Prey
Methanhydrat Aug 18, 2017 @ 6:00am
[PRIC] Interface, Controls and QoL mod -- v1.9.1
Download Sources
  1. PC Gaming Wiki[community.pcgamingwiki.com]
  2. Nexusmods[www.nexusmods.com]
TL;DR

This mod allows you to customize various aspects of the game, including the user interface, controls, visuals, notifications, sounds and more. It is simple to install and comes with a GUI for easy configuration.

Quick start guide:
  1. Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"
  2. Use the PreyInterfaceCustomizerGUI to change the settings as desired
  3. Start the game like you would normally, for example directly through Steam or Big Picture mode
Features

The Prey Interface Customizer (PRIC) is a user experience customization mod for Prey (2017). It provides a wide variety of options to customize the UI, controls, visuals, notifications, sounds and more.

Its features include:
  • Control over the visibility of individual UI elements, including the health/armor/PSI bars, objective markers, pickup log, button tutorial prompts, item highlighting, as well as various notifications, such as objective updates
  • Fine-grained settings, such as only disabling side-mission markers while keeping the main-mission markers visible
  • Dynamic UI mode, which shows elements only with a hotkey instead of disabling them completely
  • Options to disable various notifications sounds, such as enemy behavioral cues, objective updates or the ring sound for incoming audio messages
  • Options to change the crosshair style and vertical position
  • Options to adjust the weapon FOV or having a fixed FOV during sprinting
  • Options to use non-standard bindings, such as scrolling through your quickbar items or directly using a medkit without having to open the spiral wheel
  • Options to alter the interaction with screens, such as proper mouse cursor support or direct control via the attack key (aka "Doom 3 style")
  • Options to adjust the sensitivity scale when sprinting or zooming
  • Option to skip the second loading screen
  • Options to skip intro videos, disable motion blur, set the image sharpening amount or disable the crouch vignette
  • Option to force PS4 controller prompts
  • Easy installation and configuration via a GUI

[UPDATES]

v1.9.1:
  • Fixed a regression that caused the previously added auto reapply to break the near FOV entirely when zooming
  • Moved automatic reapply for 'Near/Weapon FOV' into dedicated option 'Near FOV Reapply'
v1.9:
  • Added option to disable notifications (sound) for gaining Sim Points in Mooncrash
  • Changed motion blur option to allow disabling camera and object effects individually
    • Note that previously object motion blur was always disabled, which altered the appearance of certain Typhon (see below)
    • Also note that this results in resetting the motion blur option in existing configs
  • Extended 'Near/Weapon FOV' option to prevent FOV from being reset after certain QTE/first-person events
  • Added experimental option for scaling 'near' effects with 'Near/Weapon FOV' option
    • Examples for this are fullscreen effects such as when targeting PSI abilities
  • Fixed support for GOG version of the game
    • Note that since one of the last updates, the GOG version differs technically from the Steam version and now has to be supported separately
  • Fixed a bug that caused the max FPS limit to set to 1 when generating config presets
  • Fixed a regression that broke the 'Timed' behavior of 'Show Dynamic UI' in v1.8
  • Fixed object motion blur always being disabled regardless of setting
  • Fixed a bug that cause 'Interaction Direct Use' option not working reliably (no more unintentionally shooting/wrenching screens!)
  • Fixed a regression that caused the 'Objective Markers' options to be mapped incorrectly or work not at all
    • Note that there is still a known issue with combined markers (see Known Issues above for details)
  • Setting the 'Skip Second Loading Screen' option now shows a warning regarding effects in Mooncrash DLC
v1.8:
  • Fixed reticle options, which were broken since v1.5
  • Added option to set FPS limit / max FPS
  • Fixed a bug that caused the mod to break when entering some areas for the first time (e.g. Talos 1 exterior)
v1.7:
  • Added support for non-Denuvo Steam version of the game
v1.6:
  • Added support for GOG version of the game
v1.5:
  • Upgraded main game and Mooncrash support to game version v1.10
v1.4.6:
  • Upgraded main game and Mooncrash support to game version v1.09.5
v1.4.5:
  • Upgraded main game and Mooncrash support to game version v1.09
  • Removed XInput fix option since the issue was officially fixed with the last patch
  • Adjusted the PS4 prompt option to work independently of the removed XInput fix
v1.4.4:
  • Upgraded main game and Mooncrash support to game version v1.08
v1.4.3:
  • Upgraded Mooncrash support to game version v1.07
v1.4:
  • Upgraded the mod to game version v1.06 and added support for the Mooncrash DLC
v1.3.2:
  • Fixed a bug that caused the game to sometimes crash when using dynamic mode after a quickload
  • Fixed a bug that caused UI elements to sometimes not be shown in dynamic mode
v1.3.1:
  • Fixed a bug that caused the status sound setting to be ignored
v1.3:
  • Settings are now applied correctly when a level is loaded for the first time within a playthrough
  • Added option to lock the camera and enable free cursor control of interactive screens
  • Added option to directly control interactive screens "Doom 3 style" with the attack key (e.g. the left mouse button)
  • Added options to set the sensitivity scale when sprinting or zooming
  • Added options to change the weapon FOV or prevent FOV changes during sprinting
  • Added option to disable the crouch vignette effect that darkens the edges of the screen when crouching
  • Added option to set the vertical reticle/crosshair position
  • Added option to disable reticle/crosshair entirely
  • Updated the address system to increase the compatibility with modified versions of the game
  • Updated the loading system to add support for remote loading of additional DLLs for increased compatibility with other mods (see Loading Other Fixes/Mods/Injectors)
  • Updated the GUI to .NET version 4.7.1 to fix a problem where the program would crash on startup
v1.2.4:
  • Solved compatibility issue with ReShade
v1.2.3:
  • Controller movement no longer gets stuck on interactive items when using PS4 prompts
v1.2.2:
  • Added option to skip the second loading screen
  • Added option to select what button prompts are shown when using the XInput fix
v1.2.1:
  • Fixed a loading issue that occurred on some system configurations
v1.2:
  • Completely revised the Dynamic UI system. With a few exceptions, all elements should now behave as expected when using the Dynamic UI binding
  • Added Dynamic UI option to control the highlighting/glow of items
  • Added Dynamic UI options to control button prompts in interaction and quick loot windows
  • Added Dynamic UI options to control various notifications, such as objective/task updates, location discovery, item pickups and more
  • Added sound option to control behavioral audio cues of enemies
  • Added sound option to control the ring before an incoming audio message
  • Added sound options to control various notifications, such as objective/task updates, location discovery, item pickups and more
  • Added options to skip intro videos, disable motion blur and set the image sharpening amount
  • Revised the layout of the GUI
  • Fixed various display bugs and crashes
v1.1:
  • The repair icon option does now work correctly
  • The mod does no longer lead to a crash when starting a new game instead of loading an existing save game
  • Buttons bound ingame no longer become unresponsive when using a key binding of the mod
v1.0:
  • Initial public release

