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I guess I kinda like Prey a bit more. That said if the publisher did not push things on the devs. BioShock could have been a bit different and I prob would have enjoyed it even more due to it.
That being said, did anyone know that Deus Ex's game mechanics were heavily influenced by System Shock as well? Shall we start the comparisons?
of course :O Deus Ex was inspired by System Shock, and it is a well known fact :) hell Deus Ex and System Shock were developed by the very same Warren Specter ;)
Bioshock. I liked Bioshock atmosphere much more than Prey:
1) IMHO "Mimics" design is far inferior to the enemies than BS: just a black blobs of something vs people with some strange stories. Main characters with some interesting background. But ability to "hide" makes mimics at least worth;
2) In BS "game world" collapses and everyone around you adjusting to that and you are just passing by. What really happened in Prey reminds me sad state of Doom 3 (you are the center of the world and everything happens just around you (yes I know about the end of the game);
3) Big Daddies (Nightmare not even close to that, plus you may already have Psyshock by the time Nightmare);
4) Plasmids mechanics I liked more than neuromods;
5) Not enough resources to go guns blasing;
7) I didn't see the twist in Bioshock for much longer than in Prey (in Prey I had a suspicions about the twist all the way since the time you break out from your room)
Yet prey was a good game:
1) Interesting ideas about mimics abilities (especially mimickin ability);
2) Spaaaaaaaaaace!
3) glu gun
4) More interesting level design
One big minus to Prey: they didn't had guts to get the game as a separate franchise and used a "Prey" which was completely different game about different things. They confused the people really bad (for example I didn't buy it b/c thought that they are trying to hide crap game behind the "Prey" (which wasn't well known and not too successful game in 1st place. I thought "what king of crap it should be that you have to disguise as something else noone knows about).
There are some big clues. Project Cobalt, or the fat man's escape pod. I think you are supposed to always have the feeling that there is something else on the other side of the glass.
*HL2 had a personable sidekick.
In Half-Life 2 it seemed more like they made a love interest with the female character rather than a side-kick.. Unless you are talking about the one that used to be all the cop clones in the old Half-Life XD. ( Well all but the fat ones that where added into one of the Half-Life expansions. )
1)Bioshock has a much inferior level design(who gets worse in the last part of the game) and is too linear (there is only one path that you are forced to follow, whereas in Prey you not only have much more vertical, open levels with different paths but you can also fully explore Talos I regardless of the main mission as soon as you reach the GUTS;
2)simplified mechanics compared to SS2: complete removal of RPG elements (no character progression, absence of choices and consequence that impact gameplay and narrative, etc.).
3)the enemy aesthetics may be better but all of Prey enemies have much more original mechanics, Bioshock has the tipycal FPS enemies (with maybe the exception of Big Daddies, but they are not that original and there only 2 types of them).
4)Prey has much more variety, thanks also to 2 and 3. In Bioshock you are constantly shooting at the enemies which usually aren't even very different from each other.
Also Prey is more loyal to System Shock and it improves it in different aspects, Bioshock also is inspired by SS2 but it is simplified too much (and the plot is too similar) and doesn't improve anything.