Prey
King_Y ☢ Dec 25, 2022 @ 6:20am
What is so fun about this game, is it worth it?
I only hear great things about this, but when I watch gameplay what I mostly see is walking, solving some puzzles and reading stuff.

I don't say this is bad, just not my style but I don't know if I'm watching the wrong kind of gameplay because I read this has a good replay value and combat is good and enemies can be tackled in many ways, but I don't see that when I look for gameplays.
< >
Showing 1-11 of 11 comments
Lar Dass Dec 25, 2022 @ 6:23am 
its an immersive sim, a genre thats really catering to specific people who want to be immersed fully in their action choices and feeling the consequences of them
lots of exploration, mystery and shooting and gameplay style can be how you want. you can go full killer and blast everything or take a safer approach and go to your destination another way
King_Y ☢ Dec 25, 2022 @ 6:25am 
Originally posted by Lar Dass:
its an immersive sim, a genre thats really catering to specific people who want to be immersed fully in their action choices and feeling the consequences of them
lots of exploration, mystery and shooting and gameplay style can be how you want. you can go full killer and blast everything or take a safer approach and go to your destination another way
That is interesting, never heard of this kind of genre, have always been more into souls like and rpg stuff.
8Screws Dec 25, 2022 @ 3:57pm 
Yeah, I had the same experience as you when watching gameplay videos -- it seems most people just play Prey as a straight-forward FPS and miss out on what Prey actually offers. So if you like a game that rewards exploration, allows you to play in multiple styles (with the ability to tackle objectives in multiple ways), and has RPG elements, then have a go at Prey.

Not sure if the demo link still works on the store page, but if it does, there's no harm in trying it.

Oh, Epic has given away Prey (with Mooncrash) in the past, so you could gamble and see if they give it away again during this Christmas free game period.
Last edited by 8Screws; Dec 25, 2022 @ 4:05pm
Lar Dass Dec 25, 2022 @ 4:41pm 
Originally posted by King_Y ☢:
Originally posted by Lar Dass:
its an immersive sim, a genre thats really catering to specific people who want to be immersed fully in their action choices and feeling the consequences of them
lots of exploration, mystery and shooting and gameplay style can be how you want. you can go full killer and blast everything or take a safer approach and go to your destination another way
That is interesting, never heard of this kind of genre, have always been more into souls like and rpg stuff.
thats fair, the genre died out in the 2000s then deus ex human rev came out which didnt revive it but got people looking into them again then arkane started making their immersive sims like prey dishonored 2 and deathloop, and now (like survival horrors) immersive sims are slowly coming back
In my opinion, we seek to play those content:

AVAILABLE CONTENT:
✔️ Audio Log for story telling
✔️ Optional Stealth or Combat
✔️ Explore to Salvage useful items
✔️ Inventory Management
✔️ Stay alive with limited equipment
✔️ Higher Difficulty Challenge
❌ Dialogue option
❌ Horror Scenario
❌ Horror Audio

Detail review:
https://steamcommunity.com/profiles/76561198087794419/recommended/480490
ULTRA Dec 26, 2022 @ 6:40am 
IMO the immersive sim "genre" was kind of bred out of the joy of looking for secrets and learning maps in older FPS games and other dungeon crawlers. If you've played Dark Souls and know that you can just get fall control from Griggs and then float down the catacombs to the ledge under the bridge to get the great scythe or that you can go backwards into Blighttown then you're pretty much in the right headspace for these games. They're pretty much just Dark Souls but more about chillin and checking out the levels. They're only rarely actually difficult.
If the idea of exploring a fairly massive metroidvania-style space ship full of interconnected Deus Ex Human Revolution/Mankind Divided style sandboxes (most of them have multiple entrances and exits, some of which are unlocked through story progression but can also be accessed earlier with the right skills, exploration, and so on, with each sandbox itself having multiple stories and routes and ways to explore, and eventually you have the entire ship unlocked to explore pretty much however you want via shortcuts and keys and so on) that all evolve into more visually cool and dangerous sandboxes as the story progresses (helps mitigate the repetitive nature of backtracking), as well as an entire exterior in space with its own accesses to certain areas in the station that you traverse in Zero G, all of which is pretty densely packed full of reasons to explore from lore, loot, sidequests and so on (usually all at once so even if you don't care about lore, you usually find it near loot so why not) with a good plot, pretty polished FPS combat, multiple endings (I had a bunch of info here but I don't want to spoil anything, so edited out) and so on, then yeah, get this game.

