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I also mixed human and Typhons skills during my first playthrough and have just started a second playthrough myself.. chose to go for human skills only.
Personally I don't really find the "problems" in your list to be problematic..
I really like the fact that you will miss out on certain locations and content by playing with only Typhon skills.. this is the kind of stuff that actually makes the decision meaningful to me.
Mind control skills worked perfectly for me in my first playthrough so can't relate to your frustrations there..
Other frustrations about "needing to make decisions".. again, I like that personally.. different strokes I guess.
I don't really mind the selection wheel.. what would you personally prefer to this? Genuine question..
Will be interesting to see if I have similar frustrations with my human skill playthrough. I wonder if I'll come to the conclusion that the Typhon skill trees are far superior? Sometimes the grass is always greener..
Haha, I'm doing a no needles run right now. Enjoy having any powers at all, man. XD
I feel you on the inventory space, though. With no needles, I've got that same issue. I'm managing, but I have to come back to a recycler every five minutes. That said, I can make ammo for days since I'm not making neuromods or weapon upgrade kits.
I'm going to point out that you're comparing a very different experience to my own, an apple to an orange. I suggest you try a Typhoon only run and see if your opinion changes because I suspect it might.
There is a huge difference between a mixed play and a Typhoon only run. The issues you hand waved are very different when you're FORCED to rely on them and have to rely on them. The other issue is because I'm forced to use certain skills more often, I simply have had more opportunity to see them fail.
*You simply would not have come close to have used the mind control abilities as much as myself, nor in as many different situations.
*You are probably unlikely to have had your skill wheel balloon to 15+ selections long
Story-wise it also doesn't quite make sense, the Typhoons are supposed powerful and there's supposed to be a temptation to the "dark side".
The reality is when you stay a human you actually end up waaaay stronger by comparison.
Btw, if you want all the achievements, I'd recommend doing what I'm doing: play a no needles run, and finish the game, then quickload 1 min before the end, inject one neuromod, and beat the game. Boom, both "runs" done. You probably already have all the power-related achievements by now, anwyay.
My first run was all human skills, and wow was it powerful. Nightmares are a joke on normal if you're using that combat skill that slows time.
That's fair enough. A lot of what you described sounded okay to me and I was going from that but you're right that that all might change when I actually do a Typhon run myself..
I can see that 15 active skills on the wheel might be a bit annoying.. when I try a Typhon run I'll probably try assigning my faves to the number keys and only use the wheel for changing assignments.
I do very much like the idea of missing out on certain locations though.. but that's just a personal preference. It makes the decision to do a Typhon run more "meaningful" for me..