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Just be glad that once in 10 years you are getting the game like that.
It is a shame though that this song and dance is getting worse over time as opposed to better. Maybe the template is just stale at this point and I am in the wrong for expecting too much. However, I would like to believe this type of story can be done with the same level of atmosphere every time.
The gameplay and atmosphere carry the game all the way. I really loved how you can "fast" travel between stations outside Talos. I wish you could do the same in Rapture.
I was so pissed off that bioshock didn't even bother to do something different with Adam than ss2 did. I thought that was beyond lazy. At least prey tried to shake that up by having 3 voices telling you different things.
But mostly love.
All the "What if..." questions are kinda fun to think about.
Does it do something "completely new and different"? No, but it doesn't have to. What it does is do that same thing *considerably better* than other games with the same premise or overall level progression.
You are not allowed to make Super Mario, Zelda or any other story where you rescue someone you care about from harm. Why? Because the Grimms' Fairy Tales already did that story.
You are not allowed to make a story where someones greed wronged you, you got p!ssed which in a backhanded way led to your best friends death which made you filled with raged so that you slaughtered your enemies. Your rage never stopped until the leader of your enemies begged at your feets for you to please calm down to the dead can be buried. Why? Because the Iliad already made it.
You are not allowed to write about a group of clan/family members going on a epic journey to reclaim something that they lost. Why? Because the Hobbit already had that story.
When it comes to writing most of the stuff you like is stolen from other authors, you might just not know who those authors are. Just because you have played bioshock doesn't mean other people have. Bioshock 1 was released in 2007, that is more then 10 years ago now. Someone can literally been born then, and are now in 3rd grade. That is how long ago Bioshock 1 was released. You sound like some kind of fanboy and purist that can not stand that a similar story is being made again because you don't want people to not worship bioshock as much. If you ask me you should more praise games like this because they bring back something the game industry have completely forgotten over the years and the fact they rather want games as services and loot boxes in everything. If you can put your fanboyism aside for a while you might be able to bring back more story driven games when you show there is a demand for them instead of hating on them because they do not bring a story that you want or isn't written by some kind of gods.
Human enhancement and science gone too far aren't a Bioshock exclusive, they're in many games. Not to mention that Bioshock treated the subject worse than Prey and Deus Ex, it doesn't make you decide and everything is good or bad, black and white. In Deus Ex and Prey you human enhancement has pros and cons and there isn't a "bad" or "wrong" choice after all, in Bioshock Adam is simply an horrible thing and it doesn't have any good aspect. The game doesn't even make any choice about this subject or anything else (besides the repetitive kill/save little sister).
Polito was better than Atlas.
The tension in Bioshock isn't that much and if there is tension it disappearsduring the first hours of the game, then it becomes a repetitive FPS where the only solution to every problem is shoot until it dies.
If you want to call a game generic and seen before don't mention another game who copied almost everything storyside by a game came out 8 years before (even Bioshock main plot twist and best moment is stolen from his predecessor). Not to mention that Bioshock is much more simplified compared to SS2, Deus Ex, Prey etc., it is only an FPS, you don't have to make choices, the levels are almost corridors with doors locked for no reason that open when the game wants them to and there is no replayability or multiple solutions to a problem.
Bioshock oozed something, but it wasn't story, tension, or skill. All the things you ascribe as good, and Prey bad, I can literally switch the names of the games and be satisfied. Bioshock's story was as generic as they come, and poorly told to boot. This one, while not "innovatively new storyline", it was told marvelously, with detail - and if you're saying to ignore the details, I suppose that Bioshock would be the right game for you, as it *completely lacked* any nuance.