Pathfinder Adventures

Pathfinder Adventures

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GenSpaceCake Jun 27, 2017 @ 6:53am
Ezren is ridiculously OP :)
I beat the game with 6 people party, and it seems some chars are awesome - Ezren has crazy acceleration and can clear Academy, Thesallonean Dungeon, and some other magic heavy locations in 1 turn. He just keeps on drawing magic, uses haste or henchmen in between and just keeps on exploring. He does not run out of cards, because of his ability to draw and recharge.

Then he has a number of party buffs, like incendiary cloud which help all characters as long as it is displayed.


Oh, and once he finds boots of teleport, he can close one location, teleport in mid turn and keep on cleaning stuff like Runewell in Deck6...


I just don't see how any fighter or barbarian remotely compares. 95% of all armors seem like total crap until the very end game. Killing monsters >>> reducing damage. Not only do you lose any deck scouting upon taking combat damage, but you have to defeat the monster again.

Is anyone else finding that some characters are clearly so much better than others?


Last edited by GenSpaceCake; Jun 27, 2017 @ 6:56am
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Showing 1-5 of 5 comments
Sigma Jun 27, 2017 @ 7:00am 
You did play AD5 and 6 right?
GenSpaceCake Jun 27, 2017 @ 7:29am 
Originally posted by Sigma:
You did play AD5 and 6 right?

I completed Decks 5 and 6, if this is what you mean. I had 6 characters in party: Ezren,,[rogue], Harsk, Kyra, Lini and Lim
Sigma Jun 27, 2017 @ 7:45am 
I'm surprised you haven't seen the many monsters that require a roll before you play attack spells, they're everywhere on the later campaign decks.

Well if you can make him work them good for you. I don't think he's OP, seeing as how he doesn't have blessings and can easily die to a failed combat or damaging trap check. The game does start giving him lots of support with intelligence based cards to make up for the lack of good stuff at the beginning to middle of the game.
Last edited by Sigma; Jun 27, 2017 @ 7:47am
Puddles Jun 28, 2017 @ 11:01am 
I guess I can see it in a party of 6. In a party of 3 where speed isn't as much of an issue, I think he's just ok. While its nice that he has spells that can help other party members, the majority of these are less of a help than a blessing would be. As others have pointed out, in tha later decks there are a number of enemies that can prevent the use of attack spells.

Personally I found the fighter to be the most reliable. I think in my last run I lost one fight (who would expect a 4 on 2d10 + 1d12). You aren't wrong that its better to win fights than use armor, but it is nice to have some armor to soak damage from those bosses that do damage before battle.

I think they did a really good job of balancing the characters. I'm not a fan of the bard or monk, but beyond that all have their uses.
Gomer Jun 28, 2017 @ 3:33pm 
I think the default difficulty for this game is incredibly easy, it rewards card draw more than anything. Once you start playing legendary, you need to sacrifice card draw to gain mobility and healing. Ezren is very strong, but he can only guarantee you one location that doesn't prevent you from casting spells. Without his spells, in AD5&6 on legendary, he gets hamstrung.
Last edited by Gomer; Jun 28, 2017 @ 5:15pm
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Date Posted: Jun 27, 2017 @ 6:53am
Posts: 5