Prey

Prey

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OllympianGamer 2020 年 1 月 2 日 下午 2:20
Spoilers - The ending
I completed this game when it first came out, loved the gameplay and really hated the ending. I've just replayed it, took my time on nightmare difficulty and explored everything, completed a lot more side quests this time and again really loved the gameplay and story until the ending and it has completely pissed me off again. As a stand alone story I think it plays out really good and then technically post credits they throw in this twist which just leaves you with more questions than answers, do other people like the twist?
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正在显示第 31 - 45 条,共 52 条留言
MrCollyer 2020 年 2 月 17 日 上午 1:56 
引用自 ToveriJuri
引用自 Corvo Attano
the ending extinguished any motivation I had to do a second playthrough. because its all pointless

It's not though. Your morality matters a great deal in the end. You just aren't who you think you are. Also the ending doesn't change the excellent gameplay for the worse.

im such a dumb ass lmao, even at the beginning when its blatantly obvious that its not real due to the fact my apartment is a movie set and there being a seamless transition from apartment to talos 1 I had no idea it was a sim. I feel like this is an additional meta question the devs are asking. how much of a tard do you have to be to not realise its a sim

I really really want to do another playthrough, collecting everything and saving everyone. but i cant help it that the ending bummed me out...theres no one to save anymore

最后由 MrCollyer 编辑于; 2020 年 2 月 17 日 上午 1:59
Peelsepuuppi 2020 年 2 月 17 日 上午 4:38 
引用自 Corvo Attano
引用自 ToveriJuri

It's not though. Your morality matters a great deal in the end. You just aren't who you think you are. Also the ending doesn't change the excellent gameplay for the worse.

im such a dumb ass lmao, even at the beginning when its blatantly obvious that its not real due to the fact my apartment is a movie set and there being a seamless transition from apartment to talos 1 I had no idea it was a sim. I feel like this is an additional meta question the devs are asking. how much of a tard do you have to be to not realise its a sim

I really really want to do another playthrough, collecting everything and saving everyone. but i cant help it that the ending bummed me out...theres no one to save anymore

Give it time and come back a bit later. It might even be interesting to see the game from a different perspective now that you know the ending. Judging from your name and avatar you have good taste in games.
最后由 Peelsepuuppi 编辑于; 2020 年 2 月 17 日 上午 4:38
MrCollyer 2020 年 2 月 17 日 上午 6:07 
引用自 ToveriJuri
引用自 Corvo Attano

im such a dumb ass lmao, even at the beginning when its blatantly obvious that its not real due to the fact my apartment is a movie set and there being a seamless transition from apartment to talos 1 I had no idea it was a sim. I feel like this is an additional meta question the devs are asking. how much of a tard do you have to be to not realise its a sim

I really really want to do another playthrough, collecting everything and saving everyone. but i cant help it that the ending bummed me out...theres no one to save anymore

Give it time and come back a bit later. It might even be interesting to see the game from a different perspective now that you know the ending. Judging from your name and avatar you have good taste in games.

well, my name needs changing because I didn't actually enjoy the dishonored series very much, but I really like prey, deus ex series, metal gear. wasn't a big fan of bioshock.
Xengre 2020 年 2 月 17 日 上午 9:54 
引用自 Corvo Attano
引用自 ToveriJuri

It's not though. Your morality matters a great deal in the end. You just aren't who you think you are. Also the ending doesn't change the excellent gameplay for the worse.

im such a dumb ass lmao, even at the beginning when its blatantly obvious that its not real due to the fact my apartment is a movie set and there being a seamless transition from apartment to talos 1 I had no idea it was a sim. I feel like this is an additional meta question the devs are asking. how much of a tard do you have to be to not realise its a sim

I really really want to do another playthrough, collecting everything and saving everyone. but i cant help it that the ending bummed me out...theres no one to save anymore
As far as I'm aware, dk if DLC shows otherwise, but in the base game you actually save an entire species and promote evolution for both humans and typhoon. If you don't do enough stuff to get approval to be accepted you, the new race hybrid of typhoon and humans, will not be a successful experiment and thus a new generation of augmented typhoon with human implants will not exist as the project will be a failure. Using this perspective you save a lot more on a much grander scale than a couple of human lives. It is a shame that your efforts to save people and other actions are simplified to such a degree at the end, but at least this perspective helps give it additional value if even only as a checklist to make the experiment a success. Of course, it also means you don't really have to save every single person which is a bit underwhelming.
Drifter 2020 年 3 月 26 日 下午 10:23 
Avellone wrote a bunch of stuff for Prey and did an interview on it (this kind of stuff is the reason he struggles to get work)

https://web.archive.org/web/20181204064645/https://sugarbombed.com/threads/sb-exclusive-chris-avellone-talks-prey.345/

"it was not the original ending for the game, it came in later in development... the key thing to be careful of is disrupting the player’s attachment to their avatar (I call this the “Clone Spider-Man Dilemma” "

"If you ever choose to do this in a narrative, you need to be careful and take precautions (I feel Prey did these things) was tie the reactivity in the game to that ending so your actions still mattered (at least in the drafts I saw), but the danger of being disassociated from your avatar was a very real thing and should be treated very, very carefully."

