Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
that said, i think arkane would fair better making system shock style immersive sims that isnt system shock, so prey was a great example
someone remade ss2 in ue5 using the game's original assets and it was like, why? why make the game look identical? if that's your goal, then you're just seeking recognition for your skill but that won't improve the industry or the game. it would be better to remake it with modern graphics. but even then that has got to be really challenging. because the entire atmosphere will change after the lighting and graphics change. so then take some liberties to make it "feel" like system shock and be loved by players that call it an aged game. but how much liberties? is it a remake or should it be a sequel? if all this effort is going into modernizing it...
yes. i get exactly what you're saying.
Prey really does feel like a (good) spiritual successor to System Shock 2 to me, more so than BioShock ever felt. I think maybe that was because BioShock never felt like a horror game to me. SS definitely is and Prey kinda is.
On the other hand, Prey also felt like Arkane wanted to make a BioShock game but they didn't have the rights to it so they made Prey instead.