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I played with 4-member party, then 6, then 1-member party (solo play). Each gives different experience.
In my opinion, the easiest & fastest play is to solo play with Seelah (the female paladin).
With 1-member party, you do not need to worry about the shortage of the blessing deck, because you got only 3 locations to close.
Each scenario end faster with solo play. So, it allow you to experience the game faster.
Seelah's very best feature is to discard from her deck to add +1d6 for any check (both combat and non-combat). If the card is a blessing, you recharge it instead. So, you do not thin down her deck too much. Also, with this feature and an additional blessing card, she can virtually close every location.
However, the experience you do not get from the solo play are :
1. the planning of person to best match with location
2. the blessing deck shortage management. ( by exploring more than one card in a turn using ally or blessing cards)
3. Item usage. Because Seelah deck cannot carry any items between scenario.
4. Helping among members, ex. blessing card providing by other members, healing by some members, combat support, and spell supports.
But the solo play gives you the fastest experience on the core mechanics of the game.
After familiarize with the game, you could try 3-4 member party and ultimately, a 6-member party which give you very different challenges & accomplishment feelings.
Also, another challenge is to try solo play with each character. (tip: melee-based characters is easier to solo play than magic-based characters)
That said I definitely don't like playing with more than 3 characters in a party. It just feels unnecessary.
Those are honestly 3 of the worst characters. Can't cycle their decks, too squishy, no heals.
How good a character is all about how they are played.
I would say Lem the bard is also a squshy character with a hand size of 6 but I still make great use of him.
Bah -- they work amazingly well together!
Healing is easy to solve -- healing poultice, Pallegina, Father Zantus, cure spell (for Harsk) and other options make it no problem. Frankly, if they feel too squishy, you're doing it wrong.
Harsk cycles his deck via Sniper's Shot. Use it to solidify every fight while cycling his deck. Seoni does the same thing via spells and heal options. Give her Pallegina and/or Zantus and it's a constant churn.
Don't know what Healing Poultice is, but I assume you mean Healing Potion, which is banished upon use so irrelevant.
Don't know what Pallegina is, can't even find it on Google, but I assume it's one of the cards found in chests....which I'm not using because it's "cheating".
Zantus gives you 2 to 5 cards, hardly a "constant churn".
Can't cycle your deck with attack spells if nothing to kill, and can't fill your deck with non-attack spells, because then you can't kill anything.
I haven't bought any treasure chests, nor do I use any of the enhancements (items, charms, runes). I am playing the Obsidian version of the game.
Healing Poultice is an item that's like a healing potion that doesn't banish.
Pallegina is a paladin ally that recharges 1 discard and shuffles the character's deck. She's one of the Obsidian promo cards. Zantus, while not reusable, is another means to heal cards, or to help recharge cure spells when used by Harsk.
Seoni doesn't need many attack cards -- 2 direct attacks like frost rays are enough. She can turn anything into an attack after all. Instead, use spells that let her contribute on other characters' attacks or actions, the haste spell to give her more explores, and divination spells to let her sort and scout a deck efficienty. Throw in a character like Pallegina and a Scarni Thief or Masterwork Thieves Tools, and she's a rockstar.
On Harsk, I use Mass Cure and the Robe of Runes (a scenario reward item) and/or a Headband of Inspired Wisdom + a Cure spell. I also gave him the Emerald Codex (another reward item) which often gives him more healing and recovery power.
Also, she starts with only 3 spells. I have 5 now, and soon 6, but it's not much. So for now I feel I need attack spells because her generic attack is getting weak. I USED to have Detect, Augury, etc., but I am starting to need attack spells, she's getting worse than Lini.
Anyway I am still relatively early on in the game but so far I've regretted even having her in my parry, she's by far the weakest link. Hoping she ends up better.