[KNOWN ISSUES]

The "Reticle Style" option is currently broken and not working as intended.
Last edited by Methanhydrat; Apr 1, 2024 @ 3:39am
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Showing 1-15 of 154 comments
Psychic_Flakk Aug 18, 2017 @ 11:02am 
Nice work, thanks!
Methanhydrat Aug 18, 2017 @ 3:30pm 
Originally posted by Psychic_Flakk:
Nice work, thanks!

Glad to hear that you like. Just let me know if you run into any problems.
Psychic_Flakk Aug 18, 2017 @ 4:11pm 
Originally posted by Methanhydrat:
Originally posted by Psychic_Flakk:
Nice work, thanks!

Glad to hear that you like. Just let me know if you run into any problems.
Will do, the main first thing was getting controls inverted again. I couldn't play the game without it!

The rebinding interface is easy to use and apply, really good quality :)
Draken Aug 19, 2017 @ 1:40am 
Finally!

I will be able to play and enjoy the game, many thanks !!!
Berghain Aug 19, 2017 @ 3:37am 
This is super neat! Thanks for all the hard work put into this. Cheers :isitcoffee:
Last edited by Berghain; Aug 19, 2017 @ 5:24am
Methanhydrat Aug 19, 2017 @ 1:07pm 
Happy to see that you two like it. Let me know if you run into any problems or have any suggestions.
Syynx Aug 19, 2017 @ 1:41pm 
thankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyou

I've been trying to get the missions to be disabled by default so they wouldnt automatically show up on the HUD, but this is just as good! I updated my Prey Survival Mod and removed the HUD changes so that it'll be fully compatible with this http://www.nexusmods.com/prey2017/mods/15/

instantly endorsed
Last edited by Syynx; Aug 19, 2017 @ 1:45pm
Methanhydrat Aug 19, 2017 @ 2:22pm 
Originally posted by Syynx:
thankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyou

I've been trying to get the missions to be disabled by default so they wouldnt automatically show up on the HUD, but this is just as good! I updated my Prey Survival Mod and removed the HUD changes so that it'll be fully compatible with this http://www.nexusmods.com/prey2017/mods/15/

instantly endorsed

Thank you for the acknowledgment and for linking the mod in the description of yours on Nexus. I am glad to hear that at least some people are interested in this.

