyhow.

Having looked over my decklist, however, makes me want to thin it out a bit to maximize drawing potential. It is currently sitting at 45 cards and, while I have been reliably informed that this is not an unreasonable size for a deck to be, I would like to see if if I can possibly get it closer to 40 without mucking up the synergy (if you could call it that) that it currently possesses.

I would like some assistance in this area. Below is the decklist as it is when I started this discussion. If anyone has ideas about what to cut back on, I would be very grateful.

If you have any advice that could make this deck function better, I would also appreciate that (bear in mind that I only have three bits of DLC at this time; both Waking the Dragon's and ARC-V Zuzu vs Julia, and am not planning on adding any anytime soon).

Also, bear in mind that this is my first time doing first-hand deck building (if it wasn't already obvious). I've never made a original deck before, so the process of finding balance and what card is better than others is entirely new to me. I have no sure idea of what I'm doing.

Decklist (as of 11/7/2017): 50 C


Monsters


Elemental HERO Avian x2

Elemental HERO Burstinatrix x2

Elemental HERO Clayman x2

Element Dragon x2

Element Saurus x2

Elemental HERO Bubbleman x2

Elemental HERO Heat x2

Manju of the Ten Thousand Hands x2

Thunder Dragon x3

Elemental Mistress Doriado (Ritual Monster) x2

Dark Doriado x3

Performapal Drummerilla x3


Spells


Burial from a Different Dimension x1

Doriado's Blessing (Ritual Spell) x2

Fusion Conscription x3

Fusion Gate x3

Ritual Weapon x2

Twin Twisters x1

United We Stand x1


Traps

Elemental Burst x1

Fuh-Rin-Ka-Zan x3

Jar of Avarice x3

Storming Mirror Force x2


Extra Deck


Chimeratech Fortress Dragon x1

Elemental HERO Absolute Zero x2

Elemental HERO Core x1

Elemental HERO Electrum x2

Elemental HERO Flame Wingman x1

Elemental HERO The Shining x2

First of the Dragons x1

Twin-Headed Thunder Dragon x1

Castel, the Skyblaster Musketeer x1

Diagusto Emeral x1

Number 101: Silent Honor ARK x1

Gem-Knight Pearl x1


As said before, I have no prior experience building decks, and so any critical advice would be appreciated. Also, I realise that some of my card choices may require an explanation, so if you have any questions regarding this or anything else, go ahead and shoot.

Thank you in advance!
Last edited by Red Supernova; Jul 11, 2017 @ 1:12am
< >
Showing 1-7 of 7 comments
obelisk4 Jul 8, 2017 @ 5:26am 
I don´t think Elemental Hero Doriado is worth playing 3x. With only 1200/1400 it won´t stay long on the field.
Red Supernova Jul 8, 2017 @ 5:45am 
Originally posted by obelisk4:
I don´t think Elemental Hero Doriado is worth playing 3x. With only 1200/1400 it won´t stay long on the field.

I assume you're actually referring to Elemental Mistress Doriado. While it's true that it is probably one of the weakest Ritual Monsters ever at face value, it's effects more than make up for that. Acting as a Light, Wind, Fire, Earth and Water Att. monster all at once is extremely helpful, especially to this deck, hence the 3x.

- Gives full access to the Element Dragon and Element Saurus effects

- Maximizes Dark Doriado's Pendulum effect, for itself and the Elemental HERO monsters.

- Allows the usage of Elemental Burst and Fuh-Rin-Ka-Zan

- It's only a level 3 monster, meaning it can make excellent use of Ritual Weapon, giving it 2700/2900 (and that's without the boost from Dark Doriado


Still, I will take this advice into consideration. Thank you.
why use fortress dragon? you have no cyber dragons.. do you expect your opponents play cyber dragons? i guess but not everyone plays cyber dragons xD

i can see what your trying to do with cards like fusion gate and electrum and i think 2 cards that will help you are terraforming and chain material, if you didnt already know them.

heroes are a very good archetype and 1 i used to play quite a lot, but you are playing a gimmicky style of heroes and not the usual style that does well in competitive, this means it wont ever be very consistant which lowers its ability to be competitive but it will be fun at least to make big fusions. i'm not saying it wont ever win, just that you will mostly lose in competitive, but this deck is ok for friendly battles and is actually half of a blaze fenix otk, you can look that up if you like.
Red Supernova Jul 9, 2017 @ 6:17pm 
Originally posted by wertasgh:
why use fortress dragon? you have no cyber dragons.. do you expect your opponents play cyber dragons? i guess but not everyone plays cyber dragons xD

i can see what your trying to do with cards like fusion gate and electrum and i think 2 cards that will help you are terraforming and chain material, if you didnt already know them.

heroes are a very good archetype and 1 i used to play quite a lot, but you are playing a gimmicky style of heroes and not the usual style that does well in competitive, this means it wont ever be very consistant which lowers its ability to be competitive but it will be fun at least to make big fusions. i'm not saying it wont ever win, just that you will mostly lose in competitive, but this deck is ok for friendly battles and is actually half of a blaze fenix otk, you can look that up if you like.


