Prey

Prey

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RandalMcdaniel 2017 年 4 月 30 日 上午 11:49
What game engine?
If it uses some in house new game engine i believe its worth full price

if it uses unreal engine 4 its a mod and im not interested
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正在显示第 61 - 75 条,共 82 条留言
Andy The Ñoqui 2017 年 5 月 1 日 下午 12:48 
引用自 RandalMcdaniel
引用自 Jocular Josh
You named Arkham city in your list, he told you that the entire arkham series was made using unreal engine...make up your mind.

no i didn't. I've always been well aware that the arkham games were created on unreal engine.

Here is my original list of games that use their own game engine. And they feel so much more original for doing so


dark souls, red dead redemption, killzone, halo, dragons dogma, the witcher 3, alan wake, payday2, saints row, just cause 2, battlefield3, gta4+5, serious sam bfe, black desert online, talos principal, risen2, stalker, amnesia

The Talos Principle (if that's what you mean by "talos principal") used a modified Serius Engine which is the same one used in serious sam bfe.
The witcher 3 used the same game engine used for the other 2 witcher games.
Just Cause 2 used Avalanche Engine, which was used in Mad Max, Renegade Ops, and The Hunter series.


I can keep going to probe how wrong you are, if you want.
RandalMcdaniel 2017 年 5 月 1 日 下午 1:01 
i am just glad it is not using IDtech engine. That game engine is awful. Performance issues, uneven frametimes, occasional stutters, low-res textures on many surfaces, POP IN POP IN AND MORE POP IN!!

Then you go and play a game like metro redux using 4A engine and it has the best graphics/detail i've seen in a while while also maintaining 60fps like the most fluid butter on the planet
Andy The Ñoqui 2017 年 5 月 1 日 下午 1:04 
引用自 RandalMcdaniel
i am just glad it is not using IDtech engine. That game engine is awful. Performance issues, uneven frametimes, occasional stutters, low-res textures on many surfaces, POP IN POP IN AND MORE POP IN!!

Then you go and play a game like metro redux using 4A engine and it has the best graphics/detail i've seen in a while while also maintaining 60fps like the most fluid butter on the planet

Game engines have nothing to do with performance. Performance goes fully-handed to how the programming of the game is made and implemented
JocularJosh 2017 年 5 月 1 日 下午 1:09 
引用自 KripTed
引用自 gamertaboo
Except that this game's engine isn't idtech 6 (doom) -or- Gamebryo (fallout, skyrim). It's CryEngine 5.

still looks like all those games. it still looks like DOOM and Half Life in Space. it still has the same look. you guys keep playing the same games over and over and over. i don't know how you guys haven't gone insane yet? i know it drives me pretty close to the edge at times lol.
You have nearly 2k hours in Counter Strike.
Freely 2017 年 5 月 1 日 下午 1:29 
引用自 Andy The Ñoqui
引用自 RandalMcdaniel

no i didn't. I've always been well aware that the arkham games were created on unreal engine.

Here is my original list of games that use their own game engine. And they feel so much more original for doing so


dark souls, red dead redemption, killzone, halo, dragons dogma, the witcher 3, alan wake, payday2, saints row, just cause 2, battlefield3, gta4+5, serious sam bfe, black desert online, talos principal, risen2, stalker, amnesia

The Talos Principle (if that's what you mean by "talos principal") used a modified Serius Engine which is the same one used in serious sam bfe.
The witcher 3 used the same game engine used for the other 2 witcher games.
Just Cause 2 used Avalanche Engine, which was used in Mad Max, Renegade Ops, and The Hunter series.


I can keep going to probe how wrong you are, if you want.

Witcher was developed on BioWare's Aurora Engine, not CDPR's RED Engine. Witcher II was the first on the Polish studios own engine. Witcher III was developed on the 3rd Generation of RED (They skipped a generation)

Black Desert Online has a terrible in-house engine. The choice to have an open world has put enourmous strain on the game itself, causing insanely high LoD issues and pop-ins.

Dark Souls/Bloodborne are built on FROM SOFTWARE' own engine, which is several years old and beaten to death.

KILLZONE series has all been in-house, the latest being on DECIMA which will soon become an Open Platform for developers.

STALKER is an odd-ball with the X-RAY. It's a buggy, broken mess of gloriousness.
Freely 2017 年 5 月 1 日 下午 1:30 
引用自 Andy The Ñoqui
引用自 RandalMcdaniel
i am just glad it is not using IDtech engine. That game engine is awful. Performance issues, uneven frametimes, occasional stutters, low-res textures on many surfaces, POP IN POP IN AND MORE POP IN!!

Then you go and play a game like metro redux using 4A engine and it has the best graphics/detail i've seen in a while while also maintaining 60fps like the most fluid butter on the planet

Game engines have nothing to do with performance. Performance goes fully-handed to how the programming of the game is made and implemented

I think he meant id Tech 5 which is why only 3 games were developed on it. id Tech 6 is beyond superior, especially with Vulkan.
RandalMcdaniel 2017 年 5 月 1 日 下午 1:31 
引用自 Andy The Ñoqui
引用自 RandalMcdaniel
i am just glad it is not using IDtech engine. That game engine is awful. Performance issues, uneven frametimes, occasional stutters, low-res textures on many surfaces, POP IN POP IN AND MORE POP IN!!

