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you have a lot of mechanics to learn , but you ll see syncro and xyz are easy to understand mechanics, try to play with yusei and yuma decks (5D and zexal) to practice
Each type of summon has it's own basic structure deck. Try giving those a shot to make yourself comfortable with the cards before trying to put them into a deck. I hear the fusion one is actually pretty good. :)
Why don't you actually learn to duel like that (Synchro summon, XYZs, Pendulums etc)?
I could suggest good old fashioned cards that stop any player from special summoning like Vanity's Fiend, Vanity's Emptiness, Jowgen the Spiritualist and others. "Testudo erat Numen" is useful in that regard as well. I'd also use Lava Golem! It's a special summon by all means (dont expect the anti-ss cards to stay on the field for long) but it is its summoning condition that I enjoy the most. Since most of those OP new cards can't be even targeted, or destroyed or whatever, Lava Golem gets rid of whatever irritates you, for at least one turn. Just include spells and traps that stop him as well.
Other than that, I'd also use cards that banish the monsters when they are sent to the grave, like Dimensional Fissure and Macro Cosmos (you've witnessed that all archetypes return from the grave or supply advantages when sent to the graveyard). At least with those permanent Spell and Trap cards you can halt all that spamming for sometime.
I hope that helped :)
http://steamcommunity.com/sharedfiles/filedetails/?id=814689673