Past experience tells me that it's always a good idea to have a few Chimeratech Fortresses on hand just in case one runs into a Cyber Dragon deck. Annoying little buggers, they are.

You are right, thank you for the advice!
Originally posted by Judge Mandalore Shepard:
Past experience tells me that it's always a good idea to have a few Chimeratech Fortresses on hand just in case one runs into a Cyber Dragon deck. Annoying little buggers, they are.

true enough, i used to do something similar but extra deck space is pretty valuable so maybe reduce to 1, or use kaiju instead.

i wrote a bit about galaxy-eyes cards but i think i removed it by mistake before i posted lol. basically, my guess is you are ranking up into full armor from prime, but since your only level 8's are fusions, it isnt very consistent and consistency is key in competitive at least. you have a bunch of level 4's so castel is probably the better xyz to use. i think you would do better to focus on fusions if possible, you have a few normal monsters so try first of the dragons, he is hard for lots of decks to get rid of.

no fusion deck is complete without prisma and swamp king, but they may not fit your theme so well. fusion conscription is something else you might consider. it can search most of the monsters in your deck. i could write much more improvements for this and for adding m-heroes but i think i will not bore you with paragraph after paragraph of m-hero and e-hero combos when i know you would rather use more elements and m-heroes use mostly dark types.
Red Supernova Jul 11, 2017 @ 1:00am 
Originally posted by wertasgh:

true enough, i used to do something similar but extra deck space is pretty valuable so maybe reduce to 1, or use kaiju instead.

i wrote a bit about galaxy-eyes cards but i think i removed it by mistake before i posted lol. basically, my guess is you are ranking up into full armor from prime, but since your only level 8's are fusions, it isnt very consistent and consistency is key in competitive at least. you have a bunch of level 4's so castel is probably the better xyz to use. i think you would do better to focus on fusions if possible, you have a few normal monsters so try first of the dragons, he is hard for lots of decks to get rid of.

no fusion deck is complete without prisma and swamp king, but they may not fit your theme so well. fusion conscription is something else you might consider. it can search most of the monsters in your deck. i could write much more improvements for this and for adding m-heroes but i think i will not bore you with paragraph after paragraph of m-hero and e-hero combos when i know you would rather use more elements and m-heroes use mostly dark types.


Every Kaiju monster I've ever seen appears to be DLC, so it's not an option for me at this stage.

You are correct, I intended to rank up Photon Prime to Full Armor by XYZ summoning two level 8 Fusion Monsters. You are also correct about it being inconsistent. My reasoning for this choice is simple: I needed more power. My strongest monster is Elemental Hero Electrum, at 2900/2600, which is by no means bad, but there are a lot of very common monsters stronger than that, so I wanted to have at least one 4000 ATK monster in the deck somewhere. Plus the Destroy One Card effect would be really helpful to get rid of monsters even stronger than that. Plus...I just like dragons :)

First Of The Dragons is a really good suggestion, though. One I will follow through on. I have used it in the past on a very poorly made Fusion deck I made, and it saved my hide a bunch. Good idea.

King Of The Swamp would normally be an essential monster for a Fusion Deck, but half of it's effect is useless to me as I'm relying on Fusion Gate to Fusion Summon, and am not carrying any Polymerization because of it and since any two Monsters I have would be able to Fusion Summon something, having these monsters in my deck would just inflate the deck size, something I'm looking to avoid doing. Prisma doesn't really fit the theme, but I think I will add it to the side deck as a possibility, for the same reason as King Of The Swamp.

You've given me a lot to work with, thank you so much! Will update the decklist to reflect it's current state.

Last edited by Red Supernova; Jul 11, 2017 @ 1:01am
forgot kaiju is dlc, sorry.

dark xyz rebellion dragon is maybe a bit more consistent, instead of prime. rebellion dragon will always be 2500 attack stronger than your opponents monster. so its good to just beat over stuff. castels removal is better than full armor since castel can get rid of monsters that cant be destroyed by card effects. instant fusion can help make rank 4 more consistent, elder entity norden makes rank 4 very easy. he's also a water monster for absolute zero fusion. might help your consistency a bit. you can also use instant fusion to summon other fusions with different atrributes for your other fusions.

if you actually want this to be good in competite then i would suggest ditching most of your traps for solemn strike. its the only trap you ever need and it stops 99% of decks right now.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Jul 8, 2017 @ 4:50am
Posts: 7