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Me and my friend joked about a "Boo Koo deck" with something like 30x Boo Koo, a bunch of equips and rank 2 XYZs. Just for fun so more than 3 copies would be allowed.
This one Card is not only completely useless. It is also hard as balls to summon. Its only use is to humilate your enemy when you direct attack him for some whopping 500 damage. Before I reveal it. Let me tell you how to summon it.
First you need to summon a normal level one Monster --> http://store.steampowered.com increadible 300 ATK and 200 def. It would surely drive terror into those Boo Koos or Dark Artists.
Then you have to equip it with a card that "can" actually be worth something http://store.steampowered.com
It is an effect monster that has 0 ATK but 2000 Def. Which is decend by its own in some cases. But you have to waste that card and equip it to the Petit Moth. Which results in a monster that has 300 ATK and 2200 DEF.
Sounds good right? But it gets a lot better you can sacrifice these cards to summon the increadible monster I hinted at. You can not do so right away and have to wait 2 turns. But then you tribute the Petit moth and you get the ultimate monster called Larvae_Moth.
http://store.steampowered.com
And it even can't be summoned in any other way and have I mentioned you have to have Larvae Moth in your hand to summon it? Not even a summon from Deck here.
In the end you will change a 300 ATK and 2200 DEF Monster for a card that has 500 ATK and 400 DEF. Also if you wait for two more turns after you have equipped Petit Moth with the cocoon you can summon great moth which is a 2600 ATK 2500 DEF monster.
Jokingly aside, i have to agree, larvae moth, great moth, and perfectly ultimate great moth are some of the worst cards in existance.
Larvae moth makes no sense to even summon in the first place. Its a joke of a weak ass monster. You trade in a 300/2200 monster for a pitiful 500/400.
But the great moths... if you let an opponent has his cocoon stay on the field for 4 or 6 turns, something's definitely wrong with your deck. Oh and you wanna know why these moths suck? The moths are very specific. They require either on the 4th turn or 6th turn, depending on which one you summon, to be able to summon the moths. If you wait too long you can't summon any of them. Like if it's the 7th turn, too bad, you're stuck with a 2200 def monster.
Great moth? More like a great piece of s***.
As for my worst card? First i would have to bar normal monsters from this topic, or at least categorize them in another section. So that would leave only effect monsters, spells, and traps.
Traps would be a tie between anti-raigeki, white hole, gryphon wing, call of the grave, and call of darkness. All of these cards are specifically designed to counter 1 card. ONE measily card. Two of them are only usable but the others aren't even worth it in traditional mode.
There are definitely others i should include and they are: World supression, Mystic Probe, and Metal detector. I don't see any situation where negating it for 1 turn will change the tide of battle for you.
Spells would be "7", the continuous spell card that allows you to draw 3 and gain 2100 life points... but only if all 3 are on the field. Virtually impossible unless you run the best draw engines in the game but even then you wouldn't even include such a horrible card in your deck in the first place. The sad part is it works with magical hats but with such a card you would want to use better cards than this spell card. Not to be confused with "7 completed".
Another would be Cold Feet. The tech that this card can be used with is not enough to redeem itself from being any good in the first place.
My last choice, which is debatable, is Buster Rancher. Although it's a personal preference, i just find it too high of a requirement for too low of a payoff. It does nothing on its own and the card it is equipped to dies to anything between 1000 and 2499 atk power. However equipping 3 of them to the same monster on the other hand is a different story. But i like to see someone draw them first and then they can brag about how good it is.
And finally, monsters. Hands down would be these 4: Aitsu, Doitsu, Soitsu, and Koitsu. They must be on the field to be of any use and getting them there is hard enough without the help of other cards such as the toolbox cards. Horrible... just horrible.
the one anime card that no one wanted.
you kinda have to make a chaos synchro deck which banishes spells for this card to be any good.
But then you realize, that every fusion substitute monster in history is better used instead, at least they have some ATK and DEF lol
I was able to make that work. Its far from a terrible card.
This card works wonders with it: http://yugioh.wikia.com/wiki/Greed
I once built a fun deck around it centering around cards like the Butcher, Morphing Jar and Heavy Slump.
First you make your opponent draw a ton of cards, then hit him with Heavy Slump and size him back down to 2. It was hilarious! Thanks to Morphing Jar's effect, getting all theses combo pieces together isn't actually that hard and the damage racks up fast.
That thing was used for old-school mill decks. You'd make your opponent deck out by drawing all their cards. So it was mediocre in that context.