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Incidentally, transfering items between characters can also be done by just dumping everything into a nearby container, then reclaiming it with a future character. Useful if you're carrying more than your operator companion can hold and/or if you want to store multiple useful items for multiple future characters; eg. elite shotgun, GLOO gun, Q-beam, psy-cutter, ammunition, trauma items, etc.
I will be linking this around a bit.
Hmm, interesting, personally I think it'd be pretty cool if there was a chance that even without a weaver, you could potentially turn into a Typhon with all your inventory you left behind in too. Could work in speed runs and the likes!
Edit - After skim reading and making this comment, I went back and thoroughly read through, so it's not a specific Typhon that does it to you then? It can also be RNG? I am so confused XD
You're quite welcome. I give credit where credit is due friendo ^_^
And thank you, that'd be much appreciated.
So regular logic that applied in the original game does not apply here? I guess it being a simulation and all they could write it off as a corruption error, hm. I'll add the following part to the FAQ concerning item transfers! Thank you.
Referring to this, I've had a thought, what if completing the simulation with all characters and completing all of their objectives gave an extended ending or some form of secret? Have you tried this?
However, you would restart the entire run after unlocking all story objectives, therefore bypassing the need to unlock them in the second run and allowing you to do them all in succession :D (Not sure if this works but yanno)