Then you go and play a game like metro redux using 4A engine and it has the best graphics/detail i've seen in a while while also maintaining 60fps like the most fluid butter on the planet

Game engines have nothing to do with performance. Performance goes fully-handed to how the programming of the game is made and implemented

Lol game engines have nothing to do with performance? The game engine IS the performance

some game engines can only use one cpu core, some game engines can only use a maximum of 2gb ram, some game engines dont support a depth buffer
最后由 RandalMcdaniel 编辑于; 2017 年 5 月 1 日 下午 1:32
OmniNegro 2017 年 5 月 1 日 下午 1:57 
Cry Engine is not a bad choice. id Tech is an amazing option though. For those who do not understand why, pull your heads from your rear and read up on Vulkan.

And for those who know what Vulkan is, but think it is not good enough, remember that not everyone wants Windows 10. (You cannot ever use DX12 on anything but Windows 10. Vulkan makes this not matter at all.)
SireNightFire 2017 年 5 月 1 日 下午 2:00 
引用自 OmniNegro
Cry Engine is not a bad choice. id Tech is an amazing option though. For those who do not understand why, pull your heads from your rear and read up on Vulkan.

And for those who know what Vulkan is, but think it is not good enough, remember that not everyone wants Windows 10. (You cannot ever use DX12 on anything but Windows 10. Vulkan makes this not matter at all.)
It depends on what id tech engine we're talking about. id Tech 6 is the engine you're refering too. However the past engines are a lot less favorable.


EDIT: id Tech 6 is used in the new Doom game. The Void Engine used in Dishonored 2 is from id Tech 5.
最后由 SireNightFire 编辑于; 2017 年 5 月 1 日 下午 2:02
OmniNegro 2017 年 5 月 1 日 下午 2:03 
引用自 SireNightFire
引用自 OmniNegro
Cry Engine is not a bad choice. id Tech is an amazing option though. For those who do not understand why, pull your heads from your rear and read up on Vulkan.

And for those who know what Vulkan is, but think it is not good enough, remember that not everyone wants Windows 10. (You cannot ever use DX12 on anything but Windows 10. Vulkan makes this not matter at all.)
It depends on what id tech engine we're talking about. id Tech 6 is the engine you're refering too. However the past engines are a lot less favorable.
You are correct. I presumed everyone would know there is only one supporting Vulkan. Do I need to edit my post?
Freely 2017 年 5 月 1 日 下午 2:03 
引用自 SireNightFire
引用自 OmniNegro
Cry Engine is not a bad choice. id Tech is an amazing option though. For those who do not understand why, pull your heads from your rear and read up on Vulkan.

And for those who know what Vulkan is, but think it is not good enough, remember that not everyone wants Windows 10. (You cannot ever use DX12 on anything but Windows 10. Vulkan makes this not matter at all.)
It depends on what id tech engine were talking about. id Tech 6 is the engine you're refering too. However the past engines are a lot less favorable.

Tech 5 was the issue, not previous iterations. Tech 6 is vastly improved over the last. CryENGINE does support Vulkan. Star Citizen had already claimed full Vulkan (At the time, Mantle) before switching over to Amazon's custom CryENGINE.

Prey could very well have Vulkan support. If it does not? That's quite the loss as it's the best API going right now.
OmniNegro 2017 年 5 月 1 日 下午 2:06 
At this time I feel compelled to provide a link to the Wikipedia article for Vulkan. While most currently discussing it seem to know the good details, I cannot presume everyone does. So read and understand the best API we have at the moment. https://en.wikipedia.org/wiki/Vulkan_(API)
SireNightFire 2017 年 5 月 1 日 下午 2:10 
引用自 OmniNegro
引用自 SireNightFire
It depends on what id tech engine we're talking about. id Tech 6 is the engine you're refering too. However the past engines are a lot less favorable.
You are correct. I presumed everyone would know there is only one supporting Vulkan. Do I need to edit my post?
Nah just making sure. When you said id Tech engine I wasn't sure if you were aware there were other versions of it. And as Freely said it was id Tech 5 that was the problem. I'm sure Prey will be fine on PC however the 16 gb of RAM is pretty worrying. Seems it could be that high only to cover the memory leaks.
OmniNegro 2017 年 5 月 1 日 下午 2:13 
Wow. They are saying it requires 16GB? People have been playing the demo on consoles. So since I absolutely know most consoles cannot even have 16GB, I too have to presume they have memory leaks.
Sherlock 2017 年 5 月 1 日 下午 2:25 
引用自 OmniNegro
Wow. They are saying it requires 16GB? People have been playing the demo on consoles. So since I absolutely know most consoles cannot even have 16GB, I too have to presume they have memory leaks.
The requirements include the OS. Consoles have a considerably leaner OS, so don't require as much RAM for the same game. Also, typically consoles run lower texture resolutions than the PC equivalents, so the requirement is again lower.

Also, that's not how memory leaks work.
最后由 Sherlock 编辑于; 2017 年 5 月 1 日 下午 2:25
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发帖日期: 2017 年 4 月 30 日 上午 11:49
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