Prey
ofaas Jul 2, 2017 @ 7:15pm
All these O2 bottles laying around
I think the devs originally planned to have you collecting O2 as a resource which you had to manage when you were out in space. I wonder why they scrapped it.
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Showing 1-8 of 8 comments
Stridswombat Jul 2, 2017 @ 8:17pm 
Needless busywork most likely.
GrimCreaper Jul 2, 2017 @ 8:57pm 
Have you ever played Dead Space 3? Collecting o2 was stupid.
HH2k Jul 2, 2017 @ 11:33pm 
These things sometimes explode ad kill me:steamfacepalm:
Syynx Jul 3, 2017 @ 12:22am 
Originally posted by batmon:
I think the devs originally planned to have you collecting O2 as a resource which you had to manage when you were out in space. I wonder why they scrapped it.
yeah there's a lot of information in the .xml files regarding oxygen, suffocation, losing oxygen in zero g due to cracks in your helmet, o2 tanks were lootable and worked like medkits/psi hypos

everything for oxygen seems to be there and finished, just can't get it working

In the XML files there's also code referencing a survival mode, so perhaps thats an upcoming thing that enables oxygen and traumas
Last edited by Syynx; Jul 3, 2017 @ 12:23am
AshtinPeaks Jul 3, 2017 @ 11:25am 
Originally posted by Syynx:
Originally posted by batmon:
I think the devs originally planned to have you collecting O2 as a resource which you had to manage when you were out in space. I wonder why they scrapped it.
yeah there's a lot of information in the .xml files regarding oxygen, suffocation, losing oxygen in zero g due to cracks in your helmet, o2 tanks were lootable and worked like medkits/psi hypos

everything for oxygen seems to be there and finished, just can't get it working

In the XML files there's also code referencing a survival mode, so perhaps thats an upcoming thing that enables oxygen and traumas

Has anyone besides me gone to the shuttle bay and get O2 warnings when the technopath is there Before it is all fixed up in the end . Not sure if there is suffication but it gave me a critical warning. for O2 level when i was there.
Last edited by AshtinPeaks; Jul 3, 2017 @ 11:25am
Mr Robert House Jul 3, 2017 @ 12:15pm 
they're basically used as grenades
El Gordo Freeman Jul 3, 2017 @ 2:13pm 
Originally posted by HawkUnleashed:
Originally posted by Syynx:
yeah there's a lot of information in the .xml files regarding oxygen, suffocation, losing oxygen in zero g due to cracks in your helmet, o2 tanks were lootable and worked like medkits/psi hypos

everything for oxygen seems to be there and finished, just can't get it working

In the XML files there's also code referencing a survival mode, so perhaps thats an upcoming thing that enables oxygen and traumas

Has anyone besides me gone to the shuttle bay and get O2 warnings when the technopath is there Before it is all fixed up in the end . Not sure if there is suffication but it gave me a critical warning. for O2 level when i was there.
Once you fix the problem with the o2 in life support the warning on the shuttle bay (and the problem) is lifted and you can walk without the helmet. Discovered that once i went running almost half the station b4 entering properly into the arboretum part of the plot
AshtinPeaks Jul 3, 2017 @ 2:29pm 
Okay cool, thanks. Didn't think about that.
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Date Posted: Jul 2, 2017 @ 7:15pm
Posts: 8