Pathfinder Adventures

Pathfinder Adventures

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Player 2 Aug 25, 2017 @ 4:20am
Need more Stash!!!
I know in the board game version (which I never was interested enough to finish) there was no Stash at all, but I feel like coming from a background of JRPGs that I should have deck customization options to prepare for each scenario. The idea of one deck beats scenario is nice, but in practice it comes down more to a RNG grind.
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Showing 1-10 of 10 comments
Sigma Aug 25, 2017 @ 8:56am 
Its coming, eventually...i really dont think we need it though.

Use can also use your characters as mules.
Urfarah Aug 27, 2017 @ 8:43pm 
Using alt characters as mules is very time consuming though. A bigger stash would be a quality of life improvement. A stash of 10 is ideal to a single party and when you have more than two it becomes unbearable.
Osidan Sep 5, 2017 @ 6:45am 
I'm adding this as feedback, I'd also like a bigger stash, it's not always easy to decide what to keep and the longer the game goes, the harder it will probably become. Please increase the size, developers! Thanks in advance :)
天使巡林客 Sep 27, 2017 @ 11:58pm 
I totally agree, I need more stash, especially for new players, we still do not know which card is good or which card is usually useless, we may throw a card away and later we regret. 10 slots is too small even for one party. I can accept to expand my stash with gold or real money. Please consider it, thanks.
taclane Sep 28, 2017 @ 9:02am 
So, out of curiosity, what sorts of cards is everyone storing in the stash anyway? Loot cards? Treasure cards? Everything?

I'm only asking because whenever I've played, there were very few cards that I've ever felt like keeping around. It's a repeating cycle of holding onto cards I think will be useful, and banishing the rest back to the box.

One of the core elements to the tabletop game pressing on through the scenarios, and doing the best you can with the cards you've found. There is really little incentive to optimize or customize decks, as it is almost always a smart move to keep cards of a "higher" adventure deck number.

For instance, even if an AD4 card might deal additional damage to banes with the Giant Trait, AD5 or AD6 cards probably still have higher average rolls if you used them.
Urfarah Sep 28, 2017 @ 9:50am 
Originally posted by taclane:
There is really little incentive to optimize or customize decks, as it is almost always a smart move to keep cards of a "higher" adventure deck number.

For instance, even if an AD4 card might deal additional damage to banes with the Giant Trait, AD5 or AD6 cards probably still have higher average rolls if you used them.

Just not true, e.g. the Black Arrow Ranger (3 Ally) is vastly better (due to his versatility) than the Elven Sharpshooter (5 Ally) and Merren Unwin (6 Ally). Another example, Bear (4 Ally) in comparison with the Velociraptor (5 Ally). The Death Initiate (5 Ally) looks superficially like an improvement over the Silent Enforcer (B Ally) but, in practice, she is useless in comparison (as a Monk ally at least). Steel Ibis Lamellar (3 Armor) is, arguably, the best armor in the game (better, protection wise, than any other Light Armor).

Also, many cards are situational, like the Dragon Smiter and the spells Invoke/Consecration. Talking about spells, I still have not found a use for Song of Hawkmoon (6 Spell), top rated spell but trash through and through. Sign of Wrath (6 Spell) is also dangerous to use and I would take Disintegrate (5 Arcane Spell) or Sunburst (5 Divine Spell) over it at any time.

These are just a few examples of lower level cards that are just plainly better than higher level cards (or their supposedly higher level counterparts). Although, I must admit this just is not true for weapons, weapon is the one class of cards that you can safely say that the higher the level, the better. As an example of stash woes, I currently have in my Stash: Black Arrow Ranger, Pallegina (even though I have Shaman, who is better, I can't bring myself to banish her), Poog of Zarongel (little bugger is still very useful, even at AD6, due to the number of enemies who can only die to fire damage), Blessing of Norgorber, Greater Luck Stone, Robes of Xin-Shalast, Greater Aid, Major Cure, Mass Cure (took both cures out of Lini's deck, in exchange for Sunburst and Whirlwind, to try doing missions without relying on them since they tend to appear at the WORST possible moments. So far, so easy), Shock Greatsword +2.
Last edited by Urfarah; Sep 28, 2017 @ 9:56am
Darth Hernia Sep 28, 2017 @ 12:02pm 
Originally posted by Sigma:
Its coming, eventually...i really dont think we need it though.

Use can also use your characters as mules.
Except they make it incredibly difficult to use mules. You can't transfer cards between the same characters. When in reality the most ideal mule situation is to use an alt mule for the same character. So you end up having to switch to a 3rd character first.

The inventory is infuriatingly poorly thought-out. How do you screw up something every other RPG has?
Urfarah Sep 28, 2017 @ 9:27pm 
Originally posted by ZirzoR:
Uhm, because you arent supposed to be transfering items to different parties in the first place? That's not how this game is supposed to be played.

I do agree that the game isn't designed with complete loot customization in mind. But it must be said that it's also not fun to draw your nth Spiked Chain+1 while almost near the fight with Karzoug. For loot customization to be irrelevant, the distribution of loot would have to work way better than it does.

Some of the epics and legendaries I have never even seen yet, even after multiple games, especially the higher tier ones (it's not even that I failed to get them, it's that I have never seen the cards in game). And bringing Lightning Touch or Acid Arrow to anything beyond Nualla is laughable so, in a way, the game forces you to run some adventures again if you're unlucky (or extremely unlucky, as it often happens) with the gear you get.
Darth Hernia Sep 29, 2017 @ 10:09am 
If you want to play the game exactly like the tabletop version, then why don't you just play the tabletop version?

If you play a videogame - and a mobile port no less, then there are certain expectation that comes with the territory. You expect basic convenience like loot stash in a videogame. You can't just remove a feature and call it an improvement. It's the opposite of improvement.

Next time you boast "but it plays like a tabletop!" as if that's a good thing. Take a look at the reviews. Playing like a tabletop is the exact reason why people don't like it and it's losing money a year after release.
天使巡林客 Oct 5, 2017 @ 7:08am 
Originally posted by Darth Hernia:
If you want to play the game exactly like the tabletop version, then why don't you just play the tabletop version?

If you play a videogame - and a mobile port no less, then there are certain expectation that comes with the territory. You expect basic convenience like loot stash in a videogame. You can't just remove a feature and call it an improvement. It's the opposite of improvement.

Next time you boast "but it plays like a tabletop!" as if that's a good thing. Take a look at the reviews. Playing like a tabletop is the exact reason why people don't like it and it's losing money a year after release.

Yes, I totally agree. Tabletop game is fun, I know that, but to me I don't have time and friends to play tapletop game, besides what I do love this game is the world setting, character setting, party building and battle tactic, and I do not want to know the exactly tabletop game detailed rules. So what I expect is very common for a videogame----- a expand stash which I'm even willing to pay no matter in game gold or real money. If the developers simply ignored me as "outsider", that's not wise cuz I know there are lots of people like me who bought this game not just because they are a pathfinder fan or tabletop fan.

So please consider it carefully. Thank you Obsidan.
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Date Posted: Aug 25, 2017 @ 4:20am
Posts: 10