Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Play with Traumas on, too - Medical Operators remove them, making them less annoying than they really should be, but they add an interesting layer of depth to fighting enemies anyway. The game is very dull without them, in my opinion - feels very much like something is missing, especially on lower difficulties.
Weapon degradation sucks, especially how Prey handles it, so I wouldn't recommend toggling that on. Oxygen is hardly a challenge either - you don't actually need oxygen unless your suit dips below 50% so it's just like normal gameplay until then, and with how common Engineering Operators are it's hard to ever drop below 90 suit integrity anyway unless you make a serious mistake. The game encourages you to carry around oxygen tanks, but not the ones you pick up in the environment, you have to make identical ones at a Fabricator that go into your inventory that take up the same space as a psi hypo (2x1) - Suit Repair Kits do like 45 suit integrity and only occupy a 1x1 slot, rendering the oxygen mechanic mostly just a meme. Not worth toggling on.
But yeah, try either Story or Nightmare mode respectively, depending on if you're looking for an interactive movie or a video game. Unless you're doing gimmicky themed type playthroughs like wrench only no stealth no neuromods or something, then maybe one of the middle difficulties might be worth playing on.
difficulty doesn't affect enemy health.
Normal:
Healing Modifier: 100%
Damage Dealt: 100%
Damage Taken: 100%
each step below/above is basically +20% damage taken/-healing
Difficulty differences in Prey.
Story/Easy/Normal/Hard/Nightmare difficulty:
Damage taken from most sources: 0.1/0.5/1.0/1.4/1.6x
Damage taken from crush and laser sources: 0.4/0.7/1.0/1.2/1.4x
Suit damage received: 0.25/0.25/1.0/1.0/1.0x
Health/psi from consumable items: 2.0/1.2/1.0/0.8/0.8x
Damage dealt by the player: 1.25/1.1/1.0/1.0/0.8x
0.8x or 80% healing recieved means
Psi hypo restores 60 psi on normal but only 60*0.8=48 on hard or nightmare.
Game will auto adjust numbers for the given difficulty.
Hold the phone - what? We can make 02 tanks? Are yeh gaslighting, chummer? I JUST nullified the goo monsters after 88 hours on Hard -> Normal, all three Traumas, and NEVER found an "oxygen tank" plan.
Was that patched out? (fwiw I only got into this game a week ago, I know they patched jams and relaods but didn't see an'thing aout crafting oxy tanks.)