Prey
Moon Crash DLC - Time Limit gameplay 😐
Was going to buy the DLC as I finished this game a long time ago and wanted to jump back in.

To my chagrin I read up on the new DLC and it is nothing like the base game. First there is a time limit.

I can never understand why developers do this. Don't they want players to take their time and take in all the details that the level designers and artists conveyed? Instead of rushing through the content.

Not only this but it has five random characters who you don't care about. Why could the new content not have been something with Morgan Yu in it. A kind of continuation because obviously Prey 2 is never going to happen now. Think the kind of DLC that Dead Space 3 had.

In conclusion I can only begin to fathom the amount of players that did not buy the DLC as soon as they saw it had a persistent time limit without the option to disable it.
Last edited by Sparhawk122; Mar 8, 2020 @ 6:46pm
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Showing 1-14 of 14 comments
RCMidas Mar 8, 2020 @ 7:04pm 
Would be interesting to know how many players investigated further and learned that said time limit is almost completely absent after you learn what you're doing and in no way prevents you from actually taking everything in. It's not "You have ten minutes left. Then we make you lose." It's way more "You've got about ten minutes before we reset the environment. Let's see how you do again with more skills, powers, cash, and knowledge this time around."

The DLC is a roguelite base where you repeat runs through the environment, overcoming the various randomised obstacles and threats generated within it to achieve specific goals. Each time you finish a run, whether you succeed or fail, you get more powerful and knowledgeable. It takes very little time for you to learn how, and be able, to mitigate the time limit almost completely.

The characters cannot be helped. I found it to be less of an issue than you might.

Regardless, watch a few videos of it. It's more involved than you'd think.
Last edited by RCMidas; Mar 8, 2020 @ 7:04pm
TinyChris Mar 8, 2020 @ 7:26pm 
You got the wrong Impression Sparhawk, try it out. You won't be able to complete the DLC with one run anyway. If you liked the Base Game, this will only expand it even more in a good way.
homek76 Mar 9, 2020 @ 2:23am 
The game is designed around the time limit due to the corruption levels. Being annoyed by this during gameplay makes as much sense as nagging about shooting in the game.
Please inform yourself before buying a game. They were very clear about what to expect.
bulletshowerr Mar 9, 2020 @ 3:19am 
I have finished both Prey and Mooncrash (and have every achievement) and yes, i wasnt happy too with the stupid timelimit. However, after a while you learn to handle it and get entertained by defeat new monsters and new weapons which can be damaged and buy timereturn so you stay in "safe" level 1. I was happy to play something which was based at Prey because i miss that game but have finished too much times so i dont want to replay Prey.

However, i hope there is no timelimit in Prey 2 (i still hope there is a Prey 2 developed right now). I like to look everywhere and loot and doing sidemissions without hurrying.
Last edited by bulletshowerr; Mar 9, 2020 @ 3:20am
Lar Dass Mar 9, 2020 @ 4:56am 
I liked the time limit, as homek and midas said it is a roguelike game and is meant to enable quick fast paced gameplay. You are SUPPOSED to reset the sim, which resets the time limit. Also there are various ways you can increase the time limit such as delay loops which youll find around the map in RNG. Also there are 5 corruption levels. When 5th is reached are you finally yanked out of the game and have to reset. A youtuber did a test on the time limit and it was something like corruption level 1 to 2 is around 8-10 mins - 2 to 3 is around 30-45 mins - 3 to 4 is around 1 hour to 1 hour 30 mins and 4 to 5 is around 2 hours or more. So actually you have tons of time, of course different corruption levels means much tougher enemies so beware
Rubyko Mar 9, 2020 @ 6:56am 
I really like the time limit and the different characters. The time limit imposes a sense of tension and urgency, it forces me into a position of having to plan what I'm doing and means all of my actions have consequences, challenges in video games are always welcome in my book. The characters impose variation in play style and mean that your character will never be a jack-of-all-trades like in the main game where you could be OP beyond measure. The DLC is a challenge for players who like tension, if that's not up to your taste then it's fine but there's clearly a market for people who still enjoy challenges in video games.

There's also a mod that disables the time limit if this really is some kind of problem for you.
ComplexGame Mar 9, 2020 @ 8:42am 
Yeah as everyone has already stated: there is essentially no time limit. I mean, technically there is, but theoretically you find so many Time_Loop.s that you are able to stay within whatever limit was already there for you. If you're like me and you HATED the'quick save' feature in the original Prey (since you could just save and do whatever), this will be better as well and will punish you for being too liberal with your resources.

Overall I like Prey Mooncrash MORE than the original game and I already have >25 hours logged into Mooncrash (more to come for sure).
CFFG.Shinigami Mar 16, 2020 @ 2:37pm 
while there is a time limit, I've never run the timer down to zero before. it's more akin to risk of rain's dificulty timer where the longer you spend in a run the harder the game gets. it's entirely possible to escape with all five crew members without using any time extenders by just planning out your route beforehand, as some escape methods require the use of multiple characters, or can be prepared to use beforehand.
SenSx Mar 17, 2020 @ 7:39pm 
it would be ♥♥♥♥ without the timer.
It's alwready easy enough as it is, and it's a different experience from the main game.
clarkeveritas Apr 7, 2020 @ 2:00am 
I was upset when I heard about the timer (and honestly the whole structure of the DLC) but it was SO much better than I thought. Much deeper than I thought it would be and high replayability.
「Lukja」 Apr 7, 2020 @ 4:22am 
Might be nice for a purchase. I remember System Shock 1 had an option where you are timed.. If you don't like that aspect of the DLC then don't buy it. Simple as that!
clarkeveritas Apr 7, 2020 @ 2:16pm 
The timer, without giving anything away is...... it's not a HARD timer. You have some control over it. After I had played MoonCrash for a bit eventually the timer isn't like a guillotine hanging over your head the whole time. I've been replaying some FPSs that I like because i got a hand-me-down 4k TV that has low input delay and works GREAT as a second monitor. I always aimed for 1080p at 144hz so it's neat to see what this whole 2k and 4k deal is.
Drifter Apr 7, 2020 @ 5:25pm 
The dlc was repurposed into a rogue like at some point when they realised how bad the sales were on their two big immersive sim titles.

In some of their presentations they talk about how half their audience misses content with multiple paths. So the answer is to make them play it again and again, encouraging a different way each time - hence a roguelike.

You can tell it was repurposed with the emails. Time doesn't even stop, so reading emails becomes a tense waste of time, or you read the logs in the ui. Either way not very immersive.

Mooncrash is ok, I was surprised how good it was honestly. The story was nice. Still, the best bits were the parts that weren't part of a timed roguelike - sneaking through the station, reading the story, exploring etc.

This game was basically a full release trial for some or the mechanisms they will use with Deathloop. lol, even the name tells you what type of game it will be.

I hope they ditch the timed gameplay for that one, but I doubt they will as I'm sure your opponent will be multiplayer. Different sort of game entirely.
Clone Apr 9, 2020 @ 12:35pm 
DLC is done in a roguelike fashion, after awhile you can extend the timer forever with items. It's really only an issue on the first couple runs until you learn where and what to look for. I believe the DLC also allows you to turn on new survival mechanics in the main game (food & water, not the corruption timer).
Last edited by Clone; Apr 9, 2020 @ 12:36pm
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Date Posted: Mar 8, 2020 @ 6:42pm
Posts: 14