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But I really dont like them, tbut easy to hide from them, I suppose they were added to add a bit of fear factor, but to me, they don't really add much to the game in general, apart from been a pain in the backside. Once you have good skills and a fully maxed shotgun, they are easy to take down.
Normally, they spawn on minute based intervals, with a 30 Minute delay if you killed the Previous Nightmare, and 20 Minute delay if you hid the previous Nightmare out.
They also instantly spawn if too many Alien Neuromods are upgraded at one time, so if you plan on buying in bulk, put a delay between your neuromod purchases unless you want to have to deal with it.
One will spawn in the Neuromod division if you reset the Neuromod License, recently they patched this so it won't spawn if you've only gone for human mods, but I still tend to see it regardless of neuromods I may have.
By the way,I have issues with this minute-based intervals too. Nightmare doesnt respawn for like 2 hours from the last visit. Maybe it is so because I still didnt leave Crew Quarters, who knows..
Funny thing is that I kinda prepared to deal with Nightmares and set a timer on my tablet for 15 mins to know when approx. he will spawn
These are all encounters I've had with only 2 typhon mods installed, staying both under the threshold for turret aggro and random Nightmare spawning, which is 3.
After you install a third typhon power you get the quest for the satellite signal from January, which you can do or not. It nets you four charges of nightmare banishment.
From then on, whenever you install a typhon power, there is a chance that a nightmare will spawn close to you and come looking. It was high enough that I went to a nice spot before doing the install. Aside from that exception they spawn when you enter an area, but not while you are in it. You can see him "listening" for you when there is one around.
On "No Needles" I encountered 4 of them, and I lost count when doing a typhon run. Must have been at least 15, more likely 20.