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Glad to hear that you like. Just let me know if you run into any problems.
The rebinding interface is easy to use and apply, really good quality :)
I will be able to play and enjoy the game, many thanks !!!
I've been trying to get the missions to be disabled by default so they wouldnt automatically show up on the HUD, but this is just as good! I updated my Prey Survival Mod and removed the HUD changes so that it'll be fully compatible with this http://www.nexusmods.com/prey2017/mods/15/
instantly endorsed
Thank you for the acknowledgment and for linking the mod in the description of yours on Nexus. I am glad to hear that at least some people are interested in this.
Just as an FYI for everybody: I updated the known issues list in the opening post:
I will try to resolve the listed issues as soon as possible. A workaround for the second problem is to just start a new game without the mod and then loading the first savegame with the mod.
v1.1:
- The repair icon option does now work correctly
- The mod does no longer lead to a crash when starting a new game instead of loading an existing save game
- Buttons bound ingame no longer become unresponsive when using a key binding of the mod
Bear in mind that it might take some time before the file is approved on PCGamingWiki. The new version is already available on Nexus though.Version v1.2 will include new features and might be coming very soon.
If I could request a likely stupid feature? What about a cooldown attached to the timed dynamic hud? That way if players like they could consider the dynamic hud a type of gameplay feature they could only use for x seconds every y seconds
That is indeed an unusual request. It would be fairly easy to implement something like that. However, I am not sure if there other people besides you that would use it. But I will think about it.
That is not a bug but rather a limitation of the current implementation. At the moment, some of the UI elements can only be blocked when they are created. This means I cannot make them visible afterwards. I have figured out a different way to do it, which actually allows elements to be toggled after they have been created. This solution is already used for the objective markers. But I did not come around to implement this approach for other elements.
That reminds me: I like for updates to undergo some rudimentary testing before I make them public. So if any of you would like to become a tester for upcoming versions that are still in development, let me know. Aside from getting access to new versions early, the benefits of this are that you can have a more direct influence over the development of additional features.
This is a major release with many additional features. Aside from new UI options it is now possible to disable certain notifications and sounds. I also added a set of common options, such as skipping the intro videos. You can find the full change log below. For the download links and additional information see the initial post of this thread.
As usual, please bear in mind that it might take a while until the new version is approved on PC Gaming Wiki.
v1.2:
Since the mod is starting to get quite complex now, there might be bugs or crashes in some scenarios that I did not test. If you encounter any problems, please let me know and I will try to fix the issues as fast as possible. I am also always looking for tester that are willing to try out new version before I make them public.