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Some games have this option in which you can start a new game (once you finished it) with some features and/or inventory and/or skills that were no available when you start the game the first time
It differs game to game.
We'll have to wait for Arkane to give more info, or for player feedback.
But does that mean you can gain the skills you missed out on the first game on top of your current skills from the previous game? Not sure I see the point of a new game+ otherwise, may as well start a standard new game. If it just ups difficulty, same as before but pick a different difficulty setting.
Can anyone point me to offical list of what new game+ actually does?
Note: When using saves created previous to this latest patch you have to finish the game again with your latest autosave for the new version of the game to import it and make it available for New Game+ mode otherwise the game tells you that no saves were found.
That's a bug. I have 7 hours mentioned, thought I've spent over 50.
Yep, certainly a bug. It took me a lot longer than what it shows in my screenshot.
Anyway...
None of your weapons (including weapon modifications), ammo, neuromod injectors, recycle materials, keycards, item blueprints, suit / scope chipets, etc. carry over. Inventory is a completely fresh start.
When you equip the psychoscope from the locker in your office you are immediately given all of your previously chosen abilities back and you retain all of the scope research you completed in the first playthrough.
Starting the NG+ also gives you the option to include the survival aspects on an individual basis at whatever difficulty level you prefer to play on.
Pretty much. I'll NG+ at some point if only to do an evil Morgan / no survivors run.
Or only once more, like Mankind Divided?
Thankyou for the answers though.