Prey
Zunami Jun 12, 2017 @ 12:06pm
[Spoiler] - Pyschotronics (Weaver)
In Psychotronics, there is a trapped weaver, and in order to proceed to G.U.T.S. during the "Detour" quest, you're going to have to allow that weaver to make a powerful phantom that tries to kill you.

The containment cell is supposed to be a safe-space for scientists to dump bodies and then have the weaver turn them into phantoms, but it doesn't quite work - as the phantom fries the system and walks out.

However, I decided to try and see if I could get the weaver to make more phantoms, and while subsequent phantoms were merely regular phantoms, it worked!

Unfortunately, after my third or fourth phantom, the weaver stopped making more.

Is this a bug, or is there a limit on how many phantoms the weaver can make?
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Showing 1-11 of 11 comments
Zunami Jun 12, 2017 @ 12:13pm 
Update: By saving and loading I managed to get the phantom to create several more phantoms, but after a while, this exploit ceased to work.

I pretty much piled all bodies from the psychotronics level up inside the cell, and this produced somewhere around 8-10 phantoms, but now the weaver again refuses to play along.

I'm not really sure what makes the weaver target the bodies - perhaps it is scripted what bodies can be turned?
Kindred Spirit Jun 12, 2017 @ 12:20pm 
Are the bodies "intact" or already Mimic-processed?
Lamb Sauce Jun 12, 2017 @ 1:02pm 
Originally posted by l'Original:
Are the bodies "intact" or already Mimic-processed?
I also tried what OP did, to a much lesser extent though. I used the corpse right in front of the containment cell (the mimic-processed one) and it created a phantom. I didn't try it with a "normal" corpse, but I've seen the Weaver in the lobby creating phantoms from those as well.

I guess Weavers are either limited in their ability to create phantoms or they are just really picky/moody fellas :P
Kindred Spirit Jun 12, 2017 @ 1:27pm 
Could be a certain number of "charges" to prevent excessive material farming like the Operator Dispensers only having limited production ability.

Or it may be only certain people. I guess the only way to really find out is to record the names of those who can be Weaver-processed and compare.
Zunami Jun 12, 2017 @ 2:58pm 
I used corpses indiscriminately - both the "drained" corpses and the fresh ones.
Both named corpses and random volunteer corpses.

I could be wrong, but it sort of looks like it only converted corpses from the morgue downstairs and from the immediate area, as any corpses I brought from further away, seemed to be the ones left behind.

Unfortunately, I didn't record any names, but I did make a hard save before the process, so I might retry it.

I'd be more inclined to properly experiment if there was a good stable wikia for Prey - instead of that totally confusing mess they have now, which mixes two separate games in a total mess.
Kindred Spirit Jun 12, 2017 @ 3:10pm 
I'll give it a go on my current run, will record who I can turn. Might be a limit or whatever, will even subject my newphew to it.

As for the Wikia Wiki (sounds filthy) it has generally separated the two games with established categories now. Articles are more fleshed out.
Zunami Jun 12, 2017 @ 9:36pm 
That's good to hear - just a while ago, even looking up basic information was a total pain.

I look forward to hearing if your observations on this experiment will turn out differently than mine!

Note: I piled ALL bodies in one big pile. Maybe that caused a bug? Perhaps taking them in one by one works better? So many variables...
Kindred Spirit Jun 13, 2017 @ 12:49am 
For Science!

And Mindjackable Minions!
RCMidas Jun 14, 2017 @ 5:57am 
If you're not avoiding Typhon neuromods, pick up Phantom Genesis after scanning a couple of Weavers. You can turn every corpse inside the station into a friendly Phantom that way, then kill them for the benefits - though any that are in a zero-G environment will need to be dragged into normal gravity first (mainly those bodies in the GUTS).

EDIT: Whilst I think of it, don't get Phantom Genesis II if you're using that ability to harvest materials from your Phantoms. It makes it take a lot longer to kill off the upgraded Phantom types for no change in benefit.
Last edited by RCMidas; Jun 14, 2017 @ 5:59am
Psychoshock and cheap shotgun shells. No worry, also!
Last edited by One Stoned Bastard; Jun 14, 2017 @ 6:45am
Zunami Jun 14, 2017 @ 10:37pm 
@RCMidas : A good solution if you're doing a psionic playthrough, I'll consider that. If nothing else, to prevent new hostile phantoms from rising all the time when I return to locations I've already been in.

I kinda thought that the Phantom Genesis power would just summon a temporary phantom that eventually disintegrated and left nothing behind. Not sure why I assumed that...
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Date Posted: Jun 12, 2017 @ 12:06pm
Posts: 11