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My Engineer kept breaking bones. I spent half my time listening to crackle, grind noises.
Yeah, that combo gives me more luck. I prefer to try and kill the Moonshark if I can, it saves me a lot of trouble crossing the area later, and you get lots of sim points and a free Loop.Delay, which is always nice.
Yeah, broken bones have the most annoying sounds. Earlier today my Engineer had a concussion, and THEN wound up breaking his legs getting into the shipping crate for the Mass Driver. Yeah, that isn't going to be a pleasant trip home...
Ouch. That's what you get jumping from height. (tehe)
And concussion, I'd forgotten about that. And you can't take Neuromods while concussed. A serious pain in the A early in the game with no blueprint.
Also, I had a similar problem looking for a Weaver. I ended finding one in the first area where you start from. Unfortunately it was corruption 4 and a Nightmare also happened to be there (the big guy knows my moves). No prize for guessing what happened next.
But, if you have made a copy of your successful run right after entering the location where that X character died, and replaced the "now-ruined run" with a "still-successful run", you get a chance to replay that location and avoid the accident that occurred.
And even failure is still worthwhile in this game. That failed run of mine in the first post? I got tons of sim points from all that running around and killing enemies, as well as some more neuromods installed, which also carries over between runs. I didn't fulfil the Kazma order I wanted to, but I still got a lot out of the run. Oh, and I reset the sim after that run because the corruption level was too high to be worth continuing, and besides I wanted a new scenario at that point. :-)
All in all, even failure isn't too frustrating in this game. Not enough to warrant backing up saves, as far as I'm concerned.
You are still welcome to do it in your own run, if you want, of course.