Just as an FYI for everybody: I updated the known issues list in the opening post:

  • Repair icons still visible even when disabled
  • Game crashes when trying to start a new game when loading the mod, instead of loading an existing savegame

I will try to resolve the listed issues as soon as possible. A workaround for the second problem is to just start a new game without the mod and then loading the first savegame with the mod.
Methanhydrat Aug 25, 2017 @ 1:27pm 
I just updated the fix to resolve the issues that I mentioned in my last post:

v1.1:
  • The repair icon option does now work correctly
  • The mod does no longer lead to a crash when starting a new game instead of loading an existing save game
  • Buttons bound ingame no longer become unresponsive when using a key binding of the mod
Bear in mind that it might take some time before the file is approved on PCGamingWiki. The new version is already available on Nexus though.

Version v1.2 will include new features and might be coming very soon.
Last edited by Methanhydrat; Aug 25, 2017 @ 1:28pm
Syynx Aug 25, 2017 @ 1:51pm 
Amazing work :D thanks again ^^

If I could request a likely stupid feature? What about a cooldown attached to the timed dynamic hud? That way if players like they could consider the dynamic hud a type of gameplay feature they could only use for x seconds every y seconds
Last edited by Syynx; Aug 25, 2017 @ 1:52pm
Methanhydrat Aug 25, 2017 @ 2:00pm 
Originally posted by Syynx:
Amazing work :D thanks again ^^

If I could request a likely stupid feature? What about a cooldown attached to the timed dynamic hud? That way if players like they could consider the dynamic hud a type of gameplay feature they could only use for x seconds every y seconds

That is indeed an unusual request. It would be fairly easy to implement something like that. However, I am not sure if there other people besides you that would use it. But I will think about it.
Syynx Aug 25, 2017 @ 2:33pm 
New bug; If Status Effect Icons are set to Dynamic and you press the dynamic hud button AFTER you get a status effect it won't show up
Last edited by Syynx; Aug 25, 2017 @ 2:34pm
Methanhydrat Aug 25, 2017 @ 3:40pm 
Originally posted by Syynx:
New bug; If Status Effect Icons are set to Dynamic and you press the dynamic hud button AFTER you get a status effect it won't show up

That is not a bug but rather a limitation of the current implementation. At the moment, some of the UI elements can only be blocked when they are created. This means I cannot make them visible afterwards. I have figured out a different way to do it, which actually allows elements to be toggled after they have been created. This solution is already used for the objective markers. But I did not come around to implement this approach for other elements.
Methanhydrat Aug 26, 2017 @ 3:13am 
I have fixed the problem with the status effect icons. It will work as expected in the next version.

That reminds me: I like for updates to undergo some rudimentary testing before I make them public. So if any of you would like to become a tester for upcoming versions that are still in development, let me know. Aside from getting access to new versions early, the benefits of this are that you can have a more direct influence over the development of additional features.
Methanhydrat Sep 2, 2017 @ 3:03pm 
I just updated the mod to version v1.2.

This is a major release with many additional features. Aside from new UI options it is now possible to disable certain notifications and sounds. I also added a set of common options, such as skipping the intro videos. You can find the full change log below. For the download links and additional information see the initial post of this thread.

As usual, please bear in mind that it might take a while until the new version is approved on PC Gaming Wiki.

v1.2:
  • Completely revised the Dynamic UI system. With a few exceptions, all elements should now behave as expected when using the Dynamic UI binding
  • Added Dynamic UI option to control the highlighting/glow of items
  • Added Dynamic UI options to control button prompts in interaction and quick loot windows
  • Added Dynamic UI options to control various notifications, such as objective/task updates, location discovery, item pickups and more
  • Added sound option to control behavioral audio cues of enemies
  • Added sound option to control the ring before an incoming audio message
  • Added sound options to control various notifications, such as objective/task updates, location discovery, item pickups and more
  • Added options to skip intro videos, disable motion blur and set the image sharpening amount
  • Revised the layout of the GUI
  • Fixed various display bugs and crashes

Since the mod is starting to get quite complex now, there might be bugs or crashes in some scenarios that I did not test. If you encounter any problems, please let me know and I will try to fix the issues as fast as possible. I am also always looking for tester that are willing to try out new version before I make them public.
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Date Posted: Aug 18, 2017 @ 6:00am
Posts: 154