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The fun in reaching each of them has been amazing for me. But then the added bonus in replayability is that anything can and will get thrown at you - and you do not know what it will be. Sometimes you'll have a loadout on a character that matches the damage you need to deal or items you need to take along, others you'll just get absolutely slammed with stuff you weren't prepared for.
Some folks really like this kind of thing, others not so much. But there's still a lot going for this game mode including backstory and world building, and it's brilliant that way.
the objectives move every run and change requierments; and with increased corruption enemies gets harder, untill you die from to high corruption.
sometimes(?) enemies will appear where you have already been. iv had a bunch of tentacles appear where iv already killed the moon shark, and im sure there was only a single tentacle there, but when i came back there was like 7 of them. i also back tracked after getting a escape requirment and suddenly there was like a ton of enemies right outside of the rail transport thing. so just cus you have been to a place doesnt make it safe. however most of the time this doesnt happen.
bigger targets also gives you the time things.
the goal is to escape with all five, and order, picking escape option, leaving loot and fighting time is all part of it.