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Drawings of batteries for the beam: a safe in a deep storage, a hole in the residential section in space, a plot corpse by the middle of the game at the power plant.
Q beam as i mentioed is only good for weavers which is a given since those annoying buggers spawn those nasty pods that explode in your face
Yes, the beam copes well with weavers, unlike these guys :( I learned this the hard way, dealing with a technopath in the elevator lobby. I've never been so wrong in my life.
On Telepaths you can just stunlock em with it hahaha!
I can visualize this. Awesome dude! Locked his telepathic ass down in the crossfire hahaha! Noice.
This is cooler than using a Q-beam.
The operators should run in fear of me, I went on a station wide genocide murdering them all except the ones I use.
i generaly not recomend killing dispencers companions forammo as they are valuable infinite recource , rather keep them for repairs and heals , and scrap suit repair kits/medkits and craft ammo out of them
most ammo i found is exploring , stashes , hidden boxes , extra guns , i dont use it a lot as ammo is inefficient and you can get hit , i mostly just use it for enemies i cant reach
shotgun is stupidly OP in this game , ammo is quite plentiful and its cone not palets so you have to aim close range just in direction of enemy , paired up with sneak you can 1shot most phantoms but i only played on hard , with survival options(injuries/repairs/oxygen)
cant say if this also works well on highest dificulty , i herd recycler grenades with lures can clear entire rooms worth of mimics/phantoms