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We have played the game multiple times at the table and it comes without the treasure cards you consider P2W. Rise of the Runelords, once you understand the underlying mechanics, is incredibly easy and we only ever had to replay a scenario at the table once, in 3 playthroughs.
While larger parties do have to handle more cards, they also have more actions to take and can temporarily close more locations. Just hang in there. Turn of the treasure cards in the settings if you like, it will in the end vastly improve your enjoyment of the game.
Using allies/blessings to explore extra times, as well as spells that let you examine and change the deck (Augury/Spy Glass) can help as well.
They also will have less ways to deal with hard banes/locations, and less blessings to help out with them.
I'm not saying don't play a smaller party, it just has a different set of challenges.
There is/was no pay2win, you had to gather all the cards yourself painstakingly through tens and hundreds of games trying to find that 1 weapon you got from opening chests.
30 turns, i agree, is not enough for a 6 party team but doesn't mean it's not impossible. Stop sucking, lrn2play, and definitely start finding appropriate items to strengthen your characters, otherwise just refund the game, this isn't the right game for you. The game has been like that for atleast 3 years and they aren't going to change the amount of turns they give you.
It takes time to learn the nuances, but I find it a very rewarding game.
Pay attention to your abilities too, they can help you speed up your location clearing. The Wizard gets a free exploration any time he aquires a boon with the magic trait, so he can breeze through locations with lots of spells. The Paladin can also move boons to the bottom of the deck every turn, which is essentially the same as getting a free exploration when it happens (sometimes you miss out on a card you really wanted and you're sad, but for the most part it tends to be nothing you really cared about anyway).
I'm playing through with a 4 character party now and running out of time is very rarely a concern.
Seoni and Merisel don't really pull their weight in a 4 person party. They always get close to dying, and usually only explore once per turn.
Kyra is a beast, and Lini is at least good at exploring, even if maybe she isn't always the best at combat.
Again, her avoid skill make it very safe to explore even in low hand conditions. It is so strong a power it feels almost broken in places that let you explore again under generous conditions!
If time becomes an issue, I burn through her blessings and have Kyra heal her up with a couple of cure.
Seoni, I just hit stuff before they hit me, which usually works. Her auto-recharge makes using her spells a no-brainer.