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Use can also use your characters as mules.
I'm only asking because whenever I've played, there were very few cards that I've ever felt like keeping around. It's a repeating cycle of holding onto cards I think will be useful, and banishing the rest back to the box.
One of the core elements to the tabletop game pressing on through the scenarios, and doing the best you can with the cards you've found. There is really little incentive to optimize or customize decks, as it is almost always a smart move to keep cards of a "higher" adventure deck number.
For instance, even if an AD4 card might deal additional damage to banes with the Giant Trait, AD5 or AD6 cards probably still have higher average rolls if you used them.
Just not true, e.g. the Black Arrow Ranger (3 Ally) is vastly better (due to his versatility) than the Elven Sharpshooter (5 Ally) and Merren Unwin (6 Ally). Another example, Bear (4 Ally) in comparison with the Velociraptor (5 Ally). The Death Initiate (5 Ally) looks superficially like an improvement over the Silent Enforcer (B Ally) but, in practice, she is useless in comparison (as a Monk ally at least). Steel Ibis Lamellar (3 Armor) is, arguably, the best armor in the game (better, protection wise, than any other Light Armor).
Also, many cards are situational, like the Dragon Smiter and the spells Invoke/Consecration. Talking about spells, I still have not found a use for Song of Hawkmoon (6 Spell), top rated spell but trash through and through. Sign of Wrath (6 Spell) is also dangerous to use and I would take Disintegrate (5 Arcane Spell) or Sunburst (5 Divine Spell) over it at any time.
These are just a few examples of lower level cards that are just plainly better than higher level cards (or their supposedly higher level counterparts). Although, I must admit this just is not true for weapons, weapon is the one class of cards that you can safely say that the higher the level, the better. As an example of stash woes, I currently have in my Stash: Black Arrow Ranger, Pallegina (even though I have Shaman, who is better, I can't bring myself to banish her), Poog of Zarongel (little bugger is still very useful, even at AD6, due to the number of enemies who can only die to fire damage), Blessing of Norgorber, Greater Luck Stone, Robes of Xin-Shalast, Greater Aid, Major Cure, Mass Cure (took both cures out of Lini's deck, in exchange for Sunburst and Whirlwind, to try doing missions without relying on them since they tend to appear at the WORST possible moments. So far, so easy), Shock Greatsword +2.
The inventory is infuriatingly poorly thought-out. How do you screw up something every other RPG has?
I do agree that the game isn't designed with complete loot customization in mind. But it must be said that it's also not fun to draw your nth Spiked Chain+1 while almost near the fight with Karzoug. For loot customization to be irrelevant, the distribution of loot would have to work way better than it does.
Some of the epics and legendaries I have never even seen yet, even after multiple games, especially the higher tier ones (it's not even that I failed to get them, it's that I have never seen the cards in game). And bringing Lightning Touch or Acid Arrow to anything beyond Nualla is laughable so, in a way, the game forces you to run some adventures again if you're unlucky (or extremely unlucky, as it often happens) with the gear you get.
If you play a videogame - and a mobile port no less, then there are certain expectation that comes with the territory. You expect basic convenience like loot stash in a videogame. You can't just remove a feature and call it an improvement. It's the opposite of improvement.
Next time you boast "but it plays like a tabletop!" as if that's a good thing. Take a look at the reviews. Playing like a tabletop is the exact reason why people don't like it and it's losing money a year after release.
Yes, I totally agree. Tabletop game is fun, I know that, but to me I don't have time and friends to play tapletop game, besides what I do love this game is the world setting, character setting, party building and battle tactic, and I do not want to know the exactly tabletop game detailed rules. So what I expect is very common for a videogame----- a expand stash which I'm even willing to pay no matter in game gold or real money. If the developers simply ignored me as "outsider", that's not wise cuz I know there are lots of people like me who bought this game not just because they are a pathfinder fan or tabletop fan.
So please consider it carefully. Thank you Obsidan.