Prey
DobroGuard Jul 21, 2019 @ 4:02pm
Oxygen
Hello everyone.
I started the game with all survival check-boxes activated. Nevertheless when I made it to open space my oxygen was unlimited. Is there a way to fix it?
Originally posted by Ridvy:
Oxygen only begins to leak when your suit integrity is below 50%
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The author of this thread has indicated that this post answers the original topic.
Ridvy Jul 21, 2019 @ 6:33pm 
Oxygen only begins to leak when your suit integrity is below 50%
DobroGuard Jul 22, 2019 @ 10:03am 
Oh ♥♥♥♥. Thats pretty easy...
marckb Feb 17, 2020 @ 7:59am 
Originally posted by Bubbe:
Oxygen only begins to leak when your suit integrity is below 50%
And here I was taking those warnings about no oxygen areas as do not enter signs. (Didn't dawn on me that outside the station should be no less hazardous. duhh). Only came here to find out what was happening after parking inside the shuttle bay door to see how long I could last before my health started going down. And here I find that even the survival option isn't really much of an inconvenience.The game should have at least left in the relationship between suit condition and oxygen reserves as a standard mechanic.
RCMidas Feb 17, 2020 @ 12:00pm 
Heh, it sounds easy all right, until you start meeting the Weavers and Technopaths out there. You'll soon start to bleed O2 when they're electrocuting you or sending living bombs into your face.
Xengre Feb 17, 2020 @ 4:54pm 
Too many repair kits in the game to make it matter, anyways. It is a silly mechanic. It is also to easy to avoid damage, especially in space.
RCMidas Feb 18, 2020 @ 8:43am 
Uh-huh. Now do a Triple-N (No Needles Nightmare) run and tell me how easy it all becomes.
Xengre Feb 18, 2020 @ 1:12pm 
Originally posted by RCMidas:
Uh-huh. Now do a Triple-N (No Needles Nightmare) run and tell me how easy it all becomes.
You can stealth and run past 98% of the stuff in the game just like in Dark Souls if you really are struggling. Some of the flying types can be harder to deal with tho the null/emp grenades makes it far easier and typically almost all of them are setup so they can either be stealthed past or simply ran past as they aren't much of a threat. Nightmare is the hardest one but you get more than enough nulls to deal with it and you can just go to another area or use paths it can't fit through to avoid it. You can also null grenade it to disable its deadliest attacks and even slow it to further deal with it. Completing it wouldn't be particularly difficult. In addition, speed running like this almost completely negates the chance for Nightmares to act. Personally, I'm good at stealth games and I stealthed most of this game for my 1-shot kills and took very little damage (almost none for the last 90% of the game (almost all dmg I took was at the start as I became familiar with the game/mobs). If I further factor in my familiarity with mobs, routes, and fact that I don't have to fight every mob in such a playthrough a Triple-N run is not really an issue. Not even mentioning the absolutely absurd amount of food/health kits in the game (of which I recycled pretty much every single one as well as Psi related regen resources because I didn't need it and thoroughly looted 99% of the game and killed all mobs I could find which meant high engagement rate but still lack of damage taken.

I'd be genuinely curious at what points you think this type of run is actually a challenge. The only section I can think of that would be a bit of effort is the crew quarters clearing the area to deal with the cook, which is still more than doable.
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Date Posted: Jul 21, 2019 @ 4:02pm
Posts: 7