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do you have to charge the stun gun when you shoot?
i think technopath can disable Q beam weapon and gloo gun
but your right, the Q beam is better left for tougher stuff, but I can craft the ammo, which helps a lot, so I have a min amount on me always.
Machine mind 1 can make the turrets on its body to turn against it ryt?
Can't say I've tried, but possibly - though due to their limited firing arc, whether they'd be able to shoot back on the Technopath is something I'm even less sure of.
Once the turret turns hostile, the Technopath will no longer hover it, and the fall will probably destroy the turret.