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For all intents and purposes it plays like a hardcore PC game that has game design concessions for consoles like big fat buttons, rolodex-style and radial menus, and tooltips all over the screen
thanks.
i tried with the controller and it didn't feel right. i was looking to play the game as it was originally developed and I also believe it was made for PC first
On top of that the general feel of the game and speed at which the enemies can move makes me think this was almost certainly a PC game first.
Fine is very debatable. 30 FPS is poor for a first person shooter, especially when Doom 2016 that came out at a similar time managed to target 60 FPS. Relatively average computers at the time could reach 60 or even 100+ FPS in Prey easily, leading me to believe the console versions were just poorly optimized.
That's without mentioning the absurdly long loading times, which were so bad I consider it a pretty major detriment to the playability of the game.
Digital Foundry's video on this game from 2017 highlights it all pretty well.
Most games require a 'pro' to run 60 FPS IF thats even an option to begin with.
With that said this game generally looks and runs very well on PC and doesn't suffer from the typical console port problems and lack of optimization. The exception is Moon crash which I had to give up on because of bugs and crashes, though I suspect that that DLC might be just as bad on console.
Not that I have any skin in this game since I basically refuse to play console unless someone literally gifts it to me for free, but it's been 2 decades and 3 console generations since Metal Gear Solid 2. 30 FPS is 1990s territory. "One game" is kinda disingenuous. Cryengine is infamously poorly optimized.
"30 FPS was always standard there"? What are you talking about? Most SNES games ran at 60 FPS. Frame rate took a dive when 3D started being explored but recently 60 has become the enforced standard again. And throughout all generations there have been many games which met that target on console.
https://www.youtube.com/watch?v=OaZnxAfcvY4
But in gaming, things are a bit different. The issues I had with controller was aiming and moving my head fast enough to see the threat. sure I'm really good at having a high sensitivity and fine aiming on a controller. but at no point will I ever be good as using a mouse. a mouse, like a vr headset, puts you closer the scene.
In a movie you're watching the action and want to imagine that you're there with them, but don't want to be reminded they're "acting". In a game you are in the action and need to have the ability to react quickly.
digital foundry videos I trust. they are extremely thorough and sometimes inform devs of issues they weren't aware of. however they have spoilers so I can't watch them yet.
https://www.youtube.com/results?search_query=digital+foundry+prey
And this other person seems to think decades of 30 fps console doesnt make it standard...
Prey wasnt released during snes, or ps5/xbox series.
Yes 30fps became unfortunately common for a while, as I said in my original post. But there were always games which achieved 60fps even on consoles where many games were only hitting 30. Either way responsiveness in games should always be a top priority so simply accepting 30fps is quite defeatest. Luckily 30 is most certainly becoming the standard on console nowadays, and even higher frame rates are being pushed on pc.