The only complaints I really have about it is even though the enemies are pretty cool at first (Mimics are pretty cool all game just because it's a fun concept to see in action), at some point they do become a bit repetitive - it's basically eldritch shadow things that hide and ambush, eldritch shadow things that are shaped vaguely human, their elemental counterparts, a couple more of similar variety (but I won't spoil them), and corrupted drones/hovering robots. And one of the coolest conceptual aspects of the game, the Looking Glass stuff, is somewhat underutilized though still, there are some pretty cool moments it still provides from optional scripted stuff to some cool and unexpected environmental stuff.

Game is very atmospheric, the map is one of the most polished 3D metroidvania style maps I've ever played (everything from interconnectivity and even the consistency of environmental stuff like reading e-mails from the perspective of the sender on one computer, and then later as the receiver from a computer in another sandbox halfway across the map where you might also find the unsent response, leading to a possible sidequest etc - all of this kind of thing is pretty much flawless) and it's cool that it changes later in the game into a more nightmarish sort of variant, and if you like Deus Ex especially the latter ones then traversal of these maps will feel like home to you, albeit a more "horror/sci fi" vibe - graphics and lighting are great, combat is pretty good especially with upgraded weapons and powers, story is good and has a cool twist at the end based on your choices (especially if you read the lore as you play and get immersed), so on and so forth. Plus it's one of those "once you see the twist, next time you play/watch you notice the hints you missed the first time" type of experiences, even on a somewhat oddly meta level (like something very minor that happens early on that everyone thought was a bug...which it is, but not in the way we all thought - won't spoil it and you may not even see it).

Forget about its reputation as a result of the previous PREY (also a fantastic game that did deserve a sequel) - this Prey is fantastic as well, and under a different name would imo be likely easily accepted as a worthy successor to the System Shock/Deus Ex formula, because the game does what those games do in a range from near-as-good, to better. Maybe or maybe not masterpiece level, but absolutely solid.

I guess OP already got it, so this is how I feel for someone else that happens in here I guess.
Last edited by Ǵ̶͓̂͑lí̴̤̀̄́tcĥ̸; Dec 27, 2022 @ 9:25pm
The early combat is too hard and sluggish. It's a very harsh learning curve. After 30+ hours I'm starting to have fun, but this is with mods to give me infinite ammo and higher drop rates on goodies, otherwise I wouldn't play it. The gameplay was too brutal and boring/turgid without mods. This was on the second lowest difficulty level as well. The devs didn't make this game too accessible. I'm guessing they were too busy smelling their own farts?
Last edited by Random_Gamer_12345; Dec 30, 2022 @ 7:20am
ULTRA Dec 31, 2022 @ 6:07am 
Originally posted by Random_Gamer_12345:
The early combat is too hard and sluggish. It's a very harsh learning curve. After 30+ hours I'm starting to have fun, but this is with mods to give me infinite ammo and higher drop rates on goodies, otherwise I wouldn't play it. The gameplay was too brutal and boring/turgid without mods. This was on the second lowest difficulty level as well. The devs didn't make this game too accessible. I'm guessing they were too busy smelling their own farts?

I think they were too busy smelling the farts of people who were actually gud because I never once had any difficulty with this game or even the DLC which is supposed to be substantially harder

Well OK, that was a lie, I did a no needles nightmare survival run and that was hard for a couple of minutes when I was trying to figure out how to kill the telepath in the greenhouse
You throw a nullwave at it immediately when you open the door and then cook it with the beam cannon before it escapes.
DankWestern Jan 1, 2023 @ 12:11am 
Originally posted by King_Y ☢:
I don't say this is bad, just not my style...

This discussion requires no further discussion. If something doesn't vibe, it doesn't vibe. Play something else.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Dec 25, 2022 @ 6:20am
Posts: 11