Prey

Prey

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Real Lights plus Ultra Graphics Mod
HI!

This mod aims to improve the graphics and realism on Prey:

All the lights cast shadows (incl flash light)
Corrected shadows for the original light sources
Ultra view distance for everything (incl space station!)
Improved particles
Improved AO+IL (Via Engine and Reshade)
Darker Atmosphere avoiding crushed blacks (Via Engine and Reshade)
No more pop-in! (texture, shadows, objects, particles)
Improved reflections
All decals (blood, gloo, bullet holes, broken papers, broken glasses, burn marks etc) stay almost forever (only disappears when you leave the level)
Breakable lights!: now lights also reacts to impacts such as bullets and collisions (in the coming updates I'll be adding more destructions efects)
Light fixtures can be carried
Added slight DOF only for up closes (1-2 fps cost), can be deactivated pressing "numpad -"
Reshade AO+IL finetuned and improved (now cost fewer fps and is equally effective)
Amplified shadows view distance to avoid shadows pop-in on large rooms without fps cost.
More shattered parts when breaking goo
Increased view distance for environment decals
Ad collision for various types of particles
Increase collision for particles that already have
Increased particles view distance
Deactivated fake lights in some areas
Added shadows (cast and receive) for gloo shattered parts and augmented screen lifetime
Added physics to apartment nightstand, locker drawer, and fertilizer dispenser, Industrial lathe, drill press, crafting plans, Transtar hanging wall logo, workbench vice, board eraser, cigarettes, kitchen knife, lockers (some can be carried)

Optional file without Reshade that maintains vanilla environment "feel", and fps gain (No added AO+IL)


And much more to come!

Check it on Nexus: https://www.nexusmods.com/prey2017/mods/22/?
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Показване на 1-6 от 6 коментара
BIG MOD UPDATE!

0.9:
-More blood! Death hit blood of Thypons and Humans will spread more and remain on screen.
-Tiny death gibs meshes of Typhons will remain on screen, added physics collisions and they'll cast and receive shadows.
-Added effect for wrench hits on lights.
-Added light effects to wrench hits on screens.
-Tweaked and augmented physics and quantity for goo shattered parts when breaking after being attached to a character, the remains will cast and receive shadows.
-Tweaked physics, added collision and augmented the quantity of player produced goo breaking pieces, the remains will stay on screen and also cast and receive shadows.
-Finetuned and improved in engine AO (see last added screenshots).
-Updated Reshade's AO+IL to latest ver: support 2 passes, so now is more detailed and has wider range costing the same as before.
-Operators mesh parts: Augmented screen lifetime for broken parts of robots on damage and destruction, the remains cast and receive shadows.
-Player Bullets shells: Augmented screen lifetime and added physics collisions of bullets ejected shells they'll cast and receive shadows, note that they will remain on screen while the weapon is selected, at the moment that the weapon is changed they'll disappear (this is unavoidable at the moment).
-Turrets Bullets shells: Augmented screen lifetime and added physics collisions of bullets ejected shells, they'll cast and receive shadows.
-Activated effects that were cut on vanilla for mesh parts on damage for some operators, mesh parts on turrets destruction and mesh parts on random explosions. Added augmented screen lifetime and improved physics, the remains cast and receive shadows.
-Activated other several particle effects that were cut on vanilla game such of sparks w/collisions, glow effects, smoke effects, etc
-Expanded view distance for several types of sparks.
-Activated shadows for missing exterior vistas elements.
-Added new option in Game Settings: Hud toggle. Warning! makes ALL notifications, objectives, prompts, icons, reticle, etc disappear but you can check stats, objectives, health, etc in the inventory menu, can be very hard to play this way but very immersive.
-Added new options in Advanced Video Settings:
*Sharpness slider (mod default 0,35)
*TSAA (mod default on)
*Chromatic aberration (mod default off)
*Film grain (mod default off)
*Supersampling 2x2 (mod default off) keep in mind that using supersampling will break Reshade AO and DOF, the others reshade effects will work
ATTENTION! These added options need to be set every time the game loads, this is needed cause if the game can write the file to save the changes also will change other mod related settings resulting in undesired IQ and others issues.
-Leverage III objects are transparent again when carrying in order to don't affect gameplay.
-Change optional file implementation: Now if you use vanilla flashlight optional file keep in mind that works in companion with the main file to save download space.
It is probably a cool mod, but I can't download it without making an account there first. And I don't like having to make account on every third website I visit.
Първоначално публикувано от Reloaded:
It is probably a cool mod, but I can't download it without making an account there first. And I don't like having to make account on every third website I visit.
Agreed, unfortunately this the same reason I won't be bothered either.
Yeah. I mean, it's only like the biggest modsite on the Internet. So yeah... Why bother? :steamfacepalm: And thanks for the nice mod BTW :D
Just having a problem with all the bullets shoot off to 1 side and to interact with anything I can't stand in front of it I have to stand beside hope you can help
You're not missing anything, all it did for me is introduce shadow flicker and camera stutter. Game looks absolutely fine vanilla.
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Показване на 1-6 от 6 коментара
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Дата на публикуване: 24 септ. 2017 в 9:59
Публикации: 6