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Mooncrash was the test for many ideas behind Deathloop, and I think they worked here better than in Deathloop. It adds a roguelite veneer over the great immersive sim experience in the base game.
This is probably the best we're going to get for a spiritual System Shock successor, and it's a pity Bethesda's marketing ruing the reception by naming it with their Human Head shame.
In short, I think I'll just skip Mooncrash entirely, which is kind of annoying when it comes to my 100% plans, but at least I really, really like the base game, so getting all achievements in it was quite fun.