He clearly wasn't a fan of it, and rightly so.

Talented writer tho, I thought he fleshed out the characters and the theme of the game beautifully. Up until the end, when it's Twin Peaks all over again.

Terrible ending that undermined the substance of the game for little purpose, I expect they just ran out of time and had to wrap up development with what they had. 'Military operator' with a spiffy new paint coat clearly meant they ran out of budget for the third act.

Even at this late date there are people who will 'correct' you on it. Even when it's a total pisstake 'all just a dream' ♥♥♥♥♥♥♥♥.

Still a good game tho. Just the first half is much better.

They spent 4 years on it, still didn't get it complete to the degree they wanted to, sold like crap and they forced the resignation of Colatonio as a result.

Glad they tried but. I don't think we will see a System Shock inspired title for quite a while now. In a way I'm amazed they managed to get it funded in the first place. The design of the station itself was great.

Deathloop is going to be an interation on Moon Crash. Rogue like gameplay with permadeath, probably with a multiplayer component.

etc etc blah blah
最后由 Drifter 编辑于; 2020 年 3 月 26 日 下午 10:26
Shufflecat 2020 年 4 月 16 日 上午 9:21 
I had the ending spoiled for me long before I first played the game, so there was never the opportunity for a sense of disappointment or betrayal.

I get why people feel that way about the ending. I hate "it was all just a dream" endings when I encounter them in movies and the like, for the same reasons people have said here.

BUT...

Since I knew the "twist" going in, I ended up casually noticing A LOT of stuff that was done to foreshadow it. The game drops a lot of hints, and not just hints that you might be in a simulation, but also ideas connecting to what your decisions actually mean within the meta-reality of the ending.

It may have been a late development addition, but they clearly went back and changed/added a bunch of stuff throughout the game to tie it all together. It wasn't just a tacked-on after credits scene to an otherwise wrapped game. Whole chunks were clearly redesigned or completely added to give the "new" ending roots.

From my perspective as someone who couldn't be "betrayed" by it, I enjoyed it, and found it interesting. I think that if people who felt burned or let down could replay the leaving their feelings from the initial run at the door, they'd find it a different animal than it was the first time. I think it's very much like one of those "twist" movies where there's all kinds of stuff you'll pick up on a second viewing that add a whole new layer to what you're seeing/experiencing.

The critical failure is not that the twist was tacked on (it clearly wasn't), but rather that too much of that foreshadowing relies on foreknowledge of the "twist". Contrary to popular impressions, a well executed twist does telegraph itself, at the very least by making enough of the pieces clearly visible that people remember them INSTANTLY when the twist is dropped, even if they didn't know what they meant before. In fact and a lot of famous twist movies actually cheat by putting in a flashback montage when the twist happens, to remind people of what they saw earlier.

While I'd agree that the twist was a failure (given the negative reactions so many people had, this is undeniable), from my point of view that's actually because the foreshadowing was juuuuussst a bit too subtle relative to the "out there"-ness of the twist. People needed at least to have some sense that Morgan might be an unreliable narrator (or the first person equivalent thereof), or some unanswered questions that stood out. It felt BS when the other shoe dropped because the game never allowed people to spot that a first shoe was in the background, and didn't reminded them at the end either.

So, having only becoming aware of the twist at the end, and stopping after only playing the game the one time (because they felt burned), players walk away completely unaware of any of the stuff all throughout the game hinting, referencing, even gradually piece by-piece explaining the meaning of the end long before it came. It's not the players' fault: they literally can't know those are dots to be connected without being aware of where the ending is really going. That stuff might jump out at you on a second playthrough, but if the first playthrough doesn't inspire a second, or actively turns people off from a second, then it's all for nothing.

It makes me sad that the game dropped the ball in that particular way, because the ending actually has a lot more going for it than people think. But because people felt burned by it, it's unlikely they'll ever give the game the second playthrough it'd need for them to spot the pieces. Or if they did, the sourness from the first experience might still taint things enough to make it feel more BS than it would if they came to it with both foreknowledge and fresh eyes.

