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Do you think you could create a mod that places it somewhere in Talos 1, with upgrades available for it or with a blueprint to it?
Kind of. I was the guy that found it :D
>Do you think you could create a mod that places it somewhere in Talos 1, with upgrades available for it or with a blueprint to it?
I could if we could get it to work, but alas all of our experiments have failed so far. There are just too many critical files missing for it. Having said that some of the quest still exists (can get a shotgun to play the opening dialog "Wave Emitter Online" in a robotic voice when you pick it up) so there always exists that maybe the quest can be hijacked for an existing weapon - for example a sentient Q-Beam. That's pretty heavy modding though so no idea if/when it could be done.
However I will be uploading a cheat mod that lets you start with a very large amount of resources, medkits and neuromods for those people that just want to mess around so I suppose that may fit the bill (there were loads of people that glitched materials and kept a save file just for that kind of thing and I had people ask me to put the glitch back in :P)
A simple key bind (maybe toggle) for slow walking with a keyboard and not be forced to always run.
Imagine all the custom maps and mods that could be built.