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报告翻译问题
The Talos Principle (if that's what you mean by "talos principal") used a modified Serius Engine which is the same one used in serious sam bfe.
The witcher 3 used the same game engine used for the other 2 witcher games.
Just Cause 2 used Avalanche Engine, which was used in Mad Max, Renegade Ops, and The Hunter series.
I can keep going to probe how wrong you are, if you want.
Then you go and play a game like metro redux using 4A engine and it has the best graphics/detail i've seen in a while while also maintaining 60fps like the most fluid butter on the planet
Game engines have nothing to do with performance. Performance goes fully-handed to how the programming of the game is made and implemented
Witcher was developed on BioWare's Aurora Engine, not CDPR's RED Engine. Witcher II was the first on the Polish studios own engine. Witcher III was developed on the 3rd Generation of RED (They skipped a generation)
Black Desert Online has a terrible in-house engine. The choice to have an open world has put enourmous strain on the game itself, causing insanely high LoD issues and pop-ins.
Dark Souls/Bloodborne are built on FROM SOFTWARE' own engine, which is several years old and beaten to death.
KILLZONE series has all been in-house, the latest being on DECIMA which will soon become an Open Platform for developers.
STALKER is an odd-ball with the X-RAY. It's a buggy, broken mess of gloriousness.
I think he meant id Tech 5 which is why only 3 games were developed on it. id Tech 6 is beyond superior, especially with Vulkan.
Lol game engines have nothing to do with performance? The game engine IS the performance
some game engines can only use one cpu core, some game engines can only use a maximum of 2gb ram, some game engines dont support a depth buffer
And for those who know what Vulkan is, but think it is not good enough, remember that not everyone wants Windows 10. (You cannot ever use DX12 on anything but Windows 10. Vulkan makes this not matter at all.)
EDIT: id Tech 6 is used in the new Doom game. The Void Engine used in Dishonored 2 is from id Tech 5.
Tech 5 was the issue, not previous iterations. Tech 6 is vastly improved over the last. CryENGINE does support Vulkan. Star Citizen had already claimed full Vulkan (At the time, Mantle) before switching over to Amazon's custom CryENGINE.
Prey could very well have Vulkan support. If it does not? That's quite the loss as it's the best API going right now.
Also, that's not how memory leaks work.