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My usual cycle is- Early I'm VERY low on ammo but I'm accumulating resources. Eventually I've got a pile of resources that i only use for neuromods and for emergency ammo. By the time i start getting offensive Typhon Abilities I've got a pile of Psy Hypos.... but I upgrade both medical kit and psy hypo effectiveness so that I can ration them better. I actually am running it on Nightmare with a mod to make things a bit tougher, so the advice I'm giving here should be effective on lower difficulties as well. In my current playthrough I just got into GUTS for the first time and I had to blow all my ammo on a Weaver, but I always make sure to have enough resources for a few prints of ammo AND with my Hypo stash I should be able to plow through to the next fabricator. If I remember correctly you should get a blueprint for turrets in the near future which could help out a bit.
Are you currently low on resources? If so- I'd consider backtracking to some earlier places and scavenging for some goodies. You should have higher athletic abilties/strength/hacking/etc to open up new areas in places you have already been and there are likely entire areas you have not even been to that are open. Also, it can be risky, but remember you can go OUTSIDE the station. You'll be able to find some goodies out there, too. Feel free to ask any questions or get more specific- I LOVE this game and can probably help in more specific ways if you need it.
You'll end up with 300 psi pool, strong psi abilities, and infinite ammo for it. And hypothetically if you're in a spot with no water source, you can use a psi hypo and regain a lot of psi power. Just make sure to upgrade your psi-consuming abilities so you get the most amount of psi power back from each psi hypo. You'll end up accumulating more psi hypos than you use as long as you drink water instead of using the psi hypos when you can.
That should solve your ammo problem- I don't use ANY shotgun shells or 9mm bullets anymore. No reason to. Psychoshock III is much more powerful and I have infinite ammo for it. Kenetic blast III is powerful as well, but psychoshock is better IMO. Also I am able to kill every enemy around me instead of hiding/sneaking past them.
If you still need/want more resources, get Phantom Genesis (I or II), and resurrect every corpse you find and kill them again- the loot will reset. One body doesn't have a ton of loot, but I resurrect and kill every corpse I find, and that's how I get all my resources now. I currently have over 100 of every material, and over 200 exotic material. You'll also get recycler charges, psi hypos, occasionally neuromods, TONS of ammo, etc.
Just modify your gameplay as I mentioned above, and you won't have any material problems, including ammo problems. The main thing is just to get the psi particle injector into the water supply so you have infinite psi abilities, and then having good typhon psi abilities to take the place of any human weapons you'd use.
If your doing an all Human run you should focus on maximizing the damage and clip capacity of 1 weapon at a time. Take the first rank of combat focus. Break down PSI Hypos and make nullwave transmitters for the harder Typhon fights.
Weapons to upgrade first:
-Shotgun
-Stun gun
-Q-beam
Examples from my non-meta all human playthrough (I played back in december without reading any community stuff about the game):
tl;dr - instead of trying to use everything, use only a couple specific things that you really like, and turn all the excess from the things you don't like into fuel for the things you want to use extensively.
If you collect all ammo, materials, and recycle everything then yeah it's probably how you're using the ammo.
I usally open with the stun gun for all enimies (except for mimics) and then finish with another weapon.
Shotgun should be used once per Phantom then finish with the wrench. Twice if a special Phantom, then switch to the pistol.
Q Beam after stun gun for Weavers, Technopaths, and Telepaths.
Full powered Stun Gun for Operators, and Technopaths.
Run for Nightmares or Combat Focus and maxed Shotgun.
Biggest things to help conserve ammo:
Technopaths are incredibly annoying, since their electric attack will disable the stun gun (which will be your big damage dealer and opener). This is another case where combat focus saves you though: Combat focus to have some extra time to approach, zap them with the stun gun, then wail on them with the wrench (or if you can afford it, keep zapping).
Unless they play a major role in how you fight, I'd also recommend recycling the nullwave and typhon lure grenades, as well as most of the psi hypos you encounter. The sooner you get more neuromods, the sooner things become a cakewalk.
Strangely enough, hack can save you a large amount of resources as well. Use operators to heal whenever possible (usually requires hacking the dispenser) to save on medikits/suit repair kits/psi hypos. Rather than trying to kill corrupt operators, just make them vulnerable (sneak, gloo, stun) and hack them to make them friendly. The same applies to turrets, but remember that if a technopath is still around it will take control of the turret even if you have hacked it.
How can you say
I go about things the wrong way?
I am human and I need to be loved
Just like everybody else does