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what kind of technopath is it exactly? from the elevator lobby? from a water treatment plant? from the reactor room? from the neutromode department? the situation and interior are important, use this, look for explosive gas cylinders, for example. block the enemy's abilities with the appropriate grenade or psyshock, turn turrets/bots against him with the lord of machines, call your phantom for help (don't do it in the elevator lobby).
Use gloogun or stungun to disable the technopad for a short time, shoot at it with close range and run away, hide or move away from the attacks and then repeat the first few steps.
Or use golden pistol or Q-beam so you dont need to get close to it.
Remember this isnt Doom where you need to pump many bullets in each enemy.
For the Technopath there are a number of good strategies - is he high up? Use GLOO to freeze him and the drop alone sometimes kills him. Otherwise - use nullwave close in, with the shotgun, or best strategy - use the stun gun - then a few shotgun shots, then stun gun again - he can't touch you. Upgraded stun gun alone is often enough to take him out easily. Does he have turrets with him? Then start with an EMP. Etc.
Q-Beam also works, but it's more risky as it makes you move slower and in open spaces that's not good as it doesn't prevent him from "casting" his electricity orbs.
The game feels frustrating actually, all the stats are just screaming "RPG" and forcing you to play "smart-meta gaymer style" with ridiculously (most of the time) executed combos.
Also it was hard to read Technopath attacks since they are clearly EMP but for some reason insta killing you (but I didn't experience that in space tho). Stun gun wasn't working, EMP grenades too. Well, EMP grenades actually work, but it took time for me to find a visual response to that, which turned out to be some kind of particle that appears close to its eye.
Well, yeah, unfortunately this is simple as it is - collect info ("Z"), and use only those types of weapons that are applied to the current enemy.
Arkane games always have specific and questionable "combat". But maybe that’s the key to their elitist status as a developer.
I'm really forcing myself to keep playing the game right now, I'm not reading anything aside from the main story and don't have much initiative to explore freely rather than gathering resources like in a loot game. Maybe it is too much and It's just me slowly degenerating.
Technos are annoying, but they're also the only enemy who actually puts up a fight. The rest of the cast are 1-4 shot squishies (with a shotgun).
It's been too long to give specific advice against specific enemies but if it's the enemy with turrets attached to it- there are ways to disable turrets and ways to disable typhon abilities. You can even use certain items to draw enemies away or into traps. That's the cool thing about immersive sims like this and Dishonored and Deus Ex- they give you enough tools to do anything if you are creative enough with what they give you.
Diabolically similar energy to OP