So weirdly, IMO I would recommend recommending the game to people, even if you hated the ending, provided you deliberately spoil the ending while doing so, as knowing the ending going in the first time is what makes all the difference. Not merely salvages it, but actually turns it full 180 from bad to good.
最后由 Shufflecat 编辑于; 2020 年 4 月 16 日 上午 9:24
Shufflecat 2020 年 4 月 16 日 上午 9:50 
That was too long, so TL/DR:

The ending is actually hella foreshadowed and explained all throughout the game. I literally only noticed because the ending had been spoiled for me before I played it for the first time. If I hadn't been spoiled, I'd have been as blindsided and burned as the rest of you. Because without already knowing the ending you can't spot or understand the foreshadowing.

If you played it a second time, you'd probably spot a bunch of it too, but it probably wouldn't save the game for you, because you've already been burned. But if you'd played it for the first time knowing what was coming, it's actually really cool.

So the best thing you can do for the game and for people asking about the game is to spoil the ending. It may be too late for you, but trust me: spoiling the ending is the biggest favor you can do for anyone considering playing the game. Not to dissuade them from playing, but to ensure they get the good experience instead of the disappointing one.

Yes, that still counts as a failure on the part of the devs, but it's super easy rescue it for other people if you can catch them before they've played it for the first time. It's super weird, I know, but trust me.
Scurra 2020 年 4 月 22 日 上午 6:42 
OK, as someone who finished the game for the first time last night, and came here looking to see how people felt about the "ending", I would note that (a) I had no idea about the story/setting of the game before going in (so the opening section worked brilliantly for me, especially the "helicopter" bit), and (b) as soon as the Typhon stuff started to be properly revealed (probably around the time of the first phantom), I figured out that it was an unreliable narrator story and started looking for how that was being signalled.

So for me, it worked absolutely perfectly in every respect, and I feel quite strongly that if I had known either part, but especially the ending, beforehand, it would have significantly diminished the experience for me.
But that's mostly because that first run was probably much more like a second run in that I was already looking for clues rather than just letting the narrative flow. (For reference: I saw how the movie /The Sixth Sense/ was going to work after the opening, so wasn't remotely surprised, but I was still impressed by the construction.)

So yeah, on the whole I tend to agree that the balancing act the devs tried to pull off here probably fails for too many people. But set against that is the fact that when it does work (as it did for me), it works spectacularly.
最后由 Scurra 编辑于; 2020 年 4 月 22 日 上午 6:42
「Lukja」 2020 年 4 月 22 日 上午 7:03 
The whole part after you meet Alex up until the ending just feels rushed and ♥♥♥♥♥♥.
It's still a good game tho
PsychoDino 2020 年 4 月 26 日 上午 9:17 
引用自 OllympianGamer
I completed this game when it first came out, loved the gameplay and really hated the ending. I've just replayed it, took my time on nightmare difficulty and explored everything, completed a lot more side quests this time and again really loved the gameplay and story until the ending and it has completely ♥♥♥♥♥♥ me off again. As a stand alone story I think it plays out really good and then technically post credits they throw in this twist which just leaves you with more questions than answers, do other people like the twist?
we need an expansion
Talqazar 2020 年 6 月 6 日 下午 6:53 
I thought that ending was well foreshadowed (among other things, the 'flashs' at key points only relate to it). I was curious to see how that revelation would play out. Additionally, it was fairly obvious that none of Morgan's solutions was the 'right' choice. Alex and/or January will even give you arguments as to why.
Pharaoh (Revolution Idol) 2020 年 6 月 7 日 上午 4:47 
引用自 AllergicToDeath
引用自 davidnelsonnm
Well, translation issues certainly suck. And it helps explain why the nuances of some words might be different for you. Now, having said that ...

The game does not hint at YOUR objective, its extremely clear and obvious. Preventing the spread of the Typhon from Talos I is THE player goal (prevent is a much better word than save). Morgan may have prevented the Typhon spread but he clearly didn't save Earth. You assume that's your goal. It isn't.

Your disappointment stems from the fact that game has other goals than you do, plus your assumptions. This, plus your issue with objectives and choice, are exactly what the original Bioshock game dealt with. It generated the same kind of complaints as yours. If you've never played it give it a try.
Yes, I assumed that was my goal... Why wouldn't I? The entire cast of charatcers I meet keep telling me it is the objective, Morgan keeps telling him/herself that it is. How could you be surprised anyone assumed that was the objective? The ending is supposed to be a twist, we are supposed to assume because we are supposed to get surprised at the end. I just happened not to like it. Nothing more, otherwise I enjoyed my time playing.

It's implied that Morgan had several alternate goals and plans. It's true, January wants you to blow up the station, but December just wanted you to escape. Think about that. In the course of a single month Morgan changed his/her plan that much.

Ultimately up to you, the most recent version of Morgan, to decide.

EDIT: I also thought the ending was way better than something like Bioshock, where it's literally just a couple different cutscene variations (ugly prerendered cutscenes too at that) for the good/bad variations. Terrible and lazy. At the very least, the ending for Prey is in-engine and fully animated (if a bit jankily due to time constraints).
最后由 Pharaoh (Revolution Idol) 编辑于; 2020 年 6 月 7 日 上午 4:53
OperatorSkillet 2020 年 6 月 7 日 下午 1:23 
引用自 AllergicToDeath
引用自 luck.duck
Your choices matter in helping Alex decide whether he wants to let you live or kill you and bring in another Typhon specimen to run through the simulation again.

Remember, you're not Morgan. You're a Typhon.
I know. But the big decision (or at least what is presented as the big decision) is whether or not you destroy Talos I , and that doesn't matter. The earth is doomed and you can't do anything about it. From the very first test with the "push the fat guy" questions it is an obvious metaphor of the choice you are suppoed to make, Talos I acting as the fat guy.
And it doesn't matter in the end. All of that build up, all those NPCs critiquing your every action, but in the end, psych! Was just "memories".
I think it is ridiculous to present it as "Morgan Yu's memories". Is Morgan real, or just an avatar created for the occasion? Because if it is a real person, it doesn't make sense. I don't have decisions to make if I am reliving Morgan's memories. It was Morgan's choice, and it is in the past. Alex knows how everything went, I cannot alter the past, why call it "memories"? If Morgan was real he knows the decisions he/she made, what is the point of making me live through this?
It wasn't memories. It was a reconstruction based on her memories to see how things would play out with you
最后由 OperatorSkillet 编辑于; 2020 年 6 月 7 日 下午 1:24
davidnelsonnm 2020 年 6 月 16 日 下午 7:32 
引用自 JohnChronic420
引用自 AllergicToDeath
Yes, I assumed that was my goal... Why wouldn't I? The entire cast of charatcers I meet keep telling me it is the objective, Morgan keeps telling him/herself that it is. How could you be surprised anyone assumed that was the objective? The ending is supposed to be a twist, we are supposed to assume because we are supposed to get surprised at the end. I just happened not to like it. Nothing more, otherwise I enjoyed my time playing.

It's implied that Morgan had several alternate goals and plans. It's true, January wants you to blow up the station, but December just wanted you to escape. Think about that. In the course of a single month Morgan changed his/her plan that much.

Ultimately up to you, the most recent version of Morgan, to decide.

EDIT: I also thought the ending was way better than something like Bioshock, where it's literally just a couple different cutscene variations (ugly prerendered cutscenes too at that) for the good/bad variations. Terrible and lazy. At the very least, the ending for Prey is in-engine and fully animated (if a bit jankily due to time constraints).
Not to mention the changes in Morgan from what we hear in the Project Cobalt & his GF's father recordings. You have carte blanche to do whatever you want cause Morgan's all over the map.

Except, you really don't. I completely agree the Prey ending is better than Bioshock's. My point was that in both games player choice is an illusion, a simulation if you will. In Bioshock it's that the choices the player makes really aren't choices. In Prey, it's that the player choices in the end make no difference (except possibly to you personally as the typhon).

The Oracle line to Neo in Matrix Reloaded makes more sense applied to Morgan in Prey than that movie: "You've already made the choice. You're here to understand why you've made it."
Tribersman_FR 2020 年 6 月 20 日 下午 1:11 
Just finished it first time (no typhoon mod, yes on my first go). I was almost spoiled the twist by reading this thread during the credit.
It sadden me those developper followed this stupid movie gimmick.

In any case, I wasn't expecting the Binary choice despite thinking all along that it WAS the BEST way of handling this. (I made save all along in case it was a route-change) I should have remembered a game like this can't afford multiple ending.

Anway, I actually multiple ending where they judged my choice to various parameter : "Needing the research so Earth can defend itself" "Needing to prevent infecting Earth" "trying to save other while accomplish those first two objective".

...but all along I've always been a fervent believer that solving a war between species require mutual understanding and definitly transhumanism/transtyphonism. Which is exactly what happened.

There was ONE BIG PROBLEM: Because I believed in several ending I didn't use ANY Typhoon mods in order to achieve the perfect "save everyone, you included" ending. So I feel like I wasted an AMAZING first experience, I could HAVE been the perfect fusion of human and Typhoon.

I also realize now that if anyone casually played like a self-centered psychopath on their first run, the question at the end would have pushed throught their skulls how they are in fact monsters.
(btw I vote to kill anyone who failed to be accepted on their first playthrough)


Now I have to wonder if I should play the DLC after or before I New Game+ using the Typhoon mod.
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发帖日期: 2020 年 1 月 2 日 下